From b1faf014dd72452545acc5f8363aaf510b2c84a3 Mon Sep 17 00:00:00 2001 From: Mario Date: Sat, 2 Mar 2013 09:30:12 +1100 Subject: [PATCH] Change monsters spawnpoint waypoint color, so it doesn't match generators --- qcsrc/server/mutators/gamemode_td.qc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/qcsrc/server/mutators/gamemode_td.qc b/qcsrc/server/mutators/gamemode_td.qc index 5ce43b0db..1a0a78719 100644 --- a/qcsrc/server/mutators/gamemode_td.qc +++ b/qcsrc/server/mutators/gamemode_td.qc @@ -179,7 +179,7 @@ void spawnfunc_monster_swarm() default: self.classname = "monster_swarm"; break; } - WaypointSprite_SpawnFixed("Monsters", self.origin + '0 0 60', self, sprite, RADARICON_HERE, '1 0.5 0'); + WaypointSprite_SpawnFixed("Monsters", self.origin + '0 0 60', self, sprite, RADARICON_HERE, '0 0 1'); if(self.target == "") print("Warning: monster_swarm entity without a valid target\n"); -- 2.39.2