From af6b2ee00f9d036bc05d573059ecbe7613397116 Mon Sep 17 00:00:00 2001 From: Maik Merten Date: Mon, 7 Feb 2011 20:15:21 +0100 Subject: [PATCH] reduce offset a bit that prevents players from getting stuck in platforms. (0 0 1) was a bit excessive. --- qcsrc/server/g_subs.qc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/qcsrc/server/g_subs.qc b/qcsrc/server/g_subs.qc index 1785bd157..22c8931be 100644 --- a/qcsrc/server/g_subs.qc +++ b/qcsrc/server/g_subs.qc @@ -262,7 +262,7 @@ void SUB_CalcMove (vector tdest, float tspeed, void() func) controller.classname = "SUB_CalcMove_controller"; controller.owner = self; controller.origin = self.origin; // starting point - controller.finaldest = (tdest + '0 0 1'); // where do we want to end? Offset to overshoot a bit. + controller.finaldest = (tdest + '0 0 0.125'); // where do we want to end? Offset to overshoot a bit. controller.destvec = delta; controller.animstate_starttime = time; controller.animstate_endtime = time + traveltime; -- 2.39.2