From af1d5e9fe214334c1e6bf66e0db9afa5ef9682bb Mon Sep 17 00:00:00 2001 From: Mircea Kitsune Date: Sat, 2 Apr 2011 23:02:47 +0300 Subject: [PATCH] Fix per-species effectnum --- qcsrc/client/gibs.qc | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/qcsrc/client/gibs.qc b/qcsrc/client/gibs.qc index 8a0f055f1..37d6e85e3 100644 --- a/qcsrc/client/gibs.qc +++ b/qcsrc/client/gibs.qc @@ -300,7 +300,8 @@ void Ent_DamageEffect() // If the weapon is a bullet weapon, its damage effect is blood. // Since blood is species dependent, we make this effect per-species. if(type == WEP_SHOTGUN || type == WEP_UZI || type == WEP_SNIPERRIFLE) - effectnum = strcat(effectnum, specstr); + if(specstr != "") + effectnum = strcat(effectnum, "_", specstr); dprint(strcat("Origin is: ", vtos(org), " and weapon is: ", e.netname, " and species is: ", specstr, "\n")); pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1); -- 2.39.2