From ae92f5da727207fbeaeac0fa1f4aded67e47e19a Mon Sep 17 00:00:00 2001 From: havoc Date: Fri, 8 Jan 2010 05:40:19 +0000 Subject: [PATCH] limit vertex lighting path (GL11/GL13) to 4 passes per light rather than 64 git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9806 d7cf8633-e32d-0410-b094-e92efae38249 --- r_shadow.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/r_shadow.c b/r_shadow.c index efc27cdb..49f03e4e 100644 --- a/r_shadow.c +++ b/r_shadow.c @@ -2716,7 +2716,7 @@ static void R_Shadow_RenderLighting_Light_Vertex_Pass(int firstvertex, int numve int maxtriangles = 4096; static int newelements[4096*3]; R_Shadow_RenderLighting_Light_Vertex_Shading(firstvertex, numvertices, numtriangles, element3i, diffusecolor2, ambientcolor2); - for (renders = 0;renders < 64;renders++) + for (renders = 0;renders < 4;renders++) { stop = true; newfirstvertex = 0; -- 2.39.2