From ae54cca7913e380ebc96a903df407adcef068d47 Mon Sep 17 00:00:00 2001 From: divverent Date: Sun, 5 Jun 2011 14:55:40 +0000 Subject: [PATCH] fix r_trippy compile with DRI/Mesa git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11180 d7cf8633-e32d-0410-b094-e92efae38249 ::stable-branch::merge=af372e0fe5486d894987080a2a782bc78b6cf60a --- shader_glsl.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/shader_glsl.h b/shader_glsl.h index 6021148b..b02bd3c0 100644 --- a/shader_glsl.h +++ b/shader_glsl.h @@ -110,10 +110,10 @@ " position *= 0.125;\n" " //~tweaked for Quake\n" " float distanceSquared = (position.x * position.x + position.z * position.z);\n" -" position.y += 5*sin(distanceSquared*sin(float(worldTime)/143.0)/1000.0);\n" +" position.y += 5.0*sin(distanceSquared*sin(worldTime/143.0)/1000.0);\n" " float y = position.y;\n" " float x = position.x;\n" -" float om = sin(distanceSquared*sin(float(worldTime)/256.0)/5000.0) * sin(float(worldTime)/200.0);\n" +" float om = sin(distanceSquared*sin(worldTime/256.0)/5000.0) * sin(worldTime/200.0);\n" " position.y = x*sin(om)+y*cos(om);\n" " position.x = x*cos(om)-y*sin(om);\n" " return position;\n" -- 2.39.2