From ad4a9e2144c3b12e90c0adf264fbdd6ee341259e Mon Sep 17 00:00:00 2001 From: havoc Date: Wed, 22 Jan 2003 00:42:05 +0000 Subject: [PATCH] turned off mipmapping on attenuation texture git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2696 d7cf8633-e32d-0410-b094-e92efae38249 --- r_shadow.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/r_shadow.c b/r_shadow.c index 4efed83a..4272ead8 100644 --- a/r_shadow.c +++ b/r_shadow.c @@ -443,7 +443,7 @@ static void R_Shadow_MakeTextures(void) data[((0*128+y)*128+x)*4+3] = d; } } - r_shadow_attenuation2dtexture = R_LoadTexture2D(r_shadow_texturepool, "attenuation2d", 128, 128, data, TEXTYPE_RGBA, TEXF_PRECACHE | TEXF_CLAMP | TEXF_ALPHA | TEXF_MIPMAP, NULL); + r_shadow_attenuation2dtexture = R_LoadTexture2D(r_shadow_texturepool, "attenuation2d", 128, 128, data, TEXTYPE_RGBA, TEXF_PRECACHE | TEXF_CLAMP | TEXF_ALPHA, NULL); Mem_Free(data); } -- 2.39.2