From ad408a1ba68c65bef882a38e02c2893f465a6781 Mon Sep 17 00:00:00 2001 From: Martin Taibr Date: Tue, 27 Jun 2017 00:28:17 +0200 Subject: [PATCH] use vec2 --- qcsrc/common/mutators/mutator/damagetext/cl_damagetext.qc | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) diff --git a/qcsrc/common/mutators/mutator/damagetext/cl_damagetext.qc b/qcsrc/common/mutators/mutator/damagetext/cl_damagetext.qc index 7da76f7ce..338f87e5d 100644 --- a/qcsrc/common/mutators/mutator/damagetext/cl_damagetext.qc +++ b/qcsrc/common/mutators/mutator/damagetext/cl_damagetext.qc @@ -238,10 +238,7 @@ NET_HANDLE(damagetext, bool isNew) // screen coords only if (!autocvar_cl_damagetext_2d) return; - vector screen_pos = '0 0 0'; - screen_pos.x = vid_conwidth * autocvar_cl_damagetext_2d_pos.x; - screen_pos.y = vid_conheight * autocvar_cl_damagetext_2d_pos.y; - + vector screen_pos = vec2(vid_conwidth * autocvar_cl_damagetext_2d_pos.x, vid_conheight * autocvar_cl_damagetext_2d_pos.y); IL_EACH(g_drawables_2d, it.instanceOfDamageText && it.m_screen_coords && it.m_group == server_entity_index, { DamageText_update(it, screen_pos, it.m_healthdamage + health, it.m_armordamage + armor, it.m_potential_damage + potential_damage, deathtype); return; -- 2.39.2