From acf05b62698fe788cb29fb5d211eefbede507b59 Mon Sep 17 00:00:00 2001 From: havoc Date: Wed, 23 May 2007 03:51:42 +0000 Subject: [PATCH] added support for "rgbgen lightingdiffuse" as a type of lighting git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7344 d7cf8633-e32d-0410-b094-e92efae38249 --- model_shared.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/model_shared.c b/model_shared.c index be699666..93f52c23 100644 --- a/model_shared.c +++ b/model_shared.c @@ -1240,7 +1240,7 @@ void Mod_LoadQ3Shaders(void) for (i = 0;i < layer->numframes;i++) strlcpy(layer->texturename[i], parameter[i + 2], sizeof(layer->texturename)); } - else if (numparameters >= 2 && !strcasecmp(parameter[0], "rgbgen") && !strcasecmp(parameter[1], "vertex")) + else if (numparameters >= 2 && !strcasecmp(parameter[0], "rgbgen") && (!strcasecmp(parameter[1], "vertex") || !strcasecmp(parameter[1], "lightingdiffuse"))) layer->rgbgenvertex = true; else if (numparameters >= 2 && !strcasecmp(parameter[0], "alphagen") && !strcasecmp(parameter[1], "vertex")) layer->alphagenvertex = true; -- 2.39.2