From ac861b8305bdfd659f901b61345299b046ac402f Mon Sep 17 00:00:00 2001 From: terencehill Date: Sat, 17 Sep 2016 18:34:19 +0200 Subject: [PATCH] Add a few missing cvars and a few descriptions --- gamemodes.cfg | 7 ++++--- minigames.cfg | 1 + mutators.cfg | 5 ++++- 3 files changed, 9 insertions(+), 4 deletions(-) diff --git a/gamemodes.cfg b/gamemodes.cfg index add233272..61bd653ff 100644 --- a/gamemodes.cfg +++ b/gamemodes.cfg @@ -259,9 +259,10 @@ set g_ctf_oneflag_reverse 0 "apply reverse mode to oneflag CTF (take flag to ene set g_ctf_flag_return 1 "auto return the flag to base when touched by a teammate" set g_ctf_flag_return_carrying 0 "(manual return mode) auto return the flag to base if touched by a flag carrier" set g_ctf_flag_return_carried_radius 100 "allow flags to be returned by carrier if base is within this radius" -set g_ctf_flag_return_time 15 -set g_ctf_flag_return_dropped 100 -set g_ctf_flag_return_damage 0 +set g_ctf_flag_return_time 15 "automatically return the flag to base after this amount of time" +set g_ctf_flag_return_dropped 100 "automatically return the flag to base if dropped within this distance from base (in qu)" +set g_ctf_flag_return_damage 0 "allow the flag to be damaged, reducing time needed to automatically return to base" +set g_ctf_flag_return_damage_delay 0 set g_ctf_flag_return_when_unreachable 1 "automatically return the flag if it falls into lava/slime/trigger hurt" set g_ctf_flagcarrier_auto_helpme_damage 100 "automatically place a helpme notification on flag carrier waypointsprite if they get hit and their health dips below this value" set g_ctf_flagcarrier_auto_helpme_time 2 "antispam time for the helpme notification" diff --git a/minigames.cfg b/minigames.cfg index 6dfec5088..4be8cf69b 100644 --- a/minigames.cfg +++ b/minigames.cfg @@ -19,3 +19,4 @@ set sv_minigames_snake_wrap 0 "Wrap around the edges of the screen instead of dy set sv_minigames_snake_delay_initial 0.7 "Initial delay between snake movement" set sv_minigames_snake_delay_multiplier 50 "Multiplier of incremental of movement speed (player_score / cvar)" set sv_minigames_snake_delay_min 0.1 "Minimum delay between snake movement (at fastest rate)" +set sv_minigames_snake_lives 3 diff --git a/mutators.cfg b/mutators.cfg index 791078610..787ec7e3c 100644 --- a/mutators.cfg +++ b/mutators.cfg @@ -10,7 +10,8 @@ set g_dodging 0 "set to 1 to enable dodging in games" seta cl_dodging_timeout 0.2 "determines how long apart (in seconds) two taps on the same direction key are considered a dodge. use 0 to disable" -set sv_dodging_wall_dodging 0 "set to 1 to allow dodging off walls. 0 to disable" +set sv_dodging_air_dodging 0 +set sv_dodging_wall_dodging 0 "allow dodging off walls" set sv_dodging_delay 0.7 "determines how long a player has to wait to be able to dodge again after dodging" set sv_dodging_up_speed 200 "the jump velocity of the dodge" set sv_dodging_horiz_speed 400 "the horizontal velocity of the dodge" @@ -20,6 +21,7 @@ set sv_dodging_height_threshold 10 "the maximum height above ground where to all set sv_dodging_wall_distance_threshold 10 "the maximum distance from a wall that still allows dodging" set sv_dodging_sound 1 "if 1 dodging makes a sound. if 0 dodging is silent" set sv_dodging_frozen 0 "allow dodging while frozen" +set sv_dodging_frozen_doubletap 0 // =========== @@ -187,6 +189,7 @@ set g_nades_spawn 1 "give nades right away when player spawns rather than delayi set g_nades_client_select 0 "allow client side selection of nade type" set g_nades_pickup 0 "allow picking up thrown nades (not your own)" set g_nades_pickup_time 2 "time until picked up nade explodes" +set g_nades_override_dropweapon 1 set g_nades_nade_lifetime 3.5 set g_nades_nade_minforce 400 set g_nades_nade_maxforce 2000 -- 2.39.2