From ab8f0f25ae402683e3c4917507962f8db8585956 Mon Sep 17 00:00:00 2001 From: nifrek Date: Tue, 21 Jun 2011 02:35:00 +0000 Subject: [PATCH] (Commit created by redmine exporter script from page "Blender_to_IQM" version 8) --- Blender_to_IQM.textile | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/Blender_to_IQM.textile b/Blender_to_IQM.textile index 4c6c1c2..1a4b88a 100644 --- a/Blender_to_IQM.textile +++ b/Blender_to_IQM.textile @@ -22,7 +22,8 @@ h1. Blender to IQM # Your model will need a .framegroups file to be used in Xonotic, look at the example file at the begining of this article or check the [[Framegroups]] section of this wiki. h3. Notes -As of 06/21/2011, Xonotic uses those animations (you can copy/paste this in the IQM exporter animations box: + +As of 06/21/2011, Xonotic uses these animations:
 dieone,dietwo,draw,duck,duckwalk,duckjump,duckidle,idle,jump,painone,paintwo,shoot,taunt,run,runbackwards,strafeleft,straferight,deadone,deadtwo,forwardright,forwardleft,backright,backleft,melee
 
-- 2.39.2