From ab8e6a4f1f4c12c794b6b867503286e1f4f54979 Mon Sep 17 00:00:00 2001 From: havoc Date: Wed, 19 Mar 2008 02:24:09 +0000 Subject: [PATCH] changed use of infinite farclip to depend on 32bpp modes instead of on whether shadows are enabled added r_useinfinitefarclip cvar to allow disabling this otherwise forced feature if it causes problems for anyone (was on for most users already) optimized farclip math a little bit (use model->radius * 2 instead of VectorDistance from corner to corner) git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8215 d7cf8633-e32d-0410-b094-e92efae38249 --- gl_rmain.c | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/gl_rmain.c b/gl_rmain.c index c503245a..8a622a7b 100644 --- a/gl_rmain.c +++ b/gl_rmain.c @@ -34,6 +34,7 @@ rtexturepool_t *r_main_texturepool; r_refdef_t r_refdef; cvar_t r_depthfirst = {CVAR_SAVE, "r_depthfirst", "1", "renders a depth-only version of the scene before normal rendering begins to eliminate overdraw, values: 0 = off, 1 = world depth, 2 = world and model depth"}; +cvar_t r_useinfinitefarclip = {CVAR_SAVE, "r_useinfinitefarclip", "1", "enables use of a special kind of projection matrix that has an extremely large farclip"}; cvar_t r_nearclip = {0, "r_nearclip", "1", "distance from camera of nearclip plane" }; cvar_t r_showbboxes = {0, "r_showbboxes", "0", "shows bounding boxes of server entities, value controls opacity scaling (1 = 10%, 10 = 100%)"}; cvar_t r_showsurfaces = {0, "r_showsurfaces", "0", "1 shows surfaces as different colors, or a value of 2 shows triangle draw order (for analyzing whether meshes are optimized for vertex cache)"}; @@ -2230,6 +2231,7 @@ void GL_Main_Init(void) Cvar_RegisterVariable (&gl_skyclip); } Cvar_RegisterVariable(&r_depthfirst); + Cvar_RegisterVariable(&r_useinfinitefarclip); Cvar_RegisterVariable(&r_nearclip); Cvar_RegisterVariable(&r_showbboxes); Cvar_RegisterVariable(&r_showsurfaces); @@ -2763,7 +2765,7 @@ void R_SetupView(qboolean allowwaterclippingplane) { if (!r_refdef.view.useperspective) GL_SetupView_Mode_Ortho(-r_refdef.view.ortho_x, -r_refdef.view.ortho_y, r_refdef.view.ortho_x, r_refdef.view.ortho_y, -r_refdef.farclip, r_refdef.farclip); - else if (r_refdef.scene.rtworldshadows || r_refdef.scene.rtdlightshadows) + else if (gl_stencil && r_useinfinitefarclip.integer) GL_SetupView_Mode_PerspectiveInfiniteFarClip(r_refdef.view.frustum_x, r_refdef.view.frustum_y, r_refdef.nearclip); else GL_SetupView_Mode_Perspective(r_refdef.view.frustum_x, r_refdef.view.frustum_y, r_refdef.nearclip, r_refdef.farclip); @@ -3532,7 +3534,7 @@ void R_UpdateVariables(void) r_refdef.farclip = 4096; if (r_refdef.scene.worldmodel) - r_refdef.farclip += VectorDistance(r_refdef.scene.worldmodel->normalmins, r_refdef.scene.worldmodel->normalmaxs); + r_refdef.farclip += r_refdef.scene.worldmodel->radius * 2; r_refdef.nearclip = bound (0.001f, r_nearclip.value, r_refdef.farclip - 1.0f); if (r_shadow_frontsidecasting.integer < 0 || r_shadow_frontsidecasting.integer > 1) -- 2.39.2