From ab2ef8dd3c55aab62a9f8e5d9bcf04b376d7d6b8 Mon Sep 17 00:00:00 2001 From: havoc Date: Thu, 19 Sep 2002 18:01:45 +0000 Subject: [PATCH] shuffled cl_light and some of cl_tent into cl_main and remaining cl_tent code into cl_parse got rid of bitprofile console command because it only worked for old protocol (probably should add it back for new protocol though) git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2392 d7cf8633-e32d-0410-b094-e92efae38249 --- cl_light.c | 82 -------- cl_main.c | 236 ++++++++++++++++++---- cl_parse.c | 482 +++++++++++++++++++++++++++++++++++++------ cl_tent.c | 539 ------------------------------------------------- client.h | 1 - darkplaces.dsp | 8 - makefile | 2 +- makefile.mingw | 2 +- 8 files changed, 615 insertions(+), 737 deletions(-) delete mode 100644 cl_light.c delete mode 100644 cl_tent.c diff --git a/cl_light.c b/cl_light.c deleted file mode 100644 index 9c5d291d..00000000 --- a/cl_light.c +++ /dev/null @@ -1,82 +0,0 @@ - -#include "quakedef.h" - -/* -=============== -CL_AllocDlight - -=============== -*/ -void CL_AllocDlight (entity_render_t *ent, vec3_t org, float radius, float red, float green, float blue, float decay, float lifetime) -{ - int i; - dlight_t *dl; - - /* -// first look for an exact key match - if (ent) - { - dl = cl_dlights; - for (i = 0;i < MAX_DLIGHTS;i++, dl++) - if (dl->ent == ent) - goto dlightsetup; - } - */ - -// then look for anything else - dl = cl_dlights; - for (i = 0;i < MAX_DLIGHTS;i++, dl++) - if (!dl->radius) - goto dlightsetup; - - // unable to find one - return; - -dlightsetup: - //Con_Printf("dlight %i : %f %f %f : %f %f %f\n", i, org[0], org[1], org[2], red * radius, green * radius, blue * radius); - memset (dl, 0, sizeof(*dl)); - //dl->ent = ent; - VectorCopy(org, dl->origin); - dl->radius = radius; - dl->color[0] = red; - dl->color[1] = green; - dl->color[2] = blue; - dl->decay = decay; - if (lifetime) - dl->die = cl.time + lifetime; - else - dl->die = 0; -} - - -/* -=============== -CL_DecayLights - -=============== -*/ -void CL_DecayLights (void) -{ - int i; - dlight_t *dl; - float time; - - time = cl.time - cl.oldtime; - - dl = cl_dlights; - for (i=0 ; iradius) - continue; - if (dl->die < cl.time) - { - dl->radius = 0; - continue; - } - - dl->radius -= time*dl->decay; - if (dl->radius < 0) - dl->radius = 0; - } -} - diff --git a/cl_main.c b/cl_main.c index 0e885f03..d64715fa 100644 --- a/cl_main.c +++ b/cl_main.c @@ -361,6 +361,103 @@ static float CL_LerpPoint (void) return bound(0, f, 1); } +void CL_ClearTempEntities (void) +{ + cl_num_temp_entities = 0; +} + +entity_t *CL_NewTempEntity (void) +{ + entity_t *ent; + + if (r_refdef.numentities >= r_refdef.maxentities) + return NULL; + if (cl_num_temp_entities >= cl_max_temp_entities) + return NULL; + ent = &cl_temp_entities[cl_num_temp_entities++]; + memset (ent, 0, sizeof(*ent)); + r_refdef.entities[r_refdef.numentities++] = &ent->render; + + ent->render.colormap = -1; // no special coloring + ent->render.scale = 1; + ent->render.alpha = 1; + return ent; +} + +void CL_AllocDlight (entity_render_t *ent, vec3_t org, float radius, float red, float green, float blue, float decay, float lifetime) +{ + int i; + dlight_t *dl; + + /* +// first look for an exact key match + if (ent) + { + dl = cl_dlights; + for (i = 0;i < MAX_DLIGHTS;i++, dl++) + if (dl->ent == ent) + goto dlightsetup; + } + */ + +// then look for anything else + dl = cl_dlights; + for (i = 0;i < MAX_DLIGHTS;i++, dl++) + if (!dl->radius) + goto dlightsetup; + + // unable to find one + return; + +dlightsetup: + //Con_Printf("dlight %i : %f %f %f : %f %f %f\n", i, org[0], org[1], org[2], red * radius, green * radius, blue * radius); + memset (dl, 0, sizeof(*dl)); + //dl->ent = ent; + VectorCopy(org, dl->origin); + dl->radius = radius; + dl->color[0] = red; + dl->color[1] = green; + dl->color[2] = blue; + dl->decay = decay; + if (lifetime) + dl->die = cl.time + lifetime; + else + dl->die = 0; +} + +void CL_DecayLights (void) +{ + int i; + dlight_t *dl; + float time; + + time = cl.time - cl.oldtime; + + dl = cl_dlights; + for (i=0 ; iradius) + continue; + if (dl->die < cl.time) + { + dl->radius = 0; + continue; + } + + dl->radius -= time*dl->decay; + if (dl->radius < 0) + dl->radius = 0; + } +} + +void CL_RelinkWorld (void) +{ + if (cl_num_entities < 1) + cl_num_entities = 1; + cl_brushmodel_entities[cl_num_brushmodel_entities++] = &cl_entities[0].render; + CL_BoundingBoxForEntity(&cl_entities[0].render); +} + static void CL_RelinkStaticEntities(void) { int i; @@ -655,40 +752,6 @@ static void CL_RelinkNetworkEntities() } } -void CL_LerpPlayer(float frac) -{ - int i; - float d; - - if (cl.entitydatabase.numframes && cl.viewentity == cl.playerentity) - { - cl.viewentorigin[0] = cl.viewentoriginold[0] + frac * (cl.viewentoriginnew[0] - cl.viewentoriginold[0]); - cl.viewentorigin[1] = cl.viewentoriginold[1] + frac * (cl.viewentoriginnew[1] - cl.viewentoriginold[1]); - cl.viewentorigin[2] = cl.viewentoriginold[2] + frac * (cl.viewentoriginnew[2] - cl.viewentoriginold[2]); - } - else - VectorCopy (cl_entities[cl.viewentity].render.origin, cl.viewentorigin); - - cl.viewzoom = cl.viewzoomold + frac * (cl.viewzoomnew - cl.viewzoomold); - - for (i = 0;i < 3;i++) - cl.velocity[i] = cl.mvelocity[1][i] + frac * (cl.mvelocity[0][i] - cl.mvelocity[1][i]); - - if (cls.demoplayback) - { - // interpolate the angles - for (i = 0;i < 3;i++) - { - d = cl.mviewangles[0][i] - cl.mviewangles[1][i]; - if (d > 180) - d -= 360; - else if (d < -180) - d += 360; - cl.viewangles[i] = cl.mviewangles[1][i] + frac * d; - } - } -} - void CL_Effect(vec3_t org, int modelindex, int startframe, int framecount, float framerate) { int i; @@ -768,12 +831,106 @@ static void CL_RelinkEffects() } } -void CL_RelinkWorld (void) +void CL_RelinkBeams (void) { - if (cl_num_entities < 1) - cl_num_entities = 1; - cl_brushmodel_entities[cl_num_brushmodel_entities++] = &cl_entities[0].render; - CL_BoundingBoxForEntity(&cl_entities[0].render); + int i; + beam_t *b; + vec3_t dist, org; + float d; + entity_t *ent; + float yaw, pitch; + float forward; + + for (i = 0, b = cl_beams;i < cl_max_beams;i++, b++) + { + if (!b->model || b->endtime < cl.time) + continue; + + // if coming from the player, update the start position + //if (b->entity == cl.viewentity) + // VectorCopy (cl_entities[cl.viewentity].render.origin, b->start); + if (b->entity) + { + VectorCopy (cl_entities[b->entity].render.origin, b->start); + b->start[2] += 16; + } + + // calculate pitch and yaw + VectorSubtract (b->end, b->start, dist); + + if (dist[1] == 0 && dist[0] == 0) + { + yaw = 0; + if (dist[2] > 0) + pitch = 90; + else + pitch = 270; + } + else + { + yaw = (int) (atan2(dist[1], dist[0]) * 180 / M_PI); + if (yaw < 0) + yaw += 360; + + forward = sqrt (dist[0]*dist[0] + dist[1]*dist[1]); + pitch = (int) (atan2(dist[2], forward) * 180 / M_PI); + if (pitch < 0) + pitch += 360; + } + + // add new entities for the lightning + VectorCopy (b->start, org); + d = VectorNormalizeLength(dist); + while (d > 0) + { + ent = CL_NewTempEntity (); + if (!ent) + return; + VectorCopy (org, ent->render.origin); + ent->render.model = b->model; + ent->render.effects = EF_FULLBRIGHT; + ent->render.angles[0] = pitch; + ent->render.angles[1] = yaw; + ent->render.angles[2] = rand()%360; + CL_BoundingBoxForEntity(&ent->render); + VectorMA(org, 30, dist, org); + d -= 30; + } + } +} + +void CL_LerpPlayer(float frac) +{ + int i; + float d; + + if (cl.entitydatabase.numframes && cl.viewentity == cl.playerentity) + { + cl.viewentorigin[0] = cl.viewentoriginold[0] + frac * (cl.viewentoriginnew[0] - cl.viewentoriginold[0]); + cl.viewentorigin[1] = cl.viewentoriginold[1] + frac * (cl.viewentoriginnew[1] - cl.viewentoriginold[1]); + cl.viewentorigin[2] = cl.viewentoriginold[2] + frac * (cl.viewentoriginnew[2] - cl.viewentoriginold[2]); + } + else + VectorCopy (cl_entities[cl.viewentity].render.origin, cl.viewentorigin); + + cl.viewzoom = cl.viewzoomold + frac * (cl.viewzoomnew - cl.viewzoomold); + + for (i = 0;i < 3;i++) + cl.velocity[i] = cl.mvelocity[1][i] + frac * (cl.mvelocity[0][i] - cl.mvelocity[1][i]); + + if (cls.demoplayback) + { + // interpolate the angles + for (i = 0;i < 3;i++) + { + d = cl.mviewangles[0][i] - cl.mviewangles[1][i]; + if (d > 180) + d -= 360; + else if (d < -180) + d += 360; + cl.viewangles[i] = cl.mviewangles[1][i] + frac * d; + } + } } void CL_RelinkEntities (void) @@ -1044,7 +1201,6 @@ void CL_Init (void) Cvar_RegisterVariable (&cl_itembobheight); Cmd_AddCommand ("entities", CL_PrintEntities_f); - Cmd_AddCommand ("bitprofile", CL_BitProfile_f); Cmd_AddCommand ("disconnect", CL_Disconnect_f); Cmd_AddCommand ("record", CL_Record_f); Cmd_AddCommand ("stop", CL_Stop_f); diff --git a/cl_parse.c b/cl_parse.c index 9d74bae2..06fa7d13 100644 --- a/cl_parse.c +++ b/cl_parse.c @@ -96,14 +96,6 @@ char *svc_strings[128] = cvar_t demo_nehahra = {0, "demo_nehahra", "0"}; -void CL_Parse_Init(void) -{ - // LordHavoc: added demo_nehahra cvar - Cvar_RegisterVariable (&demo_nehahra); - if (gamemode == GAME_NEHAHRA) - Cvar_SetValue("demo_nehahra", 1); -} - qboolean Nehahrademcompatibility; // LordHavoc: to allow playback of the early Nehahra movie segments int dpprotocol; // LordHavoc: version of network protocol, or 0 if not DarkPlaces @@ -555,10 +547,9 @@ If an entities model or origin changes from frame to frame, it must be relinked. Other attributes can change without relinking. ================== */ -int bitprofile[32], bitprofilecount = 0; void CL_ParseUpdate (int bits) { - int i, num; + int num; entity_t *ent; entity_state_t new; @@ -583,11 +574,6 @@ void CL_ParseUpdate (int bits) ent = cl_entities + num; - for (i = 0;i < 32;i++) - if (bits & (1 << i)) - bitprofile[i]++; - bitprofilecount++; - // note: this inherits the 'active' state of the baseline chosen // (state_baseline is always active, state_current may not be active if // the entity was missing in the last frame) @@ -683,55 +669,6 @@ void CL_ReadEntityFrame(void) VectorCopy(entityframe.eye, cl.viewentoriginnew); } -char *bitprofilenames[32] = -{ - "U_MOREBITS", - "U_ORIGIN1", - "U_ORIGIN2", - "U_ORIGIN3", - "U_ANGLE2", - "U_STEP", - "U_FRAME", - "U_SIGNAL", - "U_ANGLE1", - "U_ANGLE3", - "U_MODEL", - "U_COLORMAP", - "U_SKIN", - "U_EFFECTS", - "U_LONGENTITY", - "U_EXTEND1", - "U_DELTA", - "U_ALPHA", - "U_SCALE", - "U_EFFECTS2", - "U_GLOWSIZE", - "U_GLOWCOLOR", - "obsolete U_COLORMOD", - "U_EXTEND2", - "U_GLOWTRAIL", - "U_VIEWMODEL", - "U_FRAME2", - "U_MODEL2", - "U_EXTERIORMODEL", - "U_UNUSED29", - "U_UNUSED30", - "U_EXTEND3", -}; - -void CL_BitProfile_f(void) -{ - int i; - Con_Printf("bitprofile: %i updates\n"); - if (bitprofilecount) - for (i = 0;i < 32;i++) - Con_Printf("%s: %i %3.2f%%\n", bitprofilenames[i], bitprofile[i], bitprofile[i] * 100.0 / bitprofilecount); - Con_Printf("\n"); - for (i = 0;i < 32;i++) - bitprofile[i] = 0; - bitprofilecount = 0; -} - void CL_EntityUpdateSetup(void) { } @@ -970,6 +907,414 @@ void CL_ParseEffect2 (void) CL_Effect(org, modelindex, startframe, framecount, framerate); } +model_t *cl_model_bolt = NULL; +model_t *cl_model_bolt2 = NULL; +model_t *cl_model_bolt3 = NULL; +model_t *cl_model_beam = NULL; + +sfx_t *cl_sfx_wizhit; +sfx_t *cl_sfx_knighthit; +sfx_t *cl_sfx_tink1; +sfx_t *cl_sfx_ric1; +sfx_t *cl_sfx_ric2; +sfx_t *cl_sfx_ric3; +sfx_t *cl_sfx_r_exp3; + +/* +================= +CL_ParseTEnt +================= +*/ +void CL_InitTEnts (void) +{ + cl_sfx_wizhit = S_PrecacheSound ("wizard/hit.wav", false); + cl_sfx_knighthit = S_PrecacheSound ("hknight/hit.wav", false); + cl_sfx_tink1 = S_PrecacheSound ("weapons/tink1.wav", false); + cl_sfx_ric1 = S_PrecacheSound ("weapons/ric1.wav", false); + cl_sfx_ric2 = S_PrecacheSound ("weapons/ric2.wav", false); + cl_sfx_ric3 = S_PrecacheSound ("weapons/ric3.wav", false); + cl_sfx_r_exp3 = S_PrecacheSound ("weapons/r_exp3.wav", false); +} + +void CL_ParseBeam (model_t *m) +{ + int i, ent; + vec3_t start, end; + beam_t *b; + + ent = MSG_ReadShort (); + MSG_ReadVector(start); + MSG_ReadVector(end); + + // override any beam with the same entity + for (i = 0, b = cl_beams;i < cl_max_beams;i++, b++) + { + if (b->entity == ent) + { + //b->entity = ent; + b->model = m; + b->endtime = cl.time + 0.2; + VectorCopy (start, b->start); + VectorCopy (end, b->end); + return; + } + } + + // find a free beam + for (i = 0, b = cl_beams;i < cl_max_beams;i++, b++) + { + if (!b->model || b->endtime < cl.time) + { + b->entity = ent; + b->model = m; + b->endtime = cl.time + 0.2; + VectorCopy (start, b->start); + VectorCopy (end, b->end); + return; + } + } + Con_Printf ("beam list overflow!\n"); +} + +void CL_ParseTempEntity (void) +{ + int type; + vec3_t pos; + vec3_t dir; + vec3_t pos2; + vec3_t color; + int rnd; + int colorStart, colorLength, count; + float velspeed, radius; + qbyte *tempcolor; + + type = MSG_ReadByte (); + switch (type) + { + case TE_WIZSPIKE: + // spike hitting wall + MSG_ReadVector(pos); + Mod_FindNonSolidLocation(pos, cl.worldmodel); + CL_RunParticleEffect (pos, vec3_origin, 20, 30); + S_StartSound (-1, 0, cl_sfx_wizhit, pos, 1, 1); + break; + + case TE_KNIGHTSPIKE: + // spike hitting wall + MSG_ReadVector(pos); + Mod_FindNonSolidLocation(pos, cl.worldmodel); + CL_RunParticleEffect (pos, vec3_origin, 226, 20); + S_StartSound (-1, 0, cl_sfx_knighthit, pos, 1, 1); + break; + + case TE_SPIKE: + // spike hitting wall + MSG_ReadVector(pos); + Mod_FindNonSolidLocation(pos, cl.worldmodel); + // LordHavoc: changed to spark shower + CL_SparkShower(pos, vec3_origin, 15); + if ( rand() % 5 ) + S_StartSound (-1, 0, cl_sfx_tink1, pos, 1, 1); + else + { + rnd = rand() & 3; + if (rnd == 1) + S_StartSound (-1, 0, cl_sfx_ric1, pos, 1, 1); + else if (rnd == 2) + S_StartSound (-1, 0, cl_sfx_ric2, pos, 1, 1); + else + S_StartSound (-1, 0, cl_sfx_ric3, pos, 1, 1); + } + break; + case TE_SPIKEQUAD: + // quad spike hitting wall + MSG_ReadVector(pos); + Mod_FindNonSolidLocation(pos, cl.worldmodel); + // LordHavoc: changed to spark shower + CL_SparkShower(pos, vec3_origin, 15); + CL_AllocDlight (NULL, pos, 200, 0.1f, 0.1f, 1.0f, 1000, 0.2); + S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1); + if ( rand() % 5 ) + S_StartSound (-1, 0, cl_sfx_tink1, pos, 1, 1); + else + { + rnd = rand() & 3; + if (rnd == 1) + S_StartSound (-1, 0, cl_sfx_ric1, pos, 1, 1); + else if (rnd == 2) + S_StartSound (-1, 0, cl_sfx_ric2, pos, 1, 1); + else + S_StartSound (-1, 0, cl_sfx_ric3, pos, 1, 1); + } + break; + case TE_SUPERSPIKE: + // super spike hitting wall + MSG_ReadVector(pos); + Mod_FindNonSolidLocation(pos, cl.worldmodel); + // LordHavoc: changed to dust shower + CL_SparkShower(pos, vec3_origin, 30); + if ( rand() % 5 ) + S_StartSound (-1, 0, cl_sfx_tink1, pos, 1, 1); + else + { + rnd = rand() & 3; + if (rnd == 1) + S_StartSound (-1, 0, cl_sfx_ric1, pos, 1, 1); + else if (rnd == 2) + S_StartSound (-1, 0, cl_sfx_ric2, pos, 1, 1); + else + S_StartSound (-1, 0, cl_sfx_ric3, pos, 1, 1); + } + break; + case TE_SUPERSPIKEQUAD: + // quad super spike hitting wall + MSG_ReadVector(pos); + Mod_FindNonSolidLocation(pos, cl.worldmodel); + // LordHavoc: changed to dust shower + CL_SparkShower(pos, vec3_origin, 30); + CL_AllocDlight (NULL, pos, 200, 0.1f, 0.1f, 1.0f, 1000, 0.2); + if ( rand() % 5 ) + S_StartSound (-1, 0, cl_sfx_tink1, pos, 1, 1); + else + { + rnd = rand() & 3; + if (rnd == 1) + S_StartSound (-1, 0, cl_sfx_ric1, pos, 1, 1); + else if (rnd == 2) + S_StartSound (-1, 0, cl_sfx_ric2, pos, 1, 1); + else + S_StartSound (-1, 0, cl_sfx_ric3, pos, 1, 1); + } + break; + // LordHavoc: added for improved blood splatters + case TE_BLOOD: + // blood puff + MSG_ReadVector(pos); + dir[0] = MSG_ReadChar (); + dir[1] = MSG_ReadChar (); + dir[2] = MSG_ReadChar (); + count = MSG_ReadByte (); + CL_BloodPuff(pos, dir, count); + break; + case TE_BLOOD2: + // blood puff + MSG_ReadVector(pos); + CL_BloodPuff(pos, vec3_origin, 10); + break; + case TE_SPARK: + // spark shower + MSG_ReadVector(pos); + dir[0] = MSG_ReadChar (); + dir[1] = MSG_ReadChar (); + dir[2] = MSG_ReadChar (); + count = MSG_ReadByte (); + Mod_FindNonSolidLocation(pos, cl.worldmodel); + CL_SparkShower(pos, dir, count); + break; + case TE_PLASMABURN: + MSG_ReadVector(pos); + Mod_FindNonSolidLocation(pos, cl.worldmodel); + CL_AllocDlight (NULL, pos, 200, 1, 1, 1, 1000, 0.2); + CL_PlasmaBurn(pos); + break; + // LordHavoc: added for improved gore + case TE_BLOODSHOWER: + // vaporized body + MSG_ReadVector(pos); // mins + MSG_ReadVector(pos2); // maxs + velspeed = MSG_ReadCoord (); // speed + count = MSG_ReadShort (); // number of particles + CL_BloodShower(pos, pos2, velspeed, count); + break; + case TE_PARTICLECUBE: + // general purpose particle effect + MSG_ReadVector(pos); // mins + MSG_ReadVector(pos2); // maxs + MSG_ReadVector(dir); // dir + count = MSG_ReadShort (); // number of particles + colorStart = MSG_ReadByte (); // color + colorLength = MSG_ReadByte (); // gravity (1 or 0) + velspeed = MSG_ReadCoord (); // randomvel + CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength, velspeed); + break; + + case TE_PARTICLERAIN: + // general purpose particle effect + MSG_ReadVector(pos); // mins + MSG_ReadVector(pos2); // maxs + MSG_ReadVector(dir); // dir + count = MSG_ReadShort (); // number of particles + colorStart = MSG_ReadByte (); // color + CL_ParticleRain(pos, pos2, dir, count, colorStart, 0); + break; + + case TE_PARTICLESNOW: + // general purpose particle effect + MSG_ReadVector(pos); // mins + MSG_ReadVector(pos2); // maxs + MSG_ReadVector(dir); // dir + count = MSG_ReadShort (); // number of particles + colorStart = MSG_ReadByte (); // color + CL_ParticleRain(pos, pos2, dir, count, colorStart, 1); + break; + + case TE_GUNSHOT: + // bullet hitting wall + MSG_ReadVector(pos); + Mod_FindNonSolidLocation(pos, cl.worldmodel); + // LordHavoc: changed to dust shower + CL_SparkShower(pos, vec3_origin, 15); + break; + + case TE_GUNSHOTQUAD: + // quad bullet hitting wall + MSG_ReadVector(pos); + Mod_FindNonSolidLocation(pos, cl.worldmodel); + CL_SparkShower(pos, vec3_origin, 15); + CL_AllocDlight (NULL, pos, 200, 0.1f, 0.1f, 1.0f, 1000, 0.2); + break; + + case TE_EXPLOSION: + // rocket explosion + MSG_ReadVector(pos); + Mod_FindNonSolidLocation(pos, cl.worldmodel); + CL_ParticleExplosion (pos, false); + // LordHavoc: boosted color from 1.0, 0.8, 0.4 to 1.25, 1.0, 0.5 + CL_AllocDlight (NULL, pos, 350, 1.25f, 1.0f, 0.5f, 700, 0.5); + S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1); + break; + + case TE_EXPLOSIONQUAD: + // quad rocket explosion + MSG_ReadVector(pos); + Mod_FindNonSolidLocation(pos, cl.worldmodel); + CL_ParticleExplosion (pos, false); + CL_AllocDlight (NULL, pos, 600, 0.5f, 0.4f, 1.0f, 1200, 0.5); + S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1); + break; + + case TE_EXPLOSION3: + // Nehahra movie colored lighting explosion + MSG_ReadVector(pos); + Mod_FindNonSolidLocation(pos, cl.worldmodel); + CL_ParticleExplosion (pos, false); + CL_AllocDlight (NULL, pos, 350, MSG_ReadCoord(), MSG_ReadCoord(), MSG_ReadCoord(), 700, 0.5); + S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1); + break; + + case TE_EXPLOSIONRGB: + // colored lighting explosion + MSG_ReadVector(pos); + Mod_FindNonSolidLocation(pos, cl.worldmodel); + CL_ParticleExplosion (pos, false); + color[0] = MSG_ReadByte() * (1.0 / 255.0); + color[1] = MSG_ReadByte() * (1.0 / 255.0); + color[2] = MSG_ReadByte() * (1.0 / 255.0); + CL_AllocDlight (NULL, pos, 350, color[0], color[1], color[2], 700, 0.5); + S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1); + break; + + case TE_TAREXPLOSION: + // tarbaby explosion + MSG_ReadVector(pos); + Mod_FindNonSolidLocation(pos, cl.worldmodel); + CL_BlobExplosion (pos); + + S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1); + CL_AllocDlight (NULL, pos, 600, 0.8f, 0.4f, 1.0f, 1200, 0.5); + S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1); + break; + + case TE_SMALLFLASH: + MSG_ReadVector(pos); + Mod_FindNonSolidLocation(pos, cl.worldmodel); + CL_AllocDlight (NULL, pos, 200, 1, 1, 1, 1000, 0.2); + break; + + case TE_CUSTOMFLASH: + MSG_ReadVector(pos); + Mod_FindNonSolidLocation(pos, cl.worldmodel); + radius = MSG_ReadByte() * 8; + velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0); + color[0] = MSG_ReadByte() * (1.0 / 255.0); + color[1] = MSG_ReadByte() * (1.0 / 255.0); + color[2] = MSG_ReadByte() * (1.0 / 255.0); + CL_AllocDlight (NULL, pos, radius, color[0], color[1], color[2], radius / velspeed, velspeed); + break; + + case TE_FLAMEJET: + MSG_ReadVector(pos); + MSG_ReadVector(dir); + count = MSG_ReadByte(); + CL_Flames(pos, dir, count); + break; + + case TE_LIGHTNING1: + // lightning bolts + if (!cl_model_bolt) + cl_model_bolt = Mod_ForName("progs/bolt.mdl", true, false, false); + CL_ParseBeam (cl_model_bolt); + break; + + case TE_LIGHTNING2: + // lightning bolts + if (!cl_model_bolt2) + cl_model_bolt2 = Mod_ForName("progs/bolt2.mdl", true, false, false); + CL_ParseBeam (cl_model_bolt2); + break; + + case TE_LIGHTNING3: + // lightning bolts + if (!cl_model_bolt3) + cl_model_bolt3 = Mod_ForName("progs/bolt3.mdl", true, false, false); + CL_ParseBeam (cl_model_bolt3); + break; + +// PGM 01/21/97 + case TE_BEAM: + // grappling hook beam + if (!cl_model_beam) + cl_model_beam = Mod_ForName("progs/beam.mdl", true, false, false); + CL_ParseBeam (cl_model_beam); + break; +// PGM 01/21/97 + +// LordHavoc: for compatibility with the Nehahra movie... + case TE_LIGHTNING4NEH: + CL_ParseBeam (Mod_ForName(MSG_ReadString(), true, false, false)); + break; + + case TE_LAVASPLASH: + pos[0] = MSG_ReadCoord (); + pos[1] = MSG_ReadCoord (); + pos[2] = MSG_ReadCoord (); + CL_LavaSplash (pos); + break; + + case TE_TELEPORT: + pos[0] = MSG_ReadCoord (); + pos[1] = MSG_ReadCoord (); + pos[2] = MSG_ReadCoord (); + CL_AllocDlight (NULL, pos, 1000, 1.25f, 1.25f, 1.25f, 3000, 99.0f); +// CL_TeleportSplash (pos); + break; + + case TE_EXPLOSION2: + // color mapped explosion + MSG_ReadVector(pos); + Mod_FindNonSolidLocation(pos, cl.worldmodel); + colorStart = MSG_ReadByte (); + colorLength = MSG_ReadByte (); + CL_ParticleExplosion2 (pos, colorStart, colorLength); + tempcolor = (qbyte *)&d_8to24table[(rand()%colorLength) + colorStart]; + CL_AllocDlight (NULL, pos, 350, tempcolor[0] * (1.0f / 255.0f), tempcolor[1] * (1.0f / 255.0f), tempcolor[2] * (1.0f / 255.0f), 700, 0.5); + S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1); + break; + + default: + Host_Error ("CL_ParseTempEntity: bad type %d", type); + } +} #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf ("%3i:%s\n", msg_readcount-1, x); @@ -1220,7 +1565,7 @@ void CL_ParseServerMessage (void) CL_ParseStatic (true); break; case svc_temp_entity: - CL_ParseTEnt (); + CL_ParseTempEntity (); break; case svc_setpause: @@ -1326,3 +1671,10 @@ void CL_ParseServerMessage (void) CL_EntityUpdateEnd(); } +void CL_Parse_Init(void) +{ + // LordHavoc: added demo_nehahra cvar + Cvar_RegisterVariable (&demo_nehahra); + if (gamemode == GAME_NEHAHRA) + Cvar_SetValue("demo_nehahra", 1); +} diff --git a/cl_tent.c b/cl_tent.c deleted file mode 100644 index a3e1ed9b..00000000 --- a/cl_tent.c +++ /dev/null @@ -1,539 +0,0 @@ -/* -Copyright (C) 1996-1997 Id Software, Inc. - -This program is free software; you can redistribute it and/or -modify it under the terms of the GNU General Public License -as published by the Free Software Foundation; either version 2 -of the License, or (at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - -See the GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with this program; if not, write to the Free Software -Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -*/ -// cl_tent.c -- client side temporary entities - -#include "quakedef.h" - -model_t *cl_model_bolt = NULL; -model_t *cl_model_bolt2 = NULL; -model_t *cl_model_bolt3 = NULL; -model_t *cl_model_beam = NULL; - -sfx_t *cl_sfx_wizhit; -sfx_t *cl_sfx_knighthit; -sfx_t *cl_sfx_tink1; -sfx_t *cl_sfx_ric1; -sfx_t *cl_sfx_ric2; -sfx_t *cl_sfx_ric3; -sfx_t *cl_sfx_r_exp3; - -/* -================= -CL_ParseTEnt -================= -*/ -void CL_InitTEnts (void) -{ - cl_sfx_wizhit = S_PrecacheSound ("wizard/hit.wav", false); - cl_sfx_knighthit = S_PrecacheSound ("hknight/hit.wav", false); - cl_sfx_tink1 = S_PrecacheSound ("weapons/tink1.wav", false); - cl_sfx_ric1 = S_PrecacheSound ("weapons/ric1.wav", false); - cl_sfx_ric2 = S_PrecacheSound ("weapons/ric2.wav", false); - cl_sfx_ric3 = S_PrecacheSound ("weapons/ric3.wav", false); - cl_sfx_r_exp3 = S_PrecacheSound ("weapons/r_exp3.wav", false); -} - -/* -================= -CL_ParseBeam -================= -*/ -void CL_ParseBeam (model_t *m) -{ - int i, ent; - vec3_t start, end; - beam_t *b; - - ent = MSG_ReadShort (); - MSG_ReadVector(start); - MSG_ReadVector(end); - - // override any beam with the same entity - for (i = 0, b = cl_beams;i < cl_max_beams;i++, b++) - { - if (b->entity == ent) - { - //b->entity = ent; - b->model = m; - b->endtime = cl.time + 0.2; - VectorCopy (start, b->start); - VectorCopy (end, b->end); - return; - } - } - - // find a free beam - for (i = 0, b = cl_beams;i < cl_max_beams;i++, b++) - { - if (!b->model || b->endtime < cl.time) - { - b->entity = ent; - b->model = m; - b->endtime = cl.time + 0.2; - VectorCopy (start, b->start); - VectorCopy (end, b->end); - return; - } - } - Con_Printf ("beam list overflow!\n"); -} - - -/* -================= -CL_ParseTEnt -================= -*/ -void CL_ParseTEnt (void) -{ - int type; - vec3_t pos; - vec3_t dir; - vec3_t pos2; - vec3_t color; - int rnd; - int colorStart, colorLength, count; - float velspeed, radius; - qbyte *tempcolor; - - type = MSG_ReadByte (); - switch (type) - { - case TE_WIZSPIKE: - // spike hitting wall - MSG_ReadVector(pos); - Mod_FindNonSolidLocation(pos, cl.worldmodel); - CL_RunParticleEffect (pos, vec3_origin, 20, 30); - S_StartSound (-1, 0, cl_sfx_wizhit, pos, 1, 1); - break; - - case TE_KNIGHTSPIKE: - // spike hitting wall - MSG_ReadVector(pos); - Mod_FindNonSolidLocation(pos, cl.worldmodel); - CL_RunParticleEffect (pos, vec3_origin, 226, 20); - S_StartSound (-1, 0, cl_sfx_knighthit, pos, 1, 1); - break; - - case TE_SPIKE: - // spike hitting wall - MSG_ReadVector(pos); - Mod_FindNonSolidLocation(pos, cl.worldmodel); - // LordHavoc: changed to spark shower - CL_SparkShower(pos, vec3_origin, 15); - if ( rand() % 5 ) - S_StartSound (-1, 0, cl_sfx_tink1, pos, 1, 1); - else - { - rnd = rand() & 3; - if (rnd == 1) - S_StartSound (-1, 0, cl_sfx_ric1, pos, 1, 1); - else if (rnd == 2) - S_StartSound (-1, 0, cl_sfx_ric2, pos, 1, 1); - else - S_StartSound (-1, 0, cl_sfx_ric3, pos, 1, 1); - } - break; - case TE_SPIKEQUAD: - // quad spike hitting wall - MSG_ReadVector(pos); - Mod_FindNonSolidLocation(pos, cl.worldmodel); - // LordHavoc: changed to spark shower - CL_SparkShower(pos, vec3_origin, 15); - CL_AllocDlight (NULL, pos, 200, 0.1f, 0.1f, 1.0f, 1000, 0.2); - S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1); - if ( rand() % 5 ) - S_StartSound (-1, 0, cl_sfx_tink1, pos, 1, 1); - else - { - rnd = rand() & 3; - if (rnd == 1) - S_StartSound (-1, 0, cl_sfx_ric1, pos, 1, 1); - else if (rnd == 2) - S_StartSound (-1, 0, cl_sfx_ric2, pos, 1, 1); - else - S_StartSound (-1, 0, cl_sfx_ric3, pos, 1, 1); - } - break; - case TE_SUPERSPIKE: - // super spike hitting wall - MSG_ReadVector(pos); - Mod_FindNonSolidLocation(pos, cl.worldmodel); - // LordHavoc: changed to dust shower - CL_SparkShower(pos, vec3_origin, 30); - if ( rand() % 5 ) - S_StartSound (-1, 0, cl_sfx_tink1, pos, 1, 1); - else - { - rnd = rand() & 3; - if (rnd == 1) - S_StartSound (-1, 0, cl_sfx_ric1, pos, 1, 1); - else if (rnd == 2) - S_StartSound (-1, 0, cl_sfx_ric2, pos, 1, 1); - else - S_StartSound (-1, 0, cl_sfx_ric3, pos, 1, 1); - } - break; - case TE_SUPERSPIKEQUAD: - // quad super spike hitting wall - MSG_ReadVector(pos); - Mod_FindNonSolidLocation(pos, cl.worldmodel); - // LordHavoc: changed to dust shower - CL_SparkShower(pos, vec3_origin, 30); - CL_AllocDlight (NULL, pos, 200, 0.1f, 0.1f, 1.0f, 1000, 0.2); - if ( rand() % 5 ) - S_StartSound (-1, 0, cl_sfx_tink1, pos, 1, 1); - else - { - rnd = rand() & 3; - if (rnd == 1) - S_StartSound (-1, 0, cl_sfx_ric1, pos, 1, 1); - else if (rnd == 2) - S_StartSound (-1, 0, cl_sfx_ric2, pos, 1, 1); - else - S_StartSound (-1, 0, cl_sfx_ric3, pos, 1, 1); - } - break; - // LordHavoc: added for improved blood splatters - case TE_BLOOD: - // blood puff - MSG_ReadVector(pos); - dir[0] = MSG_ReadChar (); - dir[1] = MSG_ReadChar (); - dir[2] = MSG_ReadChar (); - count = MSG_ReadByte (); - CL_BloodPuff(pos, dir, count); - break; - case TE_BLOOD2: - // blood puff - MSG_ReadVector(pos); - CL_BloodPuff(pos, vec3_origin, 10); - break; - case TE_SPARK: - // spark shower - MSG_ReadVector(pos); - dir[0] = MSG_ReadChar (); - dir[1] = MSG_ReadChar (); - dir[2] = MSG_ReadChar (); - count = MSG_ReadByte (); - Mod_FindNonSolidLocation(pos, cl.worldmodel); - CL_SparkShower(pos, dir, count); - break; - case TE_PLASMABURN: - MSG_ReadVector(pos); - Mod_FindNonSolidLocation(pos, cl.worldmodel); - CL_AllocDlight (NULL, pos, 200, 1, 1, 1, 1000, 0.2); - CL_PlasmaBurn(pos); - break; - // LordHavoc: added for improved gore - case TE_BLOODSHOWER: - // vaporized body - MSG_ReadVector(pos); // mins - MSG_ReadVector(pos2); // maxs - velspeed = MSG_ReadCoord (); // speed - count = MSG_ReadShort (); // number of particles - CL_BloodShower(pos, pos2, velspeed, count); - break; - case TE_PARTICLECUBE: - // general purpose particle effect - MSG_ReadVector(pos); // mins - MSG_ReadVector(pos2); // maxs - MSG_ReadVector(dir); // dir - count = MSG_ReadShort (); // number of particles - colorStart = MSG_ReadByte (); // color - colorLength = MSG_ReadByte (); // gravity (1 or 0) - velspeed = MSG_ReadCoord (); // randomvel - CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength, velspeed); - break; - - case TE_PARTICLERAIN: - // general purpose particle effect - MSG_ReadVector(pos); // mins - MSG_ReadVector(pos2); // maxs - MSG_ReadVector(dir); // dir - count = MSG_ReadShort (); // number of particles - colorStart = MSG_ReadByte (); // color - CL_ParticleRain(pos, pos2, dir, count, colorStart, 0); - break; - - case TE_PARTICLESNOW: - // general purpose particle effect - MSG_ReadVector(pos); // mins - MSG_ReadVector(pos2); // maxs - MSG_ReadVector(dir); // dir - count = MSG_ReadShort (); // number of particles - colorStart = MSG_ReadByte (); // color - CL_ParticleRain(pos, pos2, dir, count, colorStart, 1); - break; - - case TE_GUNSHOT: - // bullet hitting wall - MSG_ReadVector(pos); - Mod_FindNonSolidLocation(pos, cl.worldmodel); - // LordHavoc: changed to dust shower - CL_SparkShower(pos, vec3_origin, 15); - break; - - case TE_GUNSHOTQUAD: - // quad bullet hitting wall - MSG_ReadVector(pos); - Mod_FindNonSolidLocation(pos, cl.worldmodel); - CL_SparkShower(pos, vec3_origin, 15); - CL_AllocDlight (NULL, pos, 200, 0.1f, 0.1f, 1.0f, 1000, 0.2); - break; - - case TE_EXPLOSION: - // rocket explosion - MSG_ReadVector(pos); - Mod_FindNonSolidLocation(pos, cl.worldmodel); - CL_ParticleExplosion (pos, false); - // LordHavoc: boosted color from 1.0, 0.8, 0.4 to 1.25, 1.0, 0.5 - CL_AllocDlight (NULL, pos, 350, 1.25f, 1.0f, 0.5f, 700, 0.5); - S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1); - break; - - case TE_EXPLOSIONQUAD: - // quad rocket explosion - MSG_ReadVector(pos); - Mod_FindNonSolidLocation(pos, cl.worldmodel); - CL_ParticleExplosion (pos, false); - CL_AllocDlight (NULL, pos, 600, 0.5f, 0.4f, 1.0f, 1200, 0.5); - S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1); - break; - - case TE_EXPLOSION3: - // Nehahra movie colored lighting explosion - MSG_ReadVector(pos); - Mod_FindNonSolidLocation(pos, cl.worldmodel); - CL_ParticleExplosion (pos, false); - CL_AllocDlight (NULL, pos, 350, MSG_ReadCoord(), MSG_ReadCoord(), MSG_ReadCoord(), 700, 0.5); - S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1); - break; - - case TE_EXPLOSIONRGB: - // colored lighting explosion - MSG_ReadVector(pos); - Mod_FindNonSolidLocation(pos, cl.worldmodel); - CL_ParticleExplosion (pos, false); - color[0] = MSG_ReadByte() * (1.0 / 255.0); - color[1] = MSG_ReadByte() * (1.0 / 255.0); - color[2] = MSG_ReadByte() * (1.0 / 255.0); - CL_AllocDlight (NULL, pos, 350, color[0], color[1], color[2], 700, 0.5); - S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1); - break; - - case TE_TAREXPLOSION: - // tarbaby explosion - MSG_ReadVector(pos); - Mod_FindNonSolidLocation(pos, cl.worldmodel); - CL_BlobExplosion (pos); - - S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1); - CL_AllocDlight (NULL, pos, 600, 0.8f, 0.4f, 1.0f, 1200, 0.5); - S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1); - break; - - case TE_SMALLFLASH: - MSG_ReadVector(pos); - Mod_FindNonSolidLocation(pos, cl.worldmodel); - CL_AllocDlight (NULL, pos, 200, 1, 1, 1, 1000, 0.2); - break; - - case TE_CUSTOMFLASH: - MSG_ReadVector(pos); - Mod_FindNonSolidLocation(pos, cl.worldmodel); - radius = MSG_ReadByte() * 8; - velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0); - color[0] = MSG_ReadByte() * (1.0 / 255.0); - color[1] = MSG_ReadByte() * (1.0 / 255.0); - color[2] = MSG_ReadByte() * (1.0 / 255.0); - CL_AllocDlight (NULL, pos, radius, color[0], color[1], color[2], radius / velspeed, velspeed); - break; - - case TE_FLAMEJET: - MSG_ReadVector(pos); - MSG_ReadVector(dir); - count = MSG_ReadByte(); - CL_Flames(pos, dir, count); - break; - - case TE_LIGHTNING1: - // lightning bolts - if (!cl_model_bolt) - cl_model_bolt = Mod_ForName("progs/bolt.mdl", true, false, false); - CL_ParseBeam (cl_model_bolt); - break; - - case TE_LIGHTNING2: - // lightning bolts - if (!cl_model_bolt2) - cl_model_bolt2 = Mod_ForName("progs/bolt2.mdl", true, false, false); - CL_ParseBeam (cl_model_bolt2); - break; - - case TE_LIGHTNING3: - // lightning bolts - if (!cl_model_bolt3) - cl_model_bolt3 = Mod_ForName("progs/bolt3.mdl", true, false, false); - CL_ParseBeam (cl_model_bolt3); - break; - -// PGM 01/21/97 - case TE_BEAM: - // grappling hook beam - if (!cl_model_beam) - cl_model_beam = Mod_ForName("progs/beam.mdl", true, false, false); - CL_ParseBeam (cl_model_beam); - break; -// PGM 01/21/97 - -// LordHavoc: for compatibility with the Nehahra movie... - case TE_LIGHTNING4NEH: - CL_ParseBeam (Mod_ForName(MSG_ReadString(), true, false, false)); - break; - - case TE_LAVASPLASH: - pos[0] = MSG_ReadCoord (); - pos[1] = MSG_ReadCoord (); - pos[2] = MSG_ReadCoord (); - CL_LavaSplash (pos); - break; - - case TE_TELEPORT: - pos[0] = MSG_ReadCoord (); - pos[1] = MSG_ReadCoord (); - pos[2] = MSG_ReadCoord (); - CL_AllocDlight (NULL, pos, 1000, 1.25f, 1.25f, 1.25f, 3000, 99.0f); -// CL_TeleportSplash (pos); - break; - - case TE_EXPLOSION2: - // color mapped explosion - MSG_ReadVector(pos); - Mod_FindNonSolidLocation(pos, cl.worldmodel); - colorStart = MSG_ReadByte (); - colorLength = MSG_ReadByte (); - CL_ParticleExplosion2 (pos, colorStart, colorLength); - tempcolor = (qbyte *)&d_8to24table[(rand()%colorLength) + colorStart]; - CL_AllocDlight (NULL, pos, 350, tempcolor[0] * (1.0f / 255.0f), tempcolor[1] * (1.0f / 255.0f), tempcolor[2] * (1.0f / 255.0f), 700, 0.5); - S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1); - break; - - default: - Host_Error ("CL_ParseTEnt: bad type %d", type); - } -} - - -void CL_ClearTempEntities (void) -{ - cl_num_temp_entities = 0; -} - -/* -================= -CL_NewTempEntity -================= -*/ -entity_t *CL_NewTempEntity (void) -{ - entity_t *ent; - - if (r_refdef.numentities >= r_refdef.maxentities) - return NULL; - if (cl_num_temp_entities >= cl_max_temp_entities) - return NULL; - ent = &cl_temp_entities[cl_num_temp_entities++]; - memset (ent, 0, sizeof(*ent)); - r_refdef.entities[r_refdef.numentities++] = &ent->render; - - ent->render.colormap = -1; // no special coloring - ent->render.scale = 1; - ent->render.alpha = 1; - return ent; -} - -void CL_RelinkBeams (void) -{ - int i; - beam_t *b; - vec3_t dist, org; - float d; - entity_t *ent; - float yaw, pitch; - float forward; - - for (i = 0, b = cl_beams;i < cl_max_beams;i++, b++) - { - if (!b->model || b->endtime < cl.time) - continue; - - // if coming from the player, update the start position - //if (b->entity == cl.viewentity) - // VectorCopy (cl_entities[cl.viewentity].render.origin, b->start); - if (b->entity) - { - VectorCopy (cl_entities[b->entity].render.origin, b->start); - b->start[2] += 16; - } - - // calculate pitch and yaw - VectorSubtract (b->end, b->start, dist); - - if (dist[1] == 0 && dist[0] == 0) - { - yaw = 0; - if (dist[2] > 0) - pitch = 90; - else - pitch = 270; - } - else - { - yaw = (int) (atan2(dist[1], dist[0]) * 180 / M_PI); - if (yaw < 0) - yaw += 360; - - forward = sqrt (dist[0]*dist[0] + dist[1]*dist[1]); - pitch = (int) (atan2(dist[2], forward) * 180 / M_PI); - if (pitch < 0) - pitch += 360; - } - - // add new entities for the lightning - VectorCopy (b->start, org); - d = VectorNormalizeLength(dist); - while (d > 0) - { - ent = CL_NewTempEntity (); - if (!ent) - return; - VectorCopy (org, ent->render.origin); - ent->render.model = b->model; - ent->render.effects = EF_FULLBRIGHT; - ent->render.angles[0] = pitch; - ent->render.angles[1] = yaw; - ent->render.angles[2] = rand()%360; - CL_BoundingBoxForEntity(&ent->render); - VectorMA(org, 30, dist, org); - d -= 30; - } - } -} diff --git a/client.h b/client.h index ce09e5d6..3db28366 100644 --- a/client.h +++ b/client.h @@ -575,7 +575,6 @@ void CL_TimeDemo_f (void); // void CL_Parse_Init(void); void CL_ParseServerMessage(void); -void CL_BitProfile_f(void); // // view diff --git a/darkplaces.dsp b/darkplaces.dsp index 6423607e..33cd8bfe 100644 --- a/darkplaces.dsp +++ b/darkplaces.dsp @@ -124,10 +124,6 @@ SOURCE=.\cl_input.c # End Source File # Begin Source File -SOURCE=.\cl_light.c -# End Source File -# Begin Source File - SOURCE=.\cl_main.c # End Source File # Begin Source File @@ -144,10 +140,6 @@ SOURCE=.\cl_screen.c # End Source File # Begin Source File -SOURCE=.\cl_tent.c -# End Source File -# Begin Source File - SOURCE=.\cl_video.c # End Source File # Begin Source File diff --git a/makefile b/makefile index 2489fe85..49c7edf7 100644 --- a/makefile +++ b/makefile @@ -22,7 +22,7 @@ SOUNDLIB= #if you want no CD audio CD=cd_null.o -CLIENTOBJECTS= cgame.o cgamevm.o chase.o cl_collision.o cl_demo.o cl_input.o cl_light.o cl_main.o cl_parse.o cl_particles.o cl_screen.o cl_tent.o cl_video.o console.o dpvsimpledecode.o fractalnoise.o gl_backend.o gl_draw.o gl_models.o gl_rmain.o gl_rsurf.o gl_textures.o keys.o menu.o meshqueue.o r_crosshairs.o r_explosion.o r_explosion.o r_lerpanim.o r_light.o r_modules.o r_sky.o r_sprites.o sbar.o ui.o vid_shared.o view.o wavefile.o +CLIENTOBJECTS= cgame.o cgamevm.o chase.o cl_collision.o cl_demo.o cl_input.o cl_main.o cl_parse.o cl_particles.o cl_screen.o cl_video.o console.o dpvsimpledecode.o fractalnoise.o gl_backend.o gl_draw.o gl_models.o gl_rmain.o gl_rsurf.o gl_textures.o keys.o menu.o meshqueue.o r_crosshairs.o r_explosion.o r_explosion.o r_lerpanim.o r_light.o r_modules.o r_sky.o r_sprites.o sbar.o ui.o vid_shared.o view.o wavefile.o SERVEROBJECTS= pr_cmds.o pr_edict.o pr_exec.o sv_light.o sv_main.o sv_move.o sv_phys.o sv_user.o SHAREDOBJECTS= builddate.o cmd.o collision.o common.o crc.o cvar.o filematch.o host.o host_cmd.o image.o mathlib.o matrixlib.o model_alias.o model_brush.o model_shared.o model_sprite.o net_bsd.o net_dgrm.o net_loop.o net_main.o net_udp.o palette.o portals.o protocol.o quakeio.o sys_linux.o sys_shared.o transform.o world.o wad.o zone.o $(NETOBJECTS) $(SERVEROBJECTS) diff --git a/makefile.mingw b/makefile.mingw index 5e01946d..14163afa 100644 --- a/makefile.mingw +++ b/makefile.mingw @@ -1,5 +1,5 @@ -OBJECTS= builddate.o chase.o cl_demo.o cl_input.o cl_main.o cl_parse.o cl_tent.o cmd.o common.o console.o crc.o cvar.o fractalnoise.o gl_draw.o r_sky.o gl_rmain.o gl_rsurf.o host.o host_cmd.o image.o keys.o mathlib.o menu.o model_alias.o model_brush.o model_shared.o model_sprite.o net_dgrm.o net_loop.o net_main.o pr_cmds.o pr_edict.o pr_exec.o r_light.o r_explosion.o sbar.o snd_dma.o snd_mem.o snd_mix.o sv_main.o sv_move.o sv_phys.o sv_user.o sv_light.o transform.o view.o wad.o world.o zone.o vid_shared.o palette.o r_crosshairs.o gl_textures.o gl_models.o r_sprites.o r_modules.o r_explosion.o r_lerpanim.o protocol.o quakeio.o ui.o portals.o sys_shared.o cl_light.o gl_backend.o cl_particles.o cl_screen.o cgamevm.o cgame.o filematch.o collision.o cl_collision.o matrixlib.o cl_video.o dpvsimpledecode.o wavefile.o meshqueue.o +OBJECTS= builddate.o chase.o cl_demo.o cl_input.o cl_main.o cl_parse.o cmd.o common.o console.o crc.o cvar.o fractalnoise.o gl_draw.o r_sky.o gl_rmain.o gl_rsurf.o host.o host_cmd.o image.o keys.o mathlib.o menu.o model_alias.o model_brush.o model_shared.o model_sprite.o net_dgrm.o net_loop.o net_main.o pr_cmds.o pr_edict.o pr_exec.o r_light.o r_explosion.o sbar.o snd_dma.o snd_mem.o snd_mix.o sv_main.o sv_move.o sv_phys.o sv_user.o sv_light.o transform.o view.o wad.o world.o zone.o vid_shared.o palette.o r_crosshairs.o gl_textures.o gl_models.o r_sprites.o r_modules.o r_explosion.o r_lerpanim.o protocol.o quakeio.o ui.o portals.o sys_shared.o gl_backend.o cl_particles.o cl_screen.o cgamevm.o cgame.o filematch.o collision.o cl_collision.o matrixlib.o cl_video.o dpvsimpledecode.o wavefile.o meshqueue.o #K6/athlon optimizations #CPUOPTIMIZATIONS=-march=k6 -- 2.39.2