From a9c96143b9e1f1dc726952f0abd92c6b4c994de0 Mon Sep 17 00:00:00 2001 From: Mircea Kitsune Date: Tue, 10 Jan 2012 01:25:34 +0200 Subject: [PATCH] Add damage effects after particles in the menu, since they're a feature of particles so it makes more sense --- qcsrc/menu/xonotic/dialog_settings_effects.c | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/qcsrc/menu/xonotic/dialog_settings_effects.c b/qcsrc/menu/xonotic/dialog_settings_effects.c index 0654a0379..071921887 100644 --- a/qcsrc/menu/xonotic/dialog_settings_effects.c +++ b/qcsrc/menu/xonotic/dialog_settings_effects.c @@ -109,6 +109,12 @@ void XonoticEffectsSettingsTab_fill(entity me) e.addValue(e, _("16x"), "16"); e.configureXonoticTextSliderValues(e); me.TR(me); + me.TR(me); + me.TD(me, 1, 1.1, e = makeXonoticTextLabel(0, _("Particle quality:"))); + me.TD(me, 1, 1.9, e = makeXonoticSlider(0.2, 1.0, 0.1, "cl_particles_quality")); + me.TR(me); + me.TD(me, 1, 1.1, e = makeXonoticTextLabel(0, _("Particle distance:"))); + me.TD(me, 1, 1.9, e = makeXonoticSlider(500, 2000, 100, "r_drawparticles_drawdistance")); me.TR(me); me.TD(me, 1, 1.1, e = makeXonoticTextLabel(0, _("Damage effects:"))); me.TD(me, 1, 2, e = makeXonoticTextSlider("cl_damageeffect")); @@ -116,12 +122,6 @@ void XonoticEffectsSettingsTab_fill(entity me) e.addValue(e, _("Skeletal models"), "1"); e.addValue(e, _("All models"), "2"); e.configureXonoticTextSliderValues(e); - me.TR(me); - me.TD(me, 1, 1.1, e = makeXonoticTextLabel(0, _("Particle quality:"))); - me.TD(me, 1, 1.9, e = makeXonoticSlider(0.2, 1.0, 0.1, "cl_particles_quality")); - me.TR(me); - me.TD(me, 1, 1.1, e = makeXonoticTextLabel(0, _("Particle distance:"))); - me.TD(me, 1, 1.9, e = makeXonoticSlider(500, 2000, 100, "r_drawparticles_drawdistance")); me.TR(me); me.TR(me); me.TD(me, 1, 1.5, e = makeXonoticCheckBox(0, "cl_decals", _("Decals"))); -- 2.39.2