From a9c6500d268e4f0b69f4ae0470dcb2648555910d Mon Sep 17 00:00:00 2001 From: mand1nga Date: Sun, 14 Mar 2010 04:28:00 +0000 Subject: [PATCH] (Commit created by redmine exporter script from page "Framegroups" version 1) --- Framegroups.textile | 24 ++++++++++++++++++++++++ 1 file changed, 24 insertions(+) create mode 100644 Framegroups.textile diff --git a/Framegroups.textile b/Framegroups.textile new file mode 100644 index 0000000..bb706d4 --- /dev/null +++ b/Framegroups.textile @@ -0,0 +1,24 @@ +h1. .framegroups + +This file is needed to make md3 or dpm model play some animations in Xonotic + + +you name it .framegroups + +for model dog.dpm you will name it dog.dpm.framegroups + +inside you have definitions of animations +each line is one animation + +syntax: + + +for example +1 100 30 1 +means 100 frame animation that start at frame 1, plays at 30 frames per second and it loops for ever :) + +if you make 1 looping animation and place model on map as misc_gamemodel it will be animated + +for coders: +to play such self playing animation you just use self.frame=1 to play 1st animation, self.frame=2 to play 2nd animation, etc +if its not looping it will just stop at last frame and stay there until you run other animation -- 2.39.2