From a8b68a23ecb8b13f97c1d7ff0dfdad2827ffced5 Mon Sep 17 00:00:00 2001 From: tomaz Date: Sun, 22 Aug 2004 11:45:41 +0000 Subject: [PATCH] 383 items left. git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4357 d7cf8633-e32d-0410-b094-e92efae38249 --- todo | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/todo b/todo index 577e3657..138e21b5 100644 --- a/todo +++ b/todo @@ -22,8 +22,10 @@ -d darkplaces renderer: check out qe1 textures and make sure they load in all the e1 maps, report of crashing in most but not all maps (Linny Amore) -d darkplaces renderer: examine the surface rendering code to make sure it has no bugs regarding texture selection for any of the passes (sublim3) -d darkplaces renderer: figure out what's wrong with gloss rendering vertex calculations, which may be GF2 related (QorpsE) +-d darkplaces renderer: make gl_picmip affect only maps, models, and sprites by setting their TEXF_PICMIP flag (Zenex, Urre) -d darkplaces renderer: make gl_texture_anisotropy take effect immediately like gl_texturemode rather than needing an r_restart (-metlslime, zinx) -d darkplaces server: prevent player name changes faster than once every 5 seconds (sublim3) +-d darkplaces: add ogg music playback using optional library after adding wav music playback (Joseph Caporale, Static_Fiend, Akuma) -d darkplaces: add wav music playback (-Joseph Caporale, Static_Fiend) -d dpmod: make grapple off-hand (joe hill) -f darkplaces client: fix view blends slightly lingering as time goes on, they should go away completely (Cruaich) @@ -124,7 +126,6 @@ 0 darkplaces renderer: fix the bug causing models in an unlit map to be black when they should be fullbright (Sajt) 0 darkplaces renderer: fix the delayed lightmap updates on bmodels, they're lagging behind one frame, very noticable on flickering light 0 darkplaces renderer: fix vis problems when outside the level in q1bsp -0 darkplaces renderer: make gl_picmip affect only maps, models, and sprites by setting their TEXF_PICMIP flag (Zenex, Urre) 0 darkplaces renderer: make static entities work in realtime lighting mode, like func_illusionary for example, they're currently black (Urre) 0 darkplaces renderer: make sure r_novis works (Carni) 0 darkplaces renderer: make sure that the texture fragment allocator can upload a full size block that uses the entire image, this may involve width/height comparisons needing a + 1 (fuh) @@ -160,7 +161,6 @@ 0 dpmod: crash when dog attacks you in dpdm2 deathmatch 7 with bots present (Zombie13) 0 dpmod: figure out why the dbsg isn't selectable in deathmatch 7 mode 0 dpmod: find a way to make deathmatch 7 get more difficult as kills increase? (Zombie13) -0 dpmod: fix angled corpse bug 0 dpmod: fix the 'shell casing spawning at wrong player' bug somehow 0 dpmod: fix the plasma wave doing excessive damage at low framerates 0 dpmod: fix tilted corpse bug @@ -307,7 +307,6 @@ 3 darkplaces: add clientside entity prediction similar to qw based on ping, and add cl_prediction and cl_prediction_lockping 3 darkplaces: add edge bevels in collision code, by trying all crossproduct combinations of an edge with planes from the other brush, and choosing only the ones which are valid 3 darkplaces: add fs_reload command to allow restarting the filesystem module, this would mean that it could check for new paks and such (Mercury) -3 darkplaces: add ogg music playback using optional library after adding wav music playback (Joseph Caporale, Static_Fiend, Akuma) 3 darkplaces: add short and long documentation string to each cvar/command (QorpsE) 3 darkplaces: add snd_rate cvar and make it changable during game (RenegadeC) 3 darkplaces: add stainmaps to realtime lighting mode -- 2.39.2