From a890b036502ba16e12049e6941dd30f4e79bc785 Mon Sep 17 00:00:00 2001 From: divverent Date: Wed, 10 Sep 2008 07:42:36 +0000 Subject: [PATCH] add a missing normalize, fixing gloss issues git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8496 d7cf8633-e32d-0410-b094-e92efae38249 --- gl_rmain.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/gl_rmain.c b/gl_rmain.c index a568885d..33b760ec 100644 --- a/gl_rmain.c +++ b/gl_rmain.c @@ -907,7 +907,7 @@ static const char *builtinshaderstring = " // directional model lighting\n" "# ifdef USEDIFFUSE\n" " // get the light normal\n" -" myhalf3 diffusenormal = myhalf3(LightVector);\n" +" myhalf3 diffusenormal = myhalf3(normalize(LightVector));\n" "# endif\n" "# ifdef USESPECULAR\n" " // calculate directional shading\n" -- 2.39.2