From a872390bab98541113a9e276672e8d01d2e04434 Mon Sep 17 00:00:00 2001 From: havoc Date: Wed, 29 Aug 2007 09:28:26 +0000 Subject: [PATCH] make snd_null.c work again (added snd_mutewhenidle) git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7545 d7cf8633-e32d-0410-b094-e92efae38249 --- snd_null.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/snd_null.c b/snd_null.c index df7463fc..22a606da 100755 --- a/snd_null.c +++ b/snd_null.c @@ -26,6 +26,7 @@ cvar_t bgmvolume = {CVAR_SAVE, "bgmvolume", "1", "volume of background music (su cvar_t volume = {CVAR_SAVE, "volume", "0.7", "volume of sound effects"}; cvar_t snd_staticvolume = {CVAR_SAVE, "snd_staticvolume", "1", "volume of ambient sound effects (such as swampy sounds at the start of e1m2)"}; cvar_t snd_initialized = { CVAR_READONLY, "snd_initialized", "0", "indicates the sound subsystem is active"}; +cvar_t snd_mutewhenidle = {CVAR_SAVE, "snd_mutewhenidle", "1", "whether to disable sound output when game window is inactive"}; void S_Init (void) { @@ -33,6 +34,7 @@ void S_Init (void) Cvar_RegisterVariable(&volume); Cvar_RegisterVariable(&snd_staticvolume); Cvar_RegisterVariable(&snd_initialized); + Cvar_RegisterVariable(&snd_mutewhenidle); } void S_Terminate (void) -- 2.39.2