From a76a0bf39a02db93c504d3861415e9307b41e36d Mon Sep 17 00:00:00 2001 From: Mario Date: Sun, 14 Apr 2013 04:44:39 +1000 Subject: [PATCH] Add touch explode to the mutators menu --- qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c b/qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c index e4128235f..d0a1e9f23 100644 --- a/qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c +++ b/qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c @@ -102,6 +102,8 @@ string XonoticMutatorsDialog_toString(entity me) s = strcat(s, ", ", _("No powerups")); if(cvar("g_powerups") > 0) s = strcat(s, ", ", _("Powerups")); + if(cvar("g_touchexplode") > 0) + s = strcat(s, ", ", _("Touch explode")); if(s == "") return ZCTX(_("MUT^None")); else @@ -198,6 +200,9 @@ void XonoticMutatorsDialog_fill(entity me) me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 1.8, e = makeXonoticCheckBox(0, "g_dodging", _("Dodging"))); + me.TR(me); + me.TDempty(me, 0.2); + me.TD(me, 1, 1.8, e = makeXonoticCheckBox(0, "g_touchexplode", _("Touch explode"))); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 1.8, e = makeXonoticCheckBox(0, "g_cloaked", _("Cloaked"))); -- 2.39.2