From a75ce6f1f46021bc095ee7a4ae97ac9e95b6c5a0 Mon Sep 17 00:00:00 2001 From: Lyberta Date: Thu, 31 Aug 2017 12:58:43 +0300 Subject: [PATCH] GunGame: Use STAT instead of _STAT. --- qcsrc/common/gamemodes/gamemode/gungame/sv_gungame.qc | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) diff --git a/qcsrc/common/gamemodes/gamemode/gungame/sv_gungame.qc b/qcsrc/common/gamemodes/gamemode/gungame/sv_gungame.qc index 7a926e07d..9c2bdbd0c 100644 --- a/qcsrc/common/gamemodes/gamemode/gungame/sv_gungame.qc +++ b/qcsrc/common/gamemodes/gamemode/gungame/sv_gungame.qc @@ -11,8 +11,6 @@ const string GUNGAME_WEAPONS = "g_gg_weapons"; //======================= Global variables ==================================== -.int gungame_leading_weapon_stat = _STAT(GUNGAME_LEADING_WEAPON); - int gungame_maxlevel; ///< Player who reaches this level wins. string gungame_weapons; ///< Holds weapons corresponding to levels. @@ -127,7 +125,7 @@ void GunGame_UpdateStats() { FOREACH_CLIENT(IS_REAL_CLIENT(it), { - it.gungame_leading_weapon_stat = gungame_leading_weapon.m_id; + STAT(GUNGAME_LEADING_WEAPON, it) = gungame_leading_weapon.m_id; }); } @@ -184,7 +182,7 @@ MUTATOR_HOOKFUNCTION(gg, ClientConnect) { return true; } - player.gungame_leading_weapon_stat = gungame_leading_weapon.m_id; + STAT(GUNGAME_LEADING_WEAPON, player) = gungame_leading_weapon.m_id; return true; } -- 2.39.2