From a759f592082f2e25d178e9f08a4b5705c423da27 Mon Sep 17 00:00:00 2001 From: Morphed Date: Wed, 14 Sep 2011 00:56:00 +0000 Subject: [PATCH] (Commit created by redmine exporter script from page "Weaponsystem" version 1) --- Weaponsystem.textile | 29 +++++++++++++++++++++++++++++ 1 file changed, 29 insertions(+) create mode 100644 Weaponsystem.textile diff --git a/Weaponsystem.textile b/Weaponsystem.textile new file mode 100644 index 0000000..e67a46d --- /dev/null +++ b/Weaponsystem.textile @@ -0,0 +1,29 @@ +There are 3 weapons systems coded in Xonotic + + * 1. simple animated model, muzzlr flash handling on h_ model: + h_tuba.dpm, h_tuba.dpm.animinfo - invisible model controlling the animation + ** tags: + shot = muzzle end (shot origin, also used for muzzle flashes) + shell = casings ejection point (must be on the right hand side of the gun) + weapon = attachment for v_tuba.md3 + v_tuba.md3 - first and third person model + g_tuba.md3 - pickup model + + * 2. fully animated model, muzzle flash handling on h_ model: + h_tuba.dpm, h_tuba.dpm.animinfo - animated first person model + ** tags: + shot = muzzle end (shot origin, also used for muzzle flashes) + shell = casings ejection point (must be on the right hand side of the gun) + handle = corresponding to the origin of v_tuba.md3 (used for muzzle flashes) + v_tuba.md3 - third person model + g_tuba.md3 - pickup model + + * 3. fully animated model, muzzle flash handling on v_ model: + h_tuba.dpm, h_tuba.dpm.animinfo - animated first person model + ** tags: + shot = muzzle end (shot origin) + shell = casings ejection point (must be on the right hand side of the gun) + v_tuba.md3 - third person model + ** tags: + shot = muzzle end (for muzzle flashes) + g_tuba.md3 - pickup model -- 2.39.2