From a7432cf9e6726c4123fb41b68c47182fd5cb894e Mon Sep 17 00:00:00 2001 From: Mario Date: Sat, 26 Nov 2022 13:08:24 +1000 Subject: [PATCH] Fall back to the regular Electro combo effect if the new effect doesn't exist, instead of the ultra bright hookbomb effect --- qcsrc/common/weapons/weapon/electro.qc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/qcsrc/common/weapons/weapon/electro.qc b/qcsrc/common/weapons/weapon/electro.qc index 5a9fa2888..9e0e39d85 100644 --- a/qcsrc/common/weapons/weapon/electro.qc +++ b/qcsrc/common/weapons/weapon/electro.qc @@ -676,7 +676,7 @@ METHOD(Electro, wr_impacteffect, void(entity thiswep, entity actor)) if(particleeffectnum(EFFECT_ELECTRO_COMBO_LONG) >= 0) pointparticles(EFFECT_ELECTRO_COMBO_LONG, org2, '0 0 0', 1); else - pointparticles(EFFECT_HOOK_EXPLODE, org2, '0 0 0', 1); + pointparticles(EFFECT_ELECTRO_COMBO, org2, '0 0 0', 1); if(!w_issilent) sound(actor, CH_SHOTS, SND_ELECTRO_IMPACT_COMBO, VOL_BASE, ATTEN_NORM); } -- 2.39.2