From a7158804ed1fd07338eb1e26307d2cec267f19b7 Mon Sep 17 00:00:00 2001 From: Spaceman Date: Fri, 3 Jun 2011 18:12:00 +0000 Subject: [PATCH] add some aliases to the impulese, expand #200 - 229 (Commit created by redmine exporter script from page "Impulse_map" version 3) --- Impulse_map.textile | 106 +++++++++++++++++++++++++++++--------------- 1 file changed, 71 insertions(+), 35 deletions(-) diff --git a/Impulse_map.textile b/Impulse_map.textile index 4fad36f..9950767 100644 --- a/Impulse_map.textile +++ b/Impulse_map.textile @@ -11,41 +11,41 @@ Note Number: Effect 0: Reserved (no input) -1: Weapon group 1 (Laser and @!#%'n Tuba) -2: Weapon group 2 (Shotgun) -3: Weapon group 3 (Machine Gun) -4: Weapon group 4 (Mortar and Mine Layer) -5: Weapon group 5 (Electro) -6: Weapon group 6 (HLAC and Crylink) -7: Weapon group 7 (Nex, MinstaNex and Rifle) -8: Weapon group 8 (Hagar and T.A.G. Seeker) -9: Weapon group 9 (Rocket Launcher and Fireball) -10: Next weapon according to linear list (1, 2, 3, 4 etc) -11: Most recently used weapon (last selected weapon) -12: Previous weapon according to linear list (23, 22, 21, 20 etc) -13: Best weapon according to priority list -14: Weapon group 0 (Port-O-Launch and Hook) -15: Next weapon according to priority list -16: Previous weapon according to priority list -17: Throw weapon -18: Next weapon according to sbar_hudselector 1 list -19: Previous weapon according to sbar_hudselector 1 list -20: Reload if possible +1: Weapon group 1 (Laser and @!#%'n Tuba) [1] +2: Weapon group 2 (Shotgun) [2] +3: Weapon group 3 (Machine Gun) [3] +4: Weapon group 4 (Mortar and Mine Layer) [4] +5: Weapon group 5 (Electro) [5] +6: Weapon group 6 (HLAC and Crylink) [6] +7: Weapon group 7 (Nex, MinstaNex and Rifle) [7] +8: Weapon group 8 (Hagar and T.A.G. Seeker) [8] +9: Weapon group 9 (Rocket Launcher and Fireball) [9] +10: Next weapon according to linear list (1, 2, 3, 4 etc) [_weapnext_2] +11: Most recently used weapon (last selected weapon) [weaplast] +12: Previous weapon according to linear list (23, 22, 21, 20 etc) [_weapprev_2] +13: Best weapon according to priority list [weapbest] +14: Weapon group 0 (Port-O-Launch and Hook) [0] +15: Next weapon according to priority list [_weapnext_1] +16: Previous weapon according to priority list [_weapprev_1] +17: Throw weapon [dropweapon] +18: Next weapon according to sbar_hudselector 1 list [_weapnext_0] +19: Previous weapon according to sbar_hudselector 1 list [_weapprev_0] +20: Reload if possible [reload] 30: CHIMPULSE_SPEEDRUN_INIT (found in cheats.qc) -30: Personal waypoint at your location -31: Personal waypoint at crosshair location -32: Personal waypoint at last death location -33: 'Help Me' above you -34: 'Here' at your location -35: 'Here' at crosshair -36: 'Here' at last death location -37: 'Danger' at your location -38: 'Danger' at crosshair -39: 'Danger' at last death location +30: Personal waypoint at your location [g_waypointsprite_personal] +31: Personal waypoint at crosshair location [g_waypointsprite_personal_p] +32: Personal waypoint at last death location [g_waypointsprite_personal_d] +33: 'Help Me' above you [g_waypointsprite_team_helpme] +34: 'Here' at your location [g_waypointsprite_team_here] +35: 'Here' at crosshair [g_waypointsprite_team_here_p] +36: 'Here' at last death location [g_waypointsprite_team_here_d] +37: 'Danger' at your location [g_waypointsprite_team_danger] +38: 'Danger' at crosshair [g_waypointsprite_team_danger_p] +39: 'Danger' at last death location [g_waypointsprite_team_danger_d] -47: Clear personal waypoints -48: Clear all waypoints +47: Clear personal waypoints [g_waypointsprite_clear_personal] +48: Clear all waypoints [g_waypointsprite_clear] 99: Grants all weapons, 999 ammo, health, and armor (needs sv_cheats 1) @@ -64,9 +64,45 @@ Number: Effect 143: Emergency teleport (needs sv_cheats 1) 148: Trigger explosion (needs sv_cheats 1) -200-209: Cycles cl_weaponpriorityx (where x=0-9) backwards -210-219: Cycles cl_weaponpriorityx (where x=0-9) by preference -220-229: Cycles cl_weaponpriorityx (where x=0-9) forwards +200: prev cl_weaponpriority0 "explosives weapons" +210: best cl_weaponpriority0 "explosives weapons" +220: next cl_weaponpriority0 "explosives weapons" + +201: prev cl_weaponpriority1 "energy weapons" +211: best cl_weaponpriority1 "energy weapons" +221: next cl_weaponpriority1 "energy weapons" + +202: prev cl_weaponpriority2 "hitscan exact weapons" +212: best cl_weaponpriority2 "hitscan exact weapons" +222: next cl_weaponpriority2 "hitscan exact weapons" + +203: prev cl_weaponpriority3 "hitscan all weapons" +213: best cl_weaponpriority3 "hitscan all weapons" +223: next cl_weaponpriority3 "hitscan all weapons" + +204: prev cl_weaponpriority4 "spam weapons" +214: best cl_weaponpriority4 "spam weapons" +224: next cl_weaponpriority4 "spam weapons" + +205: prev cl_weaponpriority5 "weapons for moving" +215: best cl_weaponpriority5 "weapons for moving" +225: next cl_weaponpriority5 "weapons for moving" + +206: prev cl_weaponpriority6 +216: best cl_weaponpriority6 +226: next cl_weaponpriority6 + +207: prev cl_weaponpriority7 +217: best cl_weaponpriority7 +227: next cl_weaponpriority7 + +208: prev cl_weaponpriority8 +218: best cl_weaponpriority8 +228: next cl_weaponpriority8 + +209: prev cl_weaponpriority9 +219: best cl_weaponpriority9 +229: next cl_weaponpriority9 230: Laser 231: Shotgun -- 2.39.2