From a7011992ab975bd74e1417cc8184fe1c77645a50 Mon Sep 17 00:00:00 2001 From: terencehill Date: Tue, 13 Sep 2016 12:40:04 +0200 Subject: [PATCH] Assault: Don't reset vehicles twice when a round ends (they are reset in ReadyRestart_force();) --- qcsrc/server/mutators/mutator/gamemode_assault.qc | 9 --------- 1 file changed, 9 deletions(-) diff --git a/qcsrc/server/mutators/mutator/gamemode_assault.qc b/qcsrc/server/mutators/mutator/gamemode_assault.qc index 10a8f644f..a91af90f0 100644 --- a/qcsrc/server/mutators/mutator/gamemode_assault.qc +++ b/qcsrc/server/mutators/mutator/gamemode_assault.qc @@ -185,15 +185,6 @@ void assault_new_round(entity this) { //bprint("ASSAULT: new round\n"); - // Eject players from vehicles - FOREACH_CLIENT(IS_PLAYER(it) && it.vehicle, vehicles_exit(it.vehicle, VHEF_RELEASE)); - - IL_EACH(g_vehicles, true, - { - vehicles_clearreturn(it); - vehicles_spawn(it); - }); - // up round counter this.winning = this.winning + 1; -- 2.39.2