From a6efcd48fc8086268e0d68e8688ef92eb0b14007 Mon Sep 17 00:00:00 2001 From: Mircea Kitsune Date: Sat, 22 Jan 2011 02:04:33 +0200 Subject: [PATCH] Some case sensitivity name changes --- qcsrc/server/w_hlac.qc | 16 ++++++++-------- qcsrc/server/w_uzi.qc | 28 ++++++++++++++-------------- 2 files changed, 22 insertions(+), 22 deletions(-) diff --git a/qcsrc/server/w_hlac.qc b/qcsrc/server/w_hlac.qc index 218045d71..233e6d337 100644 --- a/qcsrc/server/w_hlac.qc +++ b/qcsrc/server/w_hlac.qc @@ -5,7 +5,7 @@ REGISTER_WEAPON(HLAC, w_hlac, IT_CELLS, 6, WEP_FLAG_NORMAL | WEP_TYPE_SPLASH, BO .float hlac_load; -void W_Hlac_SetAmmoCounter() +void W_HLAC_SetAmmoCounter() { // set clip_load to the weapon we have switched to, if the gun uses reloading if(!autocvar_g_balance_hlac_reload_ammo) @@ -17,7 +17,7 @@ void W_Hlac_SetAmmoCounter() } } -void W_Hlac_ReloadedAndReady() +void W_HLAC_ReloadedAndReady() { float t; @@ -35,7 +35,7 @@ void W_Hlac_ReloadedAndReady() w_ready(); } -void W_Hlac_Reload() +void W_HLAC_Reload() { // return if reloading is disabled for this weapon if(!autocvar_g_balance_hlac_reload_ammo) @@ -51,7 +51,7 @@ void W_Hlac_Reload() t = max(time, ATTACK_FINISHED(self)) + autocvar_g_balance_hlac_reload_time + 1; ATTACK_FINISHED(self) = t; - weapon_thinkf(WFRAME_RELOAD, autocvar_g_balance_hlac_reload_time, W_Hlac_ReloadedAndReady); + weapon_thinkf(WFRAME_RELOAD, autocvar_g_balance_hlac_reload_time, W_HLAC_ReloadedAndReady); self.old_clip_load = self.clip_load; self.clip_load = -1; @@ -240,7 +240,7 @@ float w_hlac(float req) else if (req == WR_THINK) { if(autocvar_g_balance_hlac_reload_ammo && self.clip_load < min(autocvar_g_balance_hlac_primary_ammo, autocvar_g_balance_hlac_secondary_ammo)) // forced reload - W_Hlac_Reload(); + W_HLAC_Reload(); else if (self.BUTTON_ATCK) { if (weapon_prepareattack(0, autocvar_g_balance_hlac_primary_refire)) @@ -266,7 +266,7 @@ float w_hlac(float req) if(self.weaponentity.state == WS_READY) { self.wish_reload = 0; - W_Hlac_Reload(); + W_HLAC_Reload(); } } } @@ -282,7 +282,7 @@ float w_hlac(float req) else if (req == WR_SETUP) { weapon_setup(WEP_HLAC); - W_Hlac_SetAmmoCounter(); + W_HLAC_SetAmmoCounter(); } else if (req == WR_CHECKAMMO1) { @@ -300,7 +300,7 @@ float w_hlac(float req) } else if (req == WR_RELOAD) { - W_Hlac_Reload(); + W_HLAC_Reload(); } return TRUE; }; diff --git a/qcsrc/server/w_uzi.qc b/qcsrc/server/w_uzi.qc index ebeedc2ec..a87513b8e 100644 --- a/qcsrc/server/w_uzi.qc +++ b/qcsrc/server/w_uzi.qc @@ -5,7 +5,7 @@ REGISTER_WEAPON(UZI, w_uzi, IT_NAILS, 3, WEP_FLAG_NORMAL | WEP_TYPE_HITSCAN, BOT .float uzi_load; -void W_Uzi_SetAmmoCounter() +void W_UZI_SetAmmoCounter() { // set clip_load to the weapon we have switched to, if the gun uses reloading if(!autocvar_g_balance_uzi_reload_ammo) @@ -17,7 +17,7 @@ void W_Uzi_SetAmmoCounter() } } -void W_Uzi_ReloadedAndReady() +void W_UZI_ReloadedAndReady() { float t; @@ -35,7 +35,7 @@ void W_Uzi_ReloadedAndReady() w_ready(); } -void W_Uzi_Reload() +void W_UZI_Reload() { // return if reloading is disabled for this weapon if(!autocvar_g_balance_uzi_reload_ammo) @@ -51,14 +51,14 @@ void W_Uzi_Reload() t = max(time, ATTACK_FINISHED(self)) + autocvar_g_balance_uzi_reload_time + 1; ATTACK_FINISHED(self) = t; - weapon_thinkf(WFRAME_RELOAD, autocvar_g_balance_uzi_reload_time, W_Uzi_ReloadedAndReady); + weapon_thinkf(WFRAME_RELOAD, autocvar_g_balance_uzi_reload_time, W_UZI_ReloadedAndReady); self.old_clip_load = self.clip_load; self.clip_load = -1; } // leilei's fancy muzzleflash stuff -void Uzi_Flash_Go() +void UZI_Flash_Go() { self.frame = self.frame + 2; self.scale = self.scale * 0.5; @@ -84,7 +84,7 @@ void UziFlash() setmodel(self.muzzle_flash, "models/uziflash.md3"); // precision set below self.muzzle_flash.scale = 0.75; - self.muzzle_flash.think = Uzi_Flash_Go; + self.muzzle_flash.think = UZI_Flash_Go; self.muzzle_flash.nextthink = time + 0.02; self.muzzle_flash.frame = 2; self.muzzle_flash.alpha = 0.75; @@ -93,7 +93,7 @@ void UziFlash() self.muzzle_flash.owner = self; } -void W_Uzi_Attack (float deathtype) +void W_UZI_Attack (float deathtype) { W_SetupShot (self, autocvar_g_antilag_bullets && autocvar_g_balance_uzi_speed >= autocvar_g_antilag_bullets, 0, "weapons/uzi_fire.wav", CHAN_WEAPON, ((self.misc_bulletcounter == 1) ? autocvar_g_balance_uzi_first_damage : autocvar_g_balance_uzi_sustained_damage)); if (!g_norecoil) @@ -138,7 +138,7 @@ void uzi_fire1_02() return; } self.misc_bulletcounter = self.misc_bulletcounter + 1; - W_Uzi_Attack(WEP_UZI); + W_UZI_Attack(WEP_UZI); weapon_thinkf(WFRAME_FIRE1, autocvar_g_balance_uzi_sustained_refire, uzi_fire1_02); } else @@ -248,7 +248,7 @@ float w_uzi(float req) else if (req == WR_THINK) { if(autocvar_g_balance_uzi_reload_ammo && self.clip_load < min(max(autocvar_g_balance_uzi_sustained_ammo, autocvar_g_balance_uzi_first_ammo), autocvar_g_balance_uzi_burst_ammo)) // forced reload - W_Uzi_Reload(); + W_UZI_Reload(); else if(autocvar_g_balance_uzi_mode == 1) { if (self.BUTTON_ATCK) @@ -291,7 +291,7 @@ float w_uzi(float req) if (weapon_prepareattack(0, 0)) { self.misc_bulletcounter = 1; - W_Uzi_Attack(WEP_UZI); // sets attack_finished + W_UZI_Attack(WEP_UZI); // sets attack_finished weapon_thinkf(WFRAME_FIRE1, autocvar_g_balance_uzi_sustained_refire, uzi_fire1_02); } @@ -299,7 +299,7 @@ float w_uzi(float req) if (weapon_prepareattack(1, 0)) { self.misc_bulletcounter = 1; - W_Uzi_Attack(WEP_UZI | HITTYPE_SECONDARY); // sets attack_finished + W_UZI_Attack(WEP_UZI | HITTYPE_SECONDARY); // sets attack_finished weapon_thinkf(WFRAME_FIRE2, autocvar_g_balance_uzi_first_refire, w_ready); } } @@ -310,7 +310,7 @@ float w_uzi(float req) if(self.weaponentity.state == WS_READY) { self.wish_reload = 0; - W_Uzi_Reload(); + W_UZI_Reload(); } } } @@ -326,7 +326,7 @@ float w_uzi(float req) else if (req == WR_SETUP) { weapon_setup(WEP_UZI); - W_Uzi_SetAmmoCounter(); + W_UZI_SetAmmoCounter(); } else if (req == WR_CHECKAMMO1) { @@ -344,7 +344,7 @@ float w_uzi(float req) } else if (req == WR_RELOAD) { - W_Uzi_Reload(); + W_UZI_Reload(); } return TRUE; }; -- 2.39.2