From a68bd132b214b46442e53fb92c86e881b39f346d Mon Sep 17 00:00:00 2001 From: terencehill Date: Wed, 31 Aug 2022 22:08:51 +0200 Subject: [PATCH] Fix wrong projectile size used in W_Seeker_Fire_Missile --- qcsrc/common/weapons/weapon/seeker.qc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/qcsrc/common/weapons/weapon/seeker.qc b/qcsrc/common/weapons/weapon/seeker.qc index cdf7d6a2e..b65b0fe61 100644 --- a/qcsrc/common/weapons/weapon/seeker.qc +++ b/qcsrc/common/weapons/weapon/seeker.qc @@ -169,7 +169,7 @@ void W_Seeker_Fire_Missile(Weapon thiswep, entity actor, .entity weaponentity, v W_DecreaseAmmo(thiswep, actor, WEP_CVAR(seeker, missile_ammo), weaponentity); makevectors(actor.v_angle); - W_SetupShot_ProjectileSize(actor, weaponentity, '-2 -2 -2', '2 2 2', false, 2, SND_SEEKER_FIRE, CH_WEAPON_A, 0, ((m_target != NULL) ? thiswep.m_id | HITTYPE_SECONDARY : thiswep.m_id)); + W_SetupShot_ProjectileSize(actor, weaponentity, '-4 -4 -4', '4 4 4', false, 2, SND_SEEKER_FIRE, CH_WEAPON_A, 0, ((m_target != NULL) ? thiswep.m_id | HITTYPE_SECONDARY : thiswep.m_id)); w_shotorg += f_diff; W_MuzzleFlash(thiswep, actor, weaponentity, w_shotorg, w_shotdir); -- 2.39.2