From a611e3a24cb0448dea8bf79fec9c092fee4f2482 Mon Sep 17 00:00:00 2001 From: Mario Date: Mon, 27 Feb 2017 18:50:38 +1000 Subject: [PATCH] player_powerups isn't called when game_stopped is active, manually unset the flag where it is --- qcsrc/server/client.qc | 1 + 1 file changed, 1 insertion(+) diff --git a/qcsrc/server/client.qc b/qcsrc/server/client.qc index 3ecac4885..7f64c878b 100644 --- a/qcsrc/server/client.qc +++ b/qcsrc/server/client.qc @@ -2334,6 +2334,7 @@ void PlayerPreThink (entity this) CheckRules_Player(this); if (game_stopped || intermission_running) { + this.modelflags &= ~MF_ROCKET; if(intermission_running) IntermissionThink(this); return; -- 2.39.2