From a6064c322ead85b1c7970781a2d045223583781b Mon Sep 17 00:00:00 2001 From: divverent Date: Sun, 2 May 2010 12:34:01 +0000 Subject: [PATCH] get rid of a warning in the shader From: Wolfgang (Blub) Bumiller git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10118 d7cf8633-e32d-0410-b094-e92efae38249 --- gl_rmain.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/gl_rmain.c b/gl_rmain.c index 1084bab1..044d4d19 100644 --- a/gl_rmain.c +++ b/gl_rmain.c @@ -730,7 +730,7 @@ static const char *builtinshaderstring = " gl_FragColor += texture2D(Texture_First, TexCoord1 + PixelSize*UserVec1.x*vec2( 0.707107, 0.707107)) * UserVec1.y;\n" " gl_FragColor += texture2D(Texture_First, TexCoord1 + PixelSize*UserVec1.x*vec2(-0.453990, 0.891007)) * UserVec1.y;\n" " gl_FragColor /= (1.0 + 5.0 * UserVec1.y);\n" -" gl_FragColor.rgb = gl_FragColor.rgb * UserVec2.x + vec3(max(0, sobel - UserVec2.z))*UserVec2.y;\n" +" gl_FragColor.rgb = gl_FragColor.rgb * UserVec2.x + vec3(max(0.0, sobel - UserVec2.z))*UserVec2.y;\n" "#endif\n" "\n" "#ifdef USESATURATION\n" -- 2.39.2