From a5dadfa7e4937e2531c7d3219561007055a7f844 Mon Sep 17 00:00:00 2001 From: molivier Date: Thu, 22 Jul 2004 13:35:24 +0000 Subject: [PATCH] Added 3 new QuakeC extensions: DP_SND_DIRECTIONLESSATTNNONE, DP_SND_OGGVORBIS and DP_SND_STEREOWAV git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4284 d7cf8633-e32d-0410-b094-e92efae38249 --- pr_cmds.c | 3 +++ todo | 6 +++--- 2 files changed, 6 insertions(+), 3 deletions(-) diff --git a/pr_cmds.c b/pr_cmds.c index 81a61819..b4997b95 100644 --- a/pr_cmds.c +++ b/pr_cmds.c @@ -119,6 +119,9 @@ char *ENGINE_EXTENSIONS = "DP_QUAKE2_MODEL " "DP_QUAKE3_MODEL " "DP_REGISTERCVAR " +"DP_SND_DIRECTIONLESSATTNNONE " +"DP_SND_OGGVORBIS " +"DP_SND_STEREOWAV " "DP_SOLIDCORPSE " "DP_SPRITE32 " "DP_SV_DRAWONLYTOCLIENT " diff --git a/todo b/todo index 34e86704..7c552c32 100644 --- a/todo +++ b/todo @@ -1,4 +1,5 @@ - todo: difficulty ratings are: 0 = trivial, 1 = easy, 2 = easy-moderate, 3 = moderate, 4 = moderate-hard, 5 = hard, 6 = hard++, 7 = nightmare, d = done, -d = done but have not notified the people who asked for it, f = failed, -f = failed but have not notified the people who asked for it +-d darkplaces: add DP_SND_OGGVORBIS extension which can be checked by mods to know they can intentionally load .ogg instead of .wav, since the engine prefers wav over ogg normally (CheapAlert) -d darkplaces: add a config saving command (Speeds) -d darkplaces: add cl_particles_particleffect_bloodhack cvar to enable converting id1 blood effects to TE_BLOOD style (Alex Boveri) -d darkplaces: add cl_particles_particleffect_bloodhack cvar to menu (Alex Boveri) @@ -35,7 +36,6 @@ 0 darkplaces: Lordhavoc needs to talk to fuh about snd_macos.c (fuh) 0 darkplaces: Mod_Q3BSP_TraceBrush_RecursiveBSPNode can be optimized to take a clipflags parameter like R_Q3BSP_RecursiveworldNode (Vic) 0 darkplaces: ValidateState should not error out about colormap > maxclients, only warn (Static_Fiend) -0 darkplaces: add DP_OGGSOUND extension which can be checked by mods to know they can intentionally load .ogg instead of .wav, since the engine prefers wav over ogg normally (CheapAlert) 0 darkplaces: add DP_SENSITIVITYSCALE extension which scales sensitivity on client like viewzoom does, but without affecting fov, note if this is non-zero it overrides viewzoom sensitivity entirely, it does not scale it (Urre) 0 darkplaces: add DP_SV_DRAWONLYTOTEAM extension (Supajoe) 0 darkplaces: add DP_WEAPONSKIN extension which would add a .float weaponskin field (protoplasmatic, Kazashi) @@ -260,8 +260,6 @@ 2 darkplaces: add KDE/gnome icons somehow using darkplaces72x72.png (de-we) 2 darkplaces: add a flag/effect/whatever for double sided entity rendering (disable cull face for this entity) (yummyluv) 2 darkplaces: add a loading screen (gfx/loadback.tga or the loading plaque if that's not found) before loading commences so that people have something to look at when the engine starts... (SeienAbunae) -2 darkplaces: add and document DP_SOUND_DIRECTIONLESSATTNNONE extension -2 darkplaces: add and document DP_SOUND_STEREOWAV extension 2 darkplaces: add another TE_TELEPORT effect that spawns particles at a model's vertices (Urre) 2 darkplaces: add back random framegroup animation sync for sprites and models (Elric) 2 darkplaces: add cvar callbacks and make net cvars have callbacks @@ -443,6 +441,8 @@ d darkplaces: add airborn blood images to the particlefont which would look like d darkplaces: add an extension for EF_RED and EF_BLUE (FrikaC) d darkplaces: add an optimized special case to AngleVectors for roll == 0, thanks to fuh for the idea d darkplaces: add and document DP_HALFLIFE_MAP_CVAR extension (the cvar which has existed for a long time) +d darkplaces: add and document DP_SND_DIRECTIONLESSATTNNONE extension +d darkplaces: add and document DP_SND_STEREOWAV extension d darkplaces: add anisotropic filtering options (Zombie_13, zinx) d darkplaces: add bullet hole decals to the particlefont (Vermeulen) d darkplaces: add cl_decals to effects options menu -- 2.39.2