From a4f05e19a8d33cd772d1ba2cebe55b0c6b10cb91 Mon Sep 17 00:00:00 2001 From: SillyWriter Date: Fri, 13 Aug 2010 17:30:00 +0000 Subject: [PATCH] (Commit created by redmine exporter script from page "Hinting" version 4) --- Hinting.textile | 2 ++ 1 file changed, 2 insertions(+) diff --git a/Hinting.textile b/Hinting.textile index 68f3278..53b4d8a 100644 --- a/Hinting.textile +++ b/Hinting.textile @@ -14,3 +14,5 @@ To fix this, let's use a hint brush. Create a rectangular brush perpendicular to !http://developer.valvesoftware.com/w/images/7/70/Hint_example3.jpg! Now we've put a hint brush across the entrances to the two rooms, shown here by a white line. Now, a player standing in the left room looking at the hallway will only render those two rooms, meaning that the fps will be higher, particularly if there is a lot of polygons in the two rooms. + +By: PlasmaSheep -- 2.39.2