From a4e8dbcb4ba4e97e431ae688a2bcf17b276183dc Mon Sep 17 00:00:00 2001 From: Mario Date: Fri, 11 Oct 2013 02:30:19 -0700 Subject: [PATCH] Limit max angle so player can look backwards & throw nade --- qcsrc/server/mutators/mutator_nades.qc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/qcsrc/server/mutators/mutator_nades.qc b/qcsrc/server/mutators/mutator_nades.qc index d72209083..5ba145158 100644 --- a/qcsrc/server/mutators/mutator_nades.qc +++ b/qcsrc/server/mutators/mutator_nades.qc @@ -169,7 +169,7 @@ void toss_nade(entity e, vector _velocity, float _time) if (trace_startsolid) setorigin(_nade, e.origin); - if(self.v_angle_x >= 70) + if(self.v_angle_x >= 70 && self.v_angle_x <= 110) _nade.velocity = '0 0 100'; else if(autocvar_g_nades_nade_newton_style == 1) _nade.velocity = e.velocity + _velocity; -- 2.39.2