From a4439ddd9c6eba3e22c7b731ba9fe20a607fd2de Mon Sep 17 00:00:00 2001 From: Mario Date: Wed, 14 Oct 2020 05:14:02 +1000 Subject: [PATCH] Restore original value of sv_dodging_maxspeed to allow dodging while moving again, fixes #2505 --- mutators.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/mutators.cfg b/mutators.cfg index 8ea8dc22b..22797f5c0 100644 --- a/mutators.cfg +++ b/mutators.cfg @@ -26,7 +26,7 @@ set sv_dodging_wall_distance_threshold 10 "the maximum distance from a wall that set sv_dodging_sound 1 "if 1 dodging makes a sound. if 0 dodging is silent" set sv_dodging_frozen 0 "allow dodging while frozen" set sv_dodging_frozen_doubletap 0 -set sv_dodging_maxspeed 350 "maximum speed a player can be moving at to use the standard dodging from an (almost) standstill" +set sv_dodging_maxspeed 450 "maximum speed a player can be moving at to use the standard dodging from an (almost) standstill" set sv_dodging_air_maxspeed 450 "maximum speed a player can be moving at before they dodge again when air dodging is enabled" set sv_dodging_clientselect 0 "allow clients to opt-in to dodging movement with the cl_dodging cvar, dodging will be off for clients by default with this enabled" -- 2.39.2