From a4439ddd9c6eba3e22c7b731ba9fe20a607fd2de Mon Sep 17 00:00:00 2001
From: Mario <mario.mario@y7mail.com>
Date: Wed, 14 Oct 2020 05:14:02 +1000
Subject: [PATCH] Restore original value of sv_dodging_maxspeed to allow
 dodging while moving again, fixes #2505

---
 mutators.cfg | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/mutators.cfg b/mutators.cfg
index 8ea8dc22b..22797f5c0 100644
--- a/mutators.cfg
+++ b/mutators.cfg
@@ -26,7 +26,7 @@ set sv_dodging_wall_distance_threshold 10 "the maximum distance from a wall that
 set sv_dodging_sound 1 "if 1 dodging makes a sound. if 0 dodging is silent"
 set sv_dodging_frozen 0 "allow dodging while frozen"
 set sv_dodging_frozen_doubletap 0
-set sv_dodging_maxspeed 350 "maximum speed a player can be moving at to use the standard dodging from an (almost) standstill"
+set sv_dodging_maxspeed 450 "maximum speed a player can be moving at to use the standard dodging from an (almost) standstill"
 set sv_dodging_air_maxspeed 450 "maximum speed a player can be moving at before they dodge again when air dodging is enabled"
 set sv_dodging_clientselect 0 "allow clients to opt-in to dodging movement with the cl_dodging cvar, dodging will be off for clients by default with this enabled"
 
-- 
2.39.5