From a3a9907dd7d0204c4e99fa9bae84437cb1d05189 Mon Sep 17 00:00:00 2001 From: cloudwalk Date: Mon, 18 May 2020 14:26:20 +0000 Subject: [PATCH] Fix invalid offset spam when r_showbboxes_client is > 0 This checks for server progs before touching viewmodelforclient as it's apparently not a client field. From Mario (Xonotic) git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12535 d7cf8633-e32d-0410-b094-e92efae38249 --- gl_rmain.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/gl_rmain.c b/gl_rmain.c index b2b7d683..bc3577bb 100644 --- a/gl_rmain.c +++ b/gl_rmain.c @@ -6124,9 +6124,9 @@ static void R_DrawEntityBBoxes(prvm_prog_t *prog) if (edict->priv.server->free) continue; // exclude the following for now, as they don't live in world coordinate space and can't be solid: - if (PRVM_serveredictedict(edict, tag_entity) != 0) + if (PRVM_gameedictedict(edict, tag_entity) != 0) continue; - if (PRVM_serveredictedict(edict, viewmodelforclient) != 0) + if (prog == SVVM_prog && PRVM_serveredictedict(edict, viewmodelforclient) != 0) continue; VectorLerp(edict->priv.server->areamins, 0.5f, edict->priv.server->areamaxs, center); R_MeshQueue_AddTransparent(TRANSPARENTSORT_DISTANCE, center, R_DrawEntityBBoxes_Callback, (entity_render_t *)NULL, i, (rtlight_t *)prog); -- 2.39.2