From a3a37718953f87f190e8d899a5b405eadd0cf73e Mon Sep 17 00:00:00 2001 From: vortex Date: Mon, 18 Oct 2010 01:26:27 +0000 Subject: [PATCH] fix a crash in R_CompleteLightPoint during rtworld sampling git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10548 d7cf8633-e32d-0410-b094-e92efae38249 ::stable-branch::merge=7e9c3e938f38753d22793b46018cfad9b0030bc5 --- r_shadow.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/r_shadow.c b/r_shadow.c index ea0f2fce..cb68955b 100644 --- a/r_shadow.c +++ b/r_shadow.c @@ -6035,6 +6035,8 @@ void R_CompleteLightPoint(vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffu for (i = 0; i < numlights; i++) { dlight = (dlight_t *) Mem_ExpandableArray_RecordAtIndex(&r_shadow_worldlightsarray, i); + if (!dlight) + continue; light = &dlight->rtlight; if (!(light->flags & flag)) continue; -- 2.39.2