From a30d55f55519dcb344cb61c2d7a79f7dd2415894 Mon Sep 17 00:00:00 2001 From: Martin Taibr Date: Fri, 11 Aug 2017 00:31:31 +0200 Subject: [PATCH] s/his/their --- qcsrc/common/physics/player.qh | 2 +- qcsrc/lib/angle.qc | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/qcsrc/common/physics/player.qh b/qcsrc/common/physics/player.qh index 36756b074..a80c0844d 100644 --- a/qcsrc/common/physics/player.qh +++ b/qcsrc/common/physics/player.qh @@ -191,7 +191,7 @@ STATIC_INIT(PHYS_INPUT_BUTTON_DODGE) .vector movement; - // angles of the player's view (as opposed to his model which uses `.vector angles;`) in degrees + // angles of the player's view (as opposed to their model which uses `.vector angles;`) in degrees // x is pitch: positive means down (unlike .angles) // y is yaw: between -180 and 180, increases when turning left // z is roll: positive means tilted clockwise, usually is 0 diff --git a/qcsrc/lib/angle.qc b/qcsrc/lib/angle.qc index 2f71cb3fb..9b738a8a9 100644 --- a/qcsrc/lib/angle.qc +++ b/qcsrc/lib/angle.qc @@ -1,6 +1,6 @@ .vector origin; -// angles of the player's model (as opposed to his view which uses `.vector v_angle;`) in degrees +// angles of the player's model (as opposed to their view which uses `.vector v_angle;`) in degrees // x is pitch: positive means up (unlike .v_angle), usually is 0 // y is yaw: between -180 and 180, increases when turning left // z is roll: positive means tilted clockwise, usually is 0 -- 2.39.2