From a238e13f4076f656898e9a4d75e2e4d49a9d0677 Mon Sep 17 00:00:00 2001 From: havoc Date: Wed, 25 Aug 2004 23:57:46 +0000 Subject: [PATCH] md3 skin loading for player models which have no shader names works git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4387 d7cf8633-e32d-0410-b094-e92efae38249 --- todo | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/todo b/todo index d3cd9f38..2dfe9cc5 100644 --- a/todo +++ b/todo @@ -15,6 +15,7 @@ -d darkplaces input bug: figure out what's wrong with ctrl key in Linux, hitting character keys tends to do nothing, and holding a character key and then hitting ctrl tends to leave the character key stuck on, this sounds like a window manager issue, but somehow quake3 works around it (Baalz) -d darkplaces input: key repeat should work in menus, for example scrolling quickly through options (Up2nOgOoD) -d darkplaces loading: make it only reload rtlights when current map changes, not when restarting renderer or reloading same map (Stribbs) +-d darkplaces loading: make sure .skin files work on md3 models that have no default shaders but do have mesh names (VorteX) -d darkplaces menu: add cl_particles_particleffect_bloodhack cvar to menu (Alex Boveri) -d darkplaces menu: add graphics options menu and put realtime lighting stuff in it (Antti) -d darkplaces menu: add slowmo to options menu (Cristian Beltramo) @@ -69,7 +70,6 @@ 0 darkplaces loading: crash when progs/k_spike.mdl isn't found? (CheapAlert) 0 darkplaces loading: make hl map loading halve the lightmap samples, to fit hl's 0-1 range into quake's 0-2 range (KrimZon) 0 darkplaces loading: make sky work without a valid size (just treat it as single layer clouds or non-animated) (tell Vermeulen) -0 darkplaces loading: make sure .skin files work on md3 models that have no default shaders but do have mesh names (VorteX) 0 darkplaces loading: make sure startup script code executes aliases when doing the cvar scan 0 darkplaces loading: missing triangles in q3bsp patches, appears only one of the two triangles per cell is being rendered (Zombie) 0 darkplaces loading: test zlib support with entirely pk3'd id1 data (should crash because of zlib not being setup early enough - fix this) (Mabus) -- 2.39.2