From a0fc80a1bd9fc9a06ca912fb6404609336fc40ee Mon Sep 17 00:00:00 2001 From: havoc Date: Tue, 24 Aug 2004 22:43:17 +0000 Subject: [PATCH] one new todo 3 item, one other 3 done git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4371 d7cf8633-e32d-0410-b094-e92efae38249 --- todo | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/todo b/todo index f16f7f23..9265363b 100644 --- a/todo +++ b/todo @@ -283,6 +283,7 @@ 2 hmap2: make water have lightmaps (unless -nowaterlightmaps is specified) 2 hmap2: tweak the light point generation a bit more to try to solve the 'corner light' glitch (Urre) 3 LordHavoc: read up on dynamic visibility +3 darkplaces protocol: allow sending of additional precaches during game, this needs to send a reliable message to all connected clients stating the new filename to load, and also to be sent to new connections (VorteX, Vermeulen) 3 darkplaces: .loc support and other team messaging capabilities (sublim3) 3 darkplaces: add .psk (ut2003) model support (Kazashi, Mitchell) 3 darkplaces: add DP_ENT_COLORSHELL which puts a Q2-style colored shell on a model (Supajoe) @@ -312,7 +313,6 @@ 3 darkplaces: dsound broken, needs to be managed as part of video system (jeremy janzen) 3 darkplaces: figure out BoxOnPlaneSide crash that happens in dpmod dpdm2 deathmatch 7 occasionally 3 darkplaces: figure out a workaround for broken gcc optimizers on BoxOnPlaneSide? (Diablo-D3) -3 darkplaces: figure out why dlights are apparently disappearing in nexuiz when far away (Vermeulen) 3 darkplaces: figure out why multimap demos are skipping the later portions, it's probably related to the time seeking, probably not being reset (Urre) 3 darkplaces: finish DP_QC_BOTCLIENT extension docs and implement it (MauveBib, Supajoe) 3 darkplaces: hub save support, one file indicating active map, and then for each map it saves a quake savegame (Sajt) @@ -501,6 +501,7 @@ d darkplaces: figure out what is causing invalid entity numbers in TouchAreaGrid d darkplaces: figure out what is wrong with loading _glow/_luma textures on md3 models (not bsp textures) (kd23 Nexuiz) d darkplaces: figure out why -sndspeed 22050, 44100 and 16000 are choppy in windows? (cheapalert) d darkplaces: figure out why disconnections are showing up as " disconnected" +d darkplaces: figure out why dlights are apparently disappearing in nexuiz when far away (Vermeulen) d darkplaces: figure out why fullbrights are black on models (romi) d darkplaces: figure out why quad is creating two coronas, one at player and one at 0 0 0 - answer: viewmodel dlight (Tomaz) d darkplaces: finish new udp networking code (yummyluv) -- 2.39.2