From a029238ebdab07b6a1fc092e851362f6a04ead2a Mon Sep 17 00:00:00 2001
From: havoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Date: Sat, 14 May 2011 17:58:56 +0000
Subject: [PATCH] don't crash in dedicated server when parsing shaders with
 dpreflectcube

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11151 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=e356fe45dd489969d894461876d1701bb02e79f9
---
 gl_rmain.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/gl_rmain.c b/gl_rmain.c
index ef4ee010..3f90d9f5 100644
--- a/gl_rmain.c
+++ b/gl_rmain.c
@@ -3744,7 +3744,7 @@ rtexture_t *R_GetCubemap(const char *basename)
 		if (r_texture_cubemaps[i] != NULL)
 			if (!strcasecmp(r_texture_cubemaps[i]->basename, basename))
 				return r_texture_cubemaps[i]->texture ? r_texture_cubemaps[i]->texture : r_texture_whitecube;
-	if (i >= MAX_CUBEMAPS)
+	if (i >= MAX_CUBEMAPS || !r_main_mempool)
 		return r_texture_whitecube;
 	r_texture_numcubemaps++;
 	r_texture_cubemaps[i] = (cubemapinfo_t *)Mem_Alloc(r_main_mempool, sizeof(cubemapinfo_t));
-- 
2.39.5