From 9ff2716e15faea338130490746c7b94b80f855eb Mon Sep 17 00:00:00 2001 From: Lyberta Date: Tue, 29 Aug 2017 03:57:10 +0300 Subject: [PATCH] OK weapons: Added wall penetration to MG. --- qcsrc/common/mutators/mutator/overkill/okmachinegun.qh | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/qcsrc/common/mutators/mutator/overkill/okmachinegun.qh b/qcsrc/common/mutators/mutator/overkill/okmachinegun.qh index aa76e7935..6887c21e9 100644 --- a/qcsrc/common/mutators/mutator/overkill/okmachinegun.qh +++ b/qcsrc/common/mutators/mutator/overkill/okmachinegun.qh @@ -3,7 +3,7 @@ CLASS(OverkillMachineGun, Weapon) /* ammotype */ ATTRIB(OverkillMachineGun, ammo_field, .int, ammo_nails); /* impulse */ ATTRIB(OverkillMachineGun, impulse, int, 3); -/* flags */ ATTRIB(OverkillMachineGun, spawnflags, int, WEP_FLAG_RELOADABLE | WEP_TYPE_HITSCAN); +/* flags */ ATTRIB(OverkillMachineGun, spawnflags, int, WEP_FLAG_RELOADABLE | WEP_TYPE_HITSCAN | WEP_FLAG_PENETRATEWALLS); /* rating */ ATTRIB(OverkillMachineGun, bot_pickupbasevalue, float, 7000); /* color */ ATTRIB(OverkillMachineGun, wpcolor, vector, '1 1 0'); /* modelname */ ATTRIB(OverkillMachineGun, mdl, string, "ok_mg"); -- 2.39.2