From 9fedf6087564f359ce61a7c37f13fe84162341d2 Mon Sep 17 00:00:00 2001 From: terencehill Date: Wed, 18 Aug 2021 14:02:09 +0200 Subject: [PATCH] Improve g_freezetag_revive_speed description --- gamemodes-server.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/gamemodes-server.cfg b/gamemodes-server.cfg index 77a6d735d..be48bcd7b 100644 --- a/gamemodes-server.cfg +++ b/gamemodes-server.cfg @@ -366,7 +366,7 @@ set g_freezetag 0 "Freeze Tag: Freeze the opposing team(s) to win, unfreeze team set g_freezetag_warmup 10 "time players get to run around before the round starts" set g_freezetag_point_limit -1 "Freeze Tag point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" set g_freezetag_point_leadlimit -1 "Freeze Tag point lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" -set g_freezetag_revive_speed 0.4 "Speed for reviving a frozen teammate" +set g_freezetag_revive_speed 0.4 "Speed for reviving a frozen teammate if g_freezetag_revive_time_to_score is off" set g_freezetag_revive_speed_t2s 0.25 "Speed for reviving a frozen teammate if g_freezetag_revive_time_to_score is active" set g_freezetag_revive_clearspeed 1.6 "Speed at which reviving progress gets lost when out of range (if g_freezetag_revive_time_to_score is active reviving progress is not cleared)" set g_freezetag_revive_extra_size 100 "Distance in qu that you can stand from a frozen teammate to keep reviving him" -- 2.39.2