From 9fa700f2a2bbad678710bf88dd83aade5ab2bb64 Mon Sep 17 00:00:00 2001
From: havoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Date: Sun, 13 Jan 2008 08:53:29 +0000
Subject: [PATCH] fix typo that broke rtlights on vertex texture blend
 materials

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7954 d7cf8633-e32d-0410-b094-e92efae38249
---
 gl_rmain.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/gl_rmain.c b/gl_rmain.c
index 9a4b48ae..6d36bde9 100644
--- a/gl_rmain.c
+++ b/gl_rmain.c
@@ -767,7 +767,7 @@ static const char *builtinshaderstring =
 "#ifdef USEDIFFUSE\n"
 "	// get the surface normal and the gloss color\n"
 "# ifdef USEVERTEXTEXTUREBLEND\n"
-"	myhalf3 surfacenormal = normalize(mix(myhalf3(texture2D(Texture_SecondaryNormal, TexCoord)), myhalf3(texture2D(Texture_Normal, TexCoord)), terrainblend)) - myhalf3(0.5));\n"
+"	myhalf3 surfacenormal = normalize(mix(myhalf3(texture2D(Texture_SecondaryNormal, TexCoord)), myhalf3(texture2D(Texture_Normal, TexCoord)), terrainblend) - myhalf3(0.5));\n"
 "#  ifdef USESPECULAR\n"
 "	myhalf3 glosscolor = mix(myhalf3(texture2D(Texture_SecondaryGloss, TexCoord), myhalf3(texture2D(Texture_Gloss, TexCoord)), TexCoord), terrainblend);\n"
 "#  endif\n"
-- 
2.39.5