From 9f8f1ea04d6f0b76d0db2d34bafa94b742ba34f9 Mon Sep 17 00:00:00 2001 From: havoc Date: Wed, 21 Feb 2007 11:56:29 +0000 Subject: [PATCH] default gl_lockarrays to 0, I'm not aware of any cards that actually benefit from it git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6884 d7cf8633-e32d-0410-b094-e92efae38249 --- gl_backend.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/gl_backend.c b/gl_backend.c index 6bee7dc6..a7e0dd46 100644 --- a/gl_backend.c +++ b/gl_backend.c @@ -12,7 +12,7 @@ cvar_t r_render = {0, "r_render", "1", "enables rendering calls (you want this o cvar_t r_waterwarp = {CVAR_SAVE, "r_waterwarp", "1", "warp view while underwater"}; cvar_t gl_polyblend = {CVAR_SAVE, "gl_polyblend", "1", "tints view while underwater, hurt, etc"}; cvar_t gl_dither = {CVAR_SAVE, "gl_dither", "1", "enables OpenGL dithering (16bit looks bad with this off)"}; -cvar_t gl_lockarrays = {0, "gl_lockarrays", "1", "enables use of glLockArraysEXT, may cause glitches with some broken drivers"}; +cvar_t gl_lockarrays = {0, "gl_lockarrays", "0", "enables use of glLockArraysEXT, may cause glitches with some broken drivers, and may be slower than normal"}; cvar_t gl_lockarrays_minimumvertices = {0, "gl_lockarrays_minimumvertices", "1", "minimum number of vertices required for use of glLockArraysEXT, setting this too low may reduce performance"}; int gl_maxdrawrangeelementsvertices; -- 2.39.2