From 9eccc851744ca7f5053ef9f6dbeb72f1a0b53921 Mon Sep 17 00:00:00 2001 From: otta8634 Date: Sat, 1 Mar 2025 20:37:29 +0800 Subject: [PATCH] Remove unchanged duplicates from balance config files Touched bal-wep-* and balance-* files. Didn't touch physics* files since they're setup differently. Didn't touch hud_* files since _hud_descriptions.cfg (the default cfg file) doesn't contain default values. --- bal-wep-mario.cfg | 846 +------------------------------------------ bal-wep-nexuiz25.cfg | 634 +------------------------------- bal-wep-samual.cfg | 781 +-------------------------------------- bal-wep-xdf.cfg | 740 +------------------------------------ balance-mario.cfg | 275 +------------- balance-nexuiz25.cfg | 147 +------- balance-overkill.cfg | 249 +------------ balance-samual.cfg | 255 +------------ balance-xdf.cfg | 243 +------------ balance-xpm.cfg | 266 +------------- 10 files changed, 25 insertions(+), 4411 deletions(-) diff --git a/bal-wep-mario.cfg b/bal-wep-mario.cfg index e4784e17a..7cbc692a3 100644 --- a/bal-wep-mario.cfg +++ b/bal-wep-mario.cfg @@ -1,878 +1,36 @@ -// {{{ #1: Blaster -set g_balance_blaster_primary_animtime 0.2 -set g_balance_blaster_primary_damage 20 -set g_balance_blaster_primary_delay 0 -set g_balance_blaster_primary_edgedamage 10 -set g_balance_blaster_primary_force 375 -set g_balance_blaster_primary_force_zscale 1 -set g_balance_blaster_primary_lifetime 5 -set g_balance_blaster_primary_radius 60 -set g_balance_blaster_primary_refire 0.7 -set g_balance_blaster_primary_shotangle 0 -set g_balance_blaster_primary_speed 6000 -set g_balance_blaster_primary_spread 0 -set g_balance_blaster_switchdelay_drop 0.2 -set g_balance_blaster_switchdelay_raise 0.2 -set g_balance_blaster_weaponreplace "" -set g_balance_blaster_weaponstart 1 -set g_balance_blaster_weaponstartoverride -1 -set g_balance_blaster_weaponthrowable 0 -// }}} -// {{{ #2: Shotgun -set g_balance_shotgun_primary_ammo 1 -set g_balance_shotgun_primary_animtime 0.2 -set g_balance_shotgun_primary_bullets 12 -set g_balance_shotgun_primary_damage 4 -set g_balance_shotgun_primary_damagefalloff_forcehalflife 0 -set g_balance_shotgun_primary_damagefalloff_halflife 0 -set g_balance_shotgun_primary_damagefalloff_maxdist 0 -set g_balance_shotgun_primary_damagefalloff_mindist 0 -set g_balance_shotgun_primary_force 15 -set g_balance_shotgun_primary_refire 0.75 -set g_balance_shotgun_primary_solidpenetration 3.8 -set g_balance_shotgun_primary_spread 0.12 -set g_balance_shotgun_primary_spread_pattern 0 -set g_balance_shotgun_primary_spread_pattern_scale 0 -set g_balance_shotgun_reload_ammo 0 -set g_balance_shotgun_reload_time 2 -set g_balance_shotgun_secondary 1 -set g_balance_shotgun_secondary_alt_animtime 0.2 -set g_balance_shotgun_secondary_alt_refire 1.2 -set g_balance_shotgun_secondary_animtime 1.15 -set g_balance_shotgun_secondary_damage 70 -set g_balance_shotgun_secondary_force 200 -set g_balance_shotgun_secondary_melee_blockedbyfiring 0 -set g_balance_shotgun_secondary_melee_delay 0.25 -set g_balance_shotgun_secondary_melee_multihit 1 -set g_balance_shotgun_secondary_melee_no_doubleslap 1 -set g_balance_shotgun_secondary_melee_nonplayerdamage 40 -set g_balance_shotgun_secondary_melee_range 120 -set g_balance_shotgun_secondary_melee_swing_side 120 -set g_balance_shotgun_secondary_melee_swing_up 30 -set g_balance_shotgun_secondary_melee_time 0.15 -set g_balance_shotgun_secondary_melee_traces 10 -set g_balance_shotgun_secondary_refire 1.25 -set g_balance_shotgun_switchdelay_drop 0.2 -set g_balance_shotgun_switchdelay_raise 0.2 -set g_balance_shotgun_weaponreplace "" -set g_balance_shotgun_weaponstart 1 -set g_balance_shotgun_weaponstartoverride -1 -set g_balance_shotgun_weaponthrowable 1 -// }}} +exec bal-wep-xonotic.cfg + // {{{ #3: MachineGun -set g_balance_machinegun_burst 3 -set g_balance_machinegun_burst_ammo 3 -set g_balance_machinegun_burst_animtime 0.3 -set g_balance_machinegun_burst_refire 0.06 -set g_balance_machinegun_burst_refire2 0.45 set g_balance_machinegun_burst_spread 0.02 -set g_balance_machinegun_damagefalloff_forcehalflife 0 -set g_balance_machinegun_damagefalloff_halflife 0 -set g_balance_machinegun_damagefalloff_maxdist 0 -set g_balance_machinegun_damagefalloff_mindist 0 -set g_balance_machinegun_first 1 -set g_balance_machinegun_first_ammo 1 -set g_balance_machinegun_first_damage 14 -set g_balance_machinegun_first_force 3 -set g_balance_machinegun_first_refire 0.125 -set g_balance_machinegun_first_spread 0.03 -set g_balance_machinegun_mode 1 -set g_balance_machinegun_reload_ammo 0 -set g_balance_machinegun_reload_time 2 -set g_balance_machinegun_solidpenetration 13.1 -set g_balance_machinegun_spread_add 0.012 -set g_balance_machinegun_spread_decay 0.048 -set g_balance_machinegun_spread_max 0.05 -set g_balance_machinegun_spread_min 0.02 -set g_balance_machinegun_spread_cold_damagemultiplier 1 -set g_balance_machinegun_spread_heat_damagemultiplier 1 -set g_balance_machinegun_sustained_ammo 1 -set g_balance_machinegun_sustained_damage 10 -set g_balance_machinegun_sustained_force 3 -set g_balance_machinegun_sustained_refire 0.1 -set g_balance_machinegun_sustained_spread 0.03 -set g_balance_machinegun_switchdelay_drop 0.2 -set g_balance_machinegun_switchdelay_raise 0.2 set g_balance_machinegun_weaponreplace "arc" -set g_balance_machinegun_weaponstart 0 -set g_balance_machinegun_weaponstartoverride -1 -set g_balance_machinegun_weaponthrowable 1 -// }}} -// {{{ #4: Mortar -set g_balance_mortar_bouncefactor 0.5 -set g_balance_mortar_bouncestop 0.075 -set g_balance_mortar_primary_ammo 2 -set g_balance_mortar_primary_animtime 0.3 -set g_balance_mortar_primary_damage 55 -set g_balance_mortar_primary_damageforcescale 0 -set g_balance_mortar_primary_edgedamage 25 -set g_balance_mortar_primary_force 250 -set g_balance_mortar_primary_health 15 -set g_balance_mortar_primary_lifetime 20 -set g_balance_mortar_primary_lifetime_stick 0 -set g_balance_mortar_primary_radius 120 -set g_balance_mortar_primary_refire 0.8 -set g_balance_mortar_primary_remote_minbouncecnt 0 -set g_balance_mortar_primary_speed 1900 -set g_balance_mortar_primary_speed_up 225 -set g_balance_mortar_primary_speed_z 0 -set g_balance_mortar_primary_spread 0 -set g_balance_mortar_primary_type 0 -set g_balance_mortar_reload_ammo 0 -set g_balance_mortar_reload_time 2 -set g_balance_mortar_secondary_ammo 2 -set g_balance_mortar_secondary_animtime 0.3 -set g_balance_mortar_secondary_damage 55 -set g_balance_mortar_secondary_damageforcescale 4 -set g_balance_mortar_secondary_edgedamage 30 -set g_balance_mortar_secondary_force 250 -set g_balance_mortar_secondary_health 30 -set g_balance_mortar_secondary_lifetime 20 -set g_balance_mortar_secondary_lifetime_bounce 0.5 -set g_balance_mortar_secondary_lifetime_stick 0 -set g_balance_mortar_secondary_radius 120 -set g_balance_mortar_secondary_refire 0.7 -set g_balance_mortar_secondary_remote_detonateprimary 0 -set g_balance_mortar_secondary_speed 1400 -set g_balance_mortar_secondary_speed_up 150 -set g_balance_mortar_secondary_speed_z 0 -set g_balance_mortar_secondary_spread 0 -set g_balance_mortar_secondary_type 1 -set g_balance_mortar_switchdelay_drop 0.2 -set g_balance_mortar_switchdelay_raise 0.2 -set g_balance_mortar_weaponreplace "" -set g_balance_mortar_weaponstart 0 -set g_balance_mortar_weaponstartoverride -1 -set g_balance_mortar_weaponthrowable 1 -// }}} -// {{{ #5: Mine Layer (MUTATOR WEAPON) -set g_balance_minelayer_ammo 4 -set g_balance_minelayer_animtime 0.4 -set g_balance_minelayer_damage 40 -set g_balance_minelayer_damageforcescale 0 -set g_balance_minelayer_detonatedelay -1 -set g_balance_minelayer_edgedamage 20 -set g_balance_minelayer_force 250 -set g_balance_minelayer_health 15 -set g_balance_minelayer_lifetime 10 -set g_balance_minelayer_lifetime_countdown 0.5 -set g_balance_minelayer_limit 3 -set g_balance_minelayer_protection 0 -set g_balance_minelayer_proximityradius 150 -set g_balance_minelayer_radius 175 -set g_balance_minelayer_refire 1.5 -set g_balance_minelayer_reload_ammo 0 -set g_balance_minelayer_reload_time 2 -set g_balance_minelayer_remote_damage 45 -set g_balance_minelayer_remote_edgedamage 40 -set g_balance_minelayer_remote_force 300 -set g_balance_minelayer_remote_radius 200 -set g_balance_minelayer_speed 1000 -set g_balance_minelayer_switchdelay_drop 0.2 -set g_balance_minelayer_switchdelay_raise 0.2 -set g_balance_minelayer_time 0.5 -set g_balance_minelayer_weaponreplace "" -set g_balance_minelayer_weaponstart 0 -set g_balance_minelayer_weaponstartoverride -1 -set g_balance_minelayer_weaponthrowable 1 // }}} // {{{ #6: Electro -set g_balance_electro_combo_comboradius 300 -set g_balance_electro_combo_comboradius_thruwall 200 -set g_balance_electro_combo_damage 50 set g_balance_electro_combo_duration 1.5 -set g_balance_electro_combo_edgedamage 25 -set g_balance_electro_combo_force 120 -set g_balance_electro_combo_radius 150 -set g_balance_electro_combo_safeammocheck 1 -set g_balance_electro_combo_speed 2000 -set g_balance_electro_primary_ammo 4 -set g_balance_electro_primary_animtime 0.3 -set g_balance_electro_primary_comboradius 300 -set g_balance_electro_primary_damage 40 -set g_balance_electro_primary_edgedamage 20 -set g_balance_electro_primary_force 200 -set g_balance_electro_primary_lifetime 5 -set g_balance_electro_primary_midaircombo_enemy 1 -set g_balance_electro_primary_midaircombo_explode 1 -set g_balance_electro_primary_midaircombo_interval 0.1 -set g_balance_electro_primary_midaircombo_own 1 -set g_balance_electro_primary_midaircombo_radius 0 -set g_balance_electro_primary_midaircombo_speed 2000 -set g_balance_electro_primary_midaircombo_teammate 1 -set g_balance_electro_primary_radius 100 -set g_balance_electro_primary_refire 0.6 -set g_balance_electro_primary_speed 2500 -set g_balance_electro_primary_spread 0 -set g_balance_electro_reload_ammo 0 -set g_balance_electro_reload_time 2 -set g_balance_electro_secondary_ammo 2 -set g_balance_electro_secondary_animtime 0.2 -set g_balance_electro_secondary_bouncefactor 0.3 -set g_balance_electro_secondary_bouncestop 0.05 -set g_balance_electro_secondary_count 3 -set g_balance_electro_secondary_damage 30 -set g_balance_electro_secondary_damagedbycontents 1 -set g_balance_electro_secondary_damageforcescale 4 -set g_balance_electro_secondary_edgedamage 15 -set g_balance_electro_secondary_force 50 -set g_balance_electro_secondary_health 5 -set g_balance_electro_secondary_lifetime 4 -set g_balance_electro_secondary_limit 0 -set g_balance_electro_secondary_radius 150 -set g_balance_electro_secondary_refire 1.2 -set g_balance_electro_secondary_refire2 0.2 -set g_balance_electro_secondary_speed 1000 -set g_balance_electro_secondary_speed_up 200 -set g_balance_electro_secondary_speed_z 0 -set g_balance_electro_secondary_spread 0 -set g_balance_electro_secondary_stick 0 -set g_balance_electro_secondary_stick_lifetime -1 -set g_balance_electro_secondary_touchexplode 1 -set g_balance_electro_switchdelay_drop 0.2 -set g_balance_electro_switchdelay_raise 0.2 -set g_balance_electro_weaponreplace "" -set g_balance_electro_weaponstart 0 -set g_balance_electro_weaponstartoverride -1 -set g_balance_electro_weaponthrowable 1 // }}} // {{{ #7: Crylink -set g_balance_crylink_primary_ammo 3 -set g_balance_crylink_primary_animtime 0.3 set g_balance_crylink_primary_bouncedamagefactor 0.5 -set g_balance_crylink_primary_bounces 1 set g_balance_crylink_primary_damage 12 set g_balance_crylink_primary_edgedamage 6 -set g_balance_crylink_primary_force -50 -set g_balance_crylink_primary_joindelay 0.1 -set g_balance_crylink_primary_joinexplode 1 -set g_balance_crylink_primary_joinexplode_damage 0 -set g_balance_crylink_primary_joinexplode_edgedamage 0 -set g_balance_crylink_primary_joinexplode_force 0 -set g_balance_crylink_primary_joinexplode_radius 0 -set g_balance_crylink_primary_joinspread 0.2 -set g_balance_crylink_primary_linkexplode 0 -set g_balance_crylink_primary_middle_fadetime 5 -set g_balance_crylink_primary_middle_lifetime 5 -set g_balance_crylink_primary_other_fadetime 5 -set g_balance_crylink_primary_other_lifetime 5 -set g_balance_crylink_primary_radius 80 -set g_balance_crylink_primary_refire 0.7 -set g_balance_crylink_primary_shots 6 set g_balance_crylink_primary_speed 4000 -set g_balance_crylink_primary_spread 0.08 -set g_balance_crylink_reload_ammo 0 -set g_balance_crylink_reload_time 2 -set g_balance_crylink_secondary 1 -set g_balance_crylink_secondary_ammo 3 -set g_balance_crylink_secondary_animtime 0.2 -set g_balance_crylink_secondary_bouncedamagefactor 0.5 -set g_balance_crylink_secondary_bounces 0 -set g_balance_crylink_secondary_damage 8 -set g_balance_crylink_secondary_edgedamage 4 -set g_balance_crylink_secondary_force -200 -set g_balance_crylink_secondary_joindelay 0 -set g_balance_crylink_secondary_joinexplode 0 -set g_balance_crylink_secondary_joinexplode_damage 0 -set g_balance_crylink_secondary_joinexplode_edgedamage 0 -set g_balance_crylink_secondary_joinexplode_force 0 -set g_balance_crylink_secondary_joinexplode_radius 0 -set g_balance_crylink_secondary_joinspread 0 set g_balance_crylink_secondary_linkexplode 0 -set g_balance_crylink_secondary_middle_fadetime 5 -set g_balance_crylink_secondary_middle_lifetime 5 set g_balance_crylink_secondary_other_fadetime 2 set g_balance_crylink_secondary_other_lifetime 2 -set g_balance_crylink_secondary_radius 100 set g_balance_crylink_secondary_refire 0.65 -set g_balance_crylink_secondary_shots 5 set g_balance_crylink_secondary_speed 4000 set g_balance_crylink_secondary_spread 0.08 set g_balance_crylink_secondary_spreadtype 0 -set g_balance_crylink_switchdelay_drop 0.2 -set g_balance_crylink_switchdelay_raise 0.2 -set g_balance_crylink_weaponreplace "" -set g_balance_crylink_weaponstart 0 -set g_balance_crylink_weaponstartoverride -1 -set g_balance_crylink_weaponthrowable 1 // }}} // {{{ #8: Vortex set g_balance_vortex_charge 0 -set g_balance_vortex_charge_always 0 -set g_balance_vortex_charge_animlimit 0.5 -set g_balance_vortex_charge_limit 1 -set g_balance_vortex_charge_maxspeed 800 -set g_balance_vortex_charge_mindmg 40 -set g_balance_vortex_charge_minspeed 400 -set g_balance_vortex_charge_rate 0.6 -set g_balance_vortex_charge_rot_pause 0 -set g_balance_vortex_charge_rot_rate 0 -set g_balance_vortex_charge_shot_multiplier 0 -set g_balance_vortex_charge_start 0.5 -set g_balance_vortex_charge_velocity_rate 0 -set g_balance_vortex_primary_ammo 6 -set g_balance_vortex_primary_animtime 0.4 -set g_balance_vortex_primary_armorpierce 0 set g_balance_vortex_primary_damage 65 -set g_balance_vortex_primary_damagefalloff_forcehalflife 0 -set g_balance_vortex_primary_damagefalloff_halflife 0 -set g_balance_vortex_primary_damagefalloff_maxdist 0 -set g_balance_vortex_primary_damagefalloff_mindist 0 -set g_balance_vortex_primary_force 200 -set g_balance_vortex_primary_refire 1.5 -set g_balance_vortex_reload_ammo 0 -set g_balance_vortex_reload_time 2 -set g_balance_vortex_secondary 0 -set g_balance_vortex_secondary_ammo 2 -set g_balance_vortex_secondary_animtime 0 -set g_balance_vortex_secondary_armorpierce 0 -set g_balance_vortex_secondary_chargepool 0 -set g_balance_vortex_secondary_chargepool_pause_regen 1 -set g_balance_vortex_secondary_chargepool_regen 0.15 -set g_balance_vortex_secondary_damage 0 -set g_balance_vortex_secondary_damagefalloff_forcehalflife 0 -set g_balance_vortex_secondary_damagefalloff_halflife 0 -set g_balance_vortex_secondary_damagefalloff_maxdist 0 -set g_balance_vortex_secondary_damagefalloff_mindist 0 -set g_balance_vortex_secondary_force 0 -set g_balance_vortex_secondary_refire 0 -set g_balance_vortex_switchdelay_drop 0.2 -set g_balance_vortex_switchdelay_raise 0.2 -set g_balance_vortex_weaponreplace "" -set g_balance_vortex_weaponstart 0 -set g_balance_vortex_weaponstartoverride -1 -set g_balance_vortex_weaponthrowable 1 // }}} // {{{ #9: Hagar -set g_balance_hagar_primary_ammo 1 -set g_balance_hagar_primary_damage 25 -set g_balance_hagar_primary_damageforcescale 0 -set g_balance_hagar_primary_edgedamage 12.5 -set g_balance_hagar_primary_force 100 -set g_balance_hagar_primary_health 15 -set g_balance_hagar_primary_lifetime 5 -set g_balance_hagar_primary_radius 65 -set g_balance_hagar_primary_refire 0.16667 -set g_balance_hagar_primary_speed 2200 -set g_balance_hagar_primary_spread 0 -set g_balance_hagar_reload_ammo 0 -set g_balance_hagar_reload_time 2 -set g_balance_hagar_secondary 1 -set g_balance_hagar_secondary_ammo 1 -set g_balance_hagar_secondary_damage 35 -set g_balance_hagar_secondary_damageforcescale 0 -set g_balance_hagar_secondary_edgedamage 17.5 -set g_balance_hagar_secondary_force 75 -set g_balance_hagar_secondary_health 15 -set g_balance_hagar_secondary_lifetime_min 10 -set g_balance_hagar_secondary_lifetime_rand 0 -set g_balance_hagar_secondary_load 1 -set g_balance_hagar_secondary_load_abort 1 -set g_balance_hagar_secondary_load_animtime 0.2 -set g_balance_hagar_secondary_load_hold 4 -set g_balance_hagar_secondary_load_linkexplode 0 -set g_balance_hagar_secondary_load_max 4 -set g_balance_hagar_secondary_load_releasedeath 0 -set g_balance_hagar_secondary_load_speed 0.5 -set g_balance_hagar_secondary_load_spread 0.075 -set g_balance_hagar_secondary_load_spread_bias 0.5 -set g_balance_hagar_secondary_radius 80 -set g_balance_hagar_secondary_refire 0.5 -set g_balance_hagar_secondary_speed 2000 -set g_balance_hagar_secondary_spread 0 -set g_balance_hagar_switchdelay_drop 0.2 -set g_balance_hagar_switchdelay_raise 0.2 set g_balance_hagar_weaponreplace "0" -set g_balance_hagar_weaponstart 0 -set g_balance_hagar_weaponstartoverride -1 -set g_balance_hagar_weaponthrowable 1 // }}} // {{{ #10: Devastator -set g_balance_devastator_ammo 4 -set g_balance_devastator_animtime 0.4 -set g_balance_devastator_damage 80 -set g_balance_devastator_damageforcescale 1 -set g_balance_devastator_detonatedelay 0.02 -set g_balance_devastator_edgedamage 40 -set g_balance_devastator_force 400 -set g_balance_devastator_force_xyscale 1 -set g_balance_devastator_guidedelay 0.2 -set g_balance_devastator_guidegoal 512 -set g_balance_devastator_guiderate 90 -set g_balance_devastator_guideratedelay 0.01 -set g_balance_devastator_guidestop 0 -set g_balance_devastator_health 30 -set g_balance_devastator_lifetime 10 -set g_balance_devastator_radius 110 -set g_balance_devastator_refire 1.1 -set g_balance_devastator_reload_ammo 0 -set g_balance_devastator_reload_time 2 -set g_balance_devastator_remote_damage 70 -set g_balance_devastator_remote_edgedamage 35 -set g_balance_devastator_remote_force 300 set g_balance_devastator_remote_jump 1 -set g_balance_devastator_remote_jump_damage 70 -set g_balance_devastator_remote_jump_force 450 -set g_balance_devastator_remote_jump_radius 100 -set g_balance_devastator_remote_jump_velocity_z_add 0 -set g_balance_devastator_remote_jump_velocity_z_max 1500 -set g_balance_devastator_remote_jump_velocity_z_min 400 -set g_balance_devastator_remote_radius 110 -set g_balance_devastator_speed 1300 -set g_balance_devastator_speedaccel 1300 -set g_balance_devastator_speedstart 1000 -set g_balance_devastator_switchdelay_drop 0.2 -set g_balance_devastator_switchdelay_raise 0.2 -set g_balance_devastator_weaponreplace "" -set g_balance_devastator_weaponstart 0 -set g_balance_devastator_weaponstartoverride -1 -set g_balance_devastator_weaponthrowable 1 -// }}} -// {{{ #11: Port-O-Launch -set g_balance_porto_primary_animtime 0.3 -set g_balance_porto_primary_lifetime 5 -set g_balance_porto_primary_refire 1.5 -set g_balance_porto_primary_speed 1000 -set g_balance_porto_secondary 1 -set g_balance_porto_secondary_animtime 0.3 -set g_balance_porto_secondary_lifetime 5 -set g_balance_porto_secondary_refire 1.5 -set g_balance_porto_secondary_speed 1000 -set g_balance_porto_switchdelay_drop 0.2 -set g_balance_porto_switchdelay_raise 0.2 -set g_balance_porto_weaponreplace "" -set g_balance_porto_weaponstart 0 -set g_balance_porto_weaponstartoverride -1 -set g_balance_porto_weaponthrowable 1 -// }}} -// {{{ #12: Vaporizer -set g_balance_vaporizer_primary_ammo 10 -set g_balance_vaporizer_primary_animtime 0.3 -set g_balance_vaporizer_primary_damage 150 -set g_balance_vaporizer_primary_damagefalloff_forcehalflife 0 -set g_balance_vaporizer_primary_damagefalloff_halflife 0 -set g_balance_vaporizer_primary_damagefalloff_maxdist 0 -set g_balance_vaporizer_primary_damagefalloff_mindist 0 -set g_balance_vaporizer_primary_force 800 -set g_balance_vaporizer_primary_refire 1 -set g_balance_vaporizer_reload_ammo 0 -set g_balance_vaporizer_reload_time 0 -set g_balance_vaporizer_switchdelay_drop 0.2 -set g_balance_vaporizer_switchdelay_raise 0.2 -set g_balance_vaporizer_weaponreplace "" -set g_balance_vaporizer_weaponstart 0 -set g_balance_vaporizer_weaponstartoverride -1 -set g_balance_vaporizer_weaponthrowable 1 -// }}} -// {{{ #13: Grappling Hook -set g_balance_hook_primary_ammo 5 -set g_balance_hook_primary_animtime 0.3 -set g_balance_hook_primary_hooked_ammo 5 -set g_balance_hook_primary_hooked_time_free 2 -set g_balance_hook_primary_hooked_time_max 0 -set g_balance_hook_primary_refire 0.2 -set g_balance_hook_secondary_animtime 0.3 -set g_balance_hook_secondary_damage 25 -set g_balance_hook_secondary_damageforcescale 0 -set g_balance_hook_secondary_duration 1.5 -set g_balance_hook_secondary_edgedamage 5 -set g_balance_hook_secondary_force -2000 -set g_balance_hook_secondary_gravity 5 -set g_balance_hook_secondary_health 15 -set g_balance_hook_secondary_lifetime 5 -set g_balance_hook_secondary_power 3 -set g_balance_hook_secondary_radius 500 -set g_balance_hook_secondary_refire 3 -set g_balance_hook_secondary_speed 0 -set g_balance_hook_switchdelay_drop 0.2 -set g_balance_hook_switchdelay_raise 0.2 -set g_balance_hook_weaponreplace "" -set g_balance_hook_weaponstart 0 -set g_balance_hook_weaponstartoverride -1 -set g_balance_hook_weaponthrowable 1 // }}} // {{{ #14: Heavy Laser Assault Cannon (MUTATOR WEAPON) -set g_balance_hlac_primary_ammo 1 -set g_balance_hlac_primary_animtime 0.4 -set g_balance_hlac_primary_damage 18 -set g_balance_hlac_primary_edgedamage 9 -set g_balance_hlac_primary_force 90 -set g_balance_hlac_primary_lifetime 5 -set g_balance_hlac_primary_radius 70 -set g_balance_hlac_primary_refire 0.15 set g_balance_hlac_primary_speed 9000 -set g_balance_hlac_primary_spread_add 0.0045 -set g_balance_hlac_primary_spread_crouchmod 0.25 -set g_balance_hlac_primary_spread_max 0.25 -set g_balance_hlac_primary_spread_min 0.01 -set g_balance_hlac_reload_ammo 0 -set g_balance_hlac_reload_time 2 -set g_balance_hlac_secondary 1 -set g_balance_hlac_secondary_ammo 10 -set g_balance_hlac_secondary_animtime 0.3 -set g_balance_hlac_secondary_damage 15 -set g_balance_hlac_secondary_edgedamage 7.5 -set g_balance_hlac_secondary_force 90 -set g_balance_hlac_secondary_lifetime 5 -set g_balance_hlac_secondary_radius 70 -set g_balance_hlac_secondary_refire 1 -set g_balance_hlac_secondary_shots 6 set g_balance_hlac_secondary_speed 9000 -set g_balance_hlac_secondary_spread 0.15 -set g_balance_hlac_secondary_spread_crouchmod 0.5 -set g_balance_hlac_switchdelay_drop 0.2 -set g_balance_hlac_switchdelay_raise 0.2 -set g_balance_hlac_weaponreplace "" -set g_balance_hlac_weaponstart 0 -set g_balance_hlac_weaponstartoverride -1 -set g_balance_hlac_weaponthrowable 1 -// }}} -// {{{ #15: @!#%'n Tuba -set g_balance_tuba_animtime 0.05 -set g_balance_tuba_attenuation 0.5 -set g_balance_tuba_damage 5 -set g_balance_tuba_edgedamage 0 -set g_balance_tuba_force 40 -set g_balance_tuba_radius 200 -set g_balance_tuba_refire 0.05 -set g_balance_tuba_switchdelay_drop 0.2 -set g_balance_tuba_switchdelay_raise 0.2 -set g_balance_tuba_weaponreplace "" -set g_balance_tuba_weaponstart 0 -set g_balance_tuba_weaponstartoverride -1 -set g_balance_tuba_weaponthrowable 1 -// }}} -// {{{ #16: Rifle (MUTATOR WEAPON) -set g_balance_rifle_bursttime 0 -set g_balance_rifle_primary_ammo 10 -set g_balance_rifle_primary_animtime 0.4 -set g_balance_rifle_primary_bullethail 0 -set g_balance_rifle_primary_burstcost 0 -set g_balance_rifle_primary_damage 80 -set g_balance_rifle_primary_damagefalloff_forcehalflife 0 -set g_balance_rifle_primary_damagefalloff_halflife 0 -set g_balance_rifle_primary_damagefalloff_maxdist 0 -set g_balance_rifle_primary_damagefalloff_mindist 0 -set g_balance_rifle_primary_force 100 -set g_balance_rifle_primary_headshot_multiplier 0 -set g_balance_rifle_primary_refire 1.2 -set g_balance_rifle_primary_shots 1 -set g_balance_rifle_primary_solidpenetration 62.2 -set g_balance_rifle_primary_spread 0 -set g_balance_rifle_primary_tracer 1 -set g_balance_rifle_reload_ammo 80 -set g_balance_rifle_reload_time 2 -set g_balance_rifle_secondary 1 -set g_balance_rifle_secondary_ammo 10 -set g_balance_rifle_secondary_animtime 0.3 -set g_balance_rifle_secondary_bullethail 0 -set g_balance_rifle_secondary_burstcost 0 -set g_balance_rifle_secondary_damage 20 -set g_balance_rifle_secondary_damagefalloff_forcehalflife 0 -set g_balance_rifle_secondary_damagefalloff_halflife 0 -set g_balance_rifle_secondary_damagefalloff_maxdist 0 -set g_balance_rifle_secondary_damagefalloff_mindist 0 -set g_balance_rifle_secondary_force 50 -set g_balance_rifle_secondary_headshot_multiplier 0 -set g_balance_rifle_secondary_refire 0.9 -set g_balance_rifle_secondary_reload 0 -set g_balance_rifle_secondary_shots 4 -set g_balance_rifle_secondary_solidpenetration 15.5 -set g_balance_rifle_secondary_spread 0.04 -set g_balance_rifle_secondary_tracer 0 -set g_balance_rifle_switchdelay_drop 0.2 -set g_balance_rifle_switchdelay_raise 0.2 -set g_balance_rifle_weaponreplace "" -set g_balance_rifle_weaponstart 0 -set g_balance_rifle_weaponstartoverride -1 -set g_balance_rifle_weaponthrowable 1 -// }}} -// {{{ #17: Fireball -set g_balance_fireball_primary_animtime 0.4 -set g_balance_fireball_primary_bfgdamage 100 -set g_balance_fireball_primary_bfgforce 0 -set g_balance_fireball_primary_bfgradius 1000 -set g_balance_fireball_primary_damage 200 -set g_balance_fireball_primary_damageforcescale 0 -set g_balance_fireball_primary_edgedamage 50 -set g_balance_fireball_primary_force 600 -set g_balance_fireball_primary_health 0 -set g_balance_fireball_primary_laserburntime 0.5 -set g_balance_fireball_primary_laserdamage 80 -set g_balance_fireball_primary_laseredgedamage 20 -set g_balance_fireball_primary_laserradius 256 -set g_balance_fireball_primary_lifetime 15 -set g_balance_fireball_primary_radius 200 -set g_balance_fireball_primary_refire 2 -set g_balance_fireball_primary_refire2 0 -set g_balance_fireball_primary_speed 1200 -set g_balance_fireball_primary_spread 0 -set g_balance_fireball_secondary_animtime 0.3 -set g_balance_fireball_secondary_damage 40 -set g_balance_fireball_secondary_damageforcescale 4 -set g_balance_fireball_secondary_damagetime 5 -set g_balance_fireball_secondary_laserburntime 0.5 -set g_balance_fireball_secondary_laserdamage 50 -set g_balance_fireball_secondary_laseredgedamage 20 -set g_balance_fireball_secondary_laserradius 110 -set g_balance_fireball_secondary_lifetime 7 -set g_balance_fireball_secondary_refire 1.5 -set g_balance_fireball_secondary_speed 900 -set g_balance_fireball_secondary_speed_up 100 -set g_balance_fireball_secondary_speed_z 0 -set g_balance_fireball_secondary_spread 0 -set g_balance_fireball_switchdelay_drop 0.2 -set g_balance_fireball_switchdelay_raise 0.2 -set g_balance_fireball_weaponreplace "" -set g_balance_fireball_weaponstart 0 -set g_balance_fireball_weaponstartoverride -1 -set g_balance_fireball_weaponthrowable 0 -// }}} -// {{{ #18: T.A.G. Seeker (MUTATOR WEAPON) -set g_balance_seeker_flac_ammo 1 -set g_balance_seeker_flac_animtime 0.1 -set g_balance_seeker_flac_damage 15 -set g_balance_seeker_flac_edgedamage 10 -set g_balance_seeker_flac_force 50 -set g_balance_seeker_flac_lifetime 0.1 -set g_balance_seeker_flac_lifetime_rand 0.05 -set g_balance_seeker_flac_radius 100 -set g_balance_seeker_flac_refire 0.1 -set g_balance_seeker_flac_speed 3000 -set g_balance_seeker_flac_speed_up 1000 -set g_balance_seeker_flac_speed_z 0 -set g_balance_seeker_flac_spread 0.4 -set g_balance_seeker_missile_accel 1400 -set g_balance_seeker_missile_ammo 2 -set g_balance_seeker_missile_animtime 0.2 -set g_balance_seeker_missile_count 3 -set g_balance_seeker_missile_damage 30 -set g_balance_seeker_missile_damageforcescale 4 -set g_balance_seeker_missile_decel 1400 -set g_balance_seeker_missile_delay 0.25 -set g_balance_seeker_missile_edgedamage 10 -set g_balance_seeker_missile_force 150 -set g_balance_seeker_missile_health 5 -set g_balance_seeker_missile_lifetime 15 -set g_balance_seeker_missile_proxy 0 -set g_balance_seeker_missile_proxy_delay 0.2 -set g_balance_seeker_missile_proxy_maxrange 45 -set g_balance_seeker_missile_radius 80 -set g_balance_seeker_missile_refire 0.5 -set g_balance_seeker_missile_smart 1 -set g_balance_seeker_missile_smart_mindist 800 -set g_balance_seeker_missile_smart_trace_max 2500 -set g_balance_seeker_missile_smart_trace_min 1000 -set g_balance_seeker_missile_speed 700 -set g_balance_seeker_missile_speed_max 1300 -set g_balance_seeker_missile_speed_up 300 -set g_balance_seeker_missile_speed_z 0 -set g_balance_seeker_missile_spread 0 -set g_balance_seeker_missile_turnrate 0.65 -set g_balance_seeker_reload_ammo 0 -set g_balance_seeker_reload_time 2 -set g_balance_seeker_switchdelay_drop 0.2 -set g_balance_seeker_switchdelay_raise 0.2 -set g_balance_seeker_tag_ammo 1 -set g_balance_seeker_tag_animtime 0.2 -set g_balance_seeker_tag_damageforcescale 4 -set g_balance_seeker_tag_health 5 -set g_balance_seeker_tag_lifetime 15 -set g_balance_seeker_tag_refire 0.75 -set g_balance_seeker_tag_speed 5000 -set g_balance_seeker_tag_spread 0 -set g_balance_seeker_tag_tracker_lifetime 10 -set g_balance_seeker_type 0 -set g_balance_seeker_weaponreplace "" -set g_balance_seeker_weaponstart 0 -set g_balance_seeker_weaponstartoverride -1 -set g_balance_seeker_weaponthrowable 1 -// }}} -// {{{ #19: Arc -set g_balance_arc_beam_ammo 6 -set g_balance_arc_beam_animtime 0.1 -set g_balance_arc_beam_botaimlifetime 0 -set g_balance_arc_beam_botaimspeed 0 -set g_balance_arc_beam_damage 100 -set g_balance_arc_beam_degreespersegment 1 -set g_balance_arc_beam_distancepersegment 0 -set g_balance_arc_beam_falloff_halflifedist 0 -set g_balance_arc_beam_falloff_maxdist 0 -set g_balance_arc_beam_falloff_mindist 0 -set g_balance_arc_beam_force 600 -set g_balance_arc_beam_healing_amax 0 -set g_balance_arc_beam_healing_aps 50 -set g_balance_arc_beam_healing_hmax 150 -set g_balance_arc_beam_healing_hps 50 -set g_balance_arc_beam_heat 0 -set g_balance_arc_beam_maxangle 10 -set g_balance_arc_beam_nonplayerdamage 80 -set g_balance_arc_beam_range 1500 -set g_balance_arc_beam_refire 0.25 -set g_balance_arc_beam_returnspeed 8 -set g_balance_arc_beam_tightness 0.6 -set g_balance_arc_bolt 1 -set g_balance_arc_bolt_ammo 1 -set g_balance_arc_bolt_bounce_count 0 -set g_balance_arc_bolt_bounce_explode 0 -set g_balance_arc_bolt_bounce_lifetime 0 -set g_balance_arc_bolt_count 1 -set g_balance_arc_bolt_damage 25 -set g_balance_arc_bolt_damageforcescale 0 -set g_balance_arc_bolt_edgedamage 12.5 -set g_balance_arc_bolt_force 120 -set g_balance_arc_bolt_health 15 -set g_balance_arc_bolt_lifetime 5 -set g_balance_arc_bolt_radius 65 -set g_balance_arc_bolt_refire 0.16667 -set g_balance_arc_bolt_refire2 0.16667 -set g_balance_arc_bolt_speed 2300 -set g_balance_arc_bolt_spread 0 -set g_balance_arc_burst_ammo 15 -set g_balance_arc_burst_damage 250 -set g_balance_arc_burst_healing_aps 100 -set g_balance_arc_burst_healing_hps 100 -set g_balance_arc_burst_heat 5 -set g_balance_arc_cooldown 2.5 -set g_balance_arc_cooldown_release 0 -set g_balance_arc_overheat_max 5 -set g_balance_arc_overheat_min 3 -set g_balance_arc_switchdelay_drop 0.2 -set g_balance_arc_switchdelay_raise 0.2 -set g_balance_arc_weaponreplace "" -set g_balance_arc_weaponstart 0 -set g_balance_arc_weaponstartoverride -1 -set g_balance_arc_weaponthrowable 1 -// }}} -// {{{ #20: Overkill Heavy Machine Gun (MUTATOR WEAPON) -set g_balance_okhmg_primary_ammo 1 -set g_balance_okhmg_primary_damage 30 -set g_balance_okhmg_primary_force 10 -set g_balance_okhmg_primary_refire 0.05 -set g_balance_okhmg_primary_solidpenetration 127 -set g_balance_okhmg_primary_spread_add 0.005 -set g_balance_okhmg_primary_spread_max 0.06 -set g_balance_okhmg_primary_spread_min 0.01 -set g_balance_okhmg_reload_ammo 120 -set g_balance_okhmg_reload_time 1 -set g_balance_okhmg_secondary_refire_type 1 -set g_balance_okhmg_switchdelay_drop 0.2 -set g_balance_okhmg_switchdelay_raise 0.2 -set g_balance_okhmg_weaponreplace "" -set g_balance_okhmg_weaponstart 0 -set g_balance_okhmg_weaponstartoverride 0 -set g_balance_okhmg_weaponthrowable 0 -// }}} -// {{{ #21: Overkill MachineGun (MUTATOR WEAPON) -set g_balance_okmachinegun_damagefalloff_forcehalflife 0 -set g_balance_okmachinegun_damagefalloff_halflife 0 -set g_balance_okmachinegun_damagefalloff_maxdist 0 -set g_balance_okmachinegun_damagefalloff_mindist 0 -set g_balance_okmachinegun_primary_ammo 1 -set g_balance_okmachinegun_primary_damage 25 -set g_balance_okmachinegun_primary_force 5 -set g_balance_okmachinegun_primary_refire 0.1 -set g_balance_okmachinegun_primary_solidpenetration 100 -set g_balance_okmachinegun_primary_spread_add 0.012 -set g_balance_okmachinegun_primary_spread_max 0.05 -set g_balance_okmachinegun_primary_spread_min 0 -set g_balance_okmachinegun_reload_ammo 30 -set g_balance_okmachinegun_reload_time 1.5 -set g_balance_okmachinegun_secondary_refire_type 1 -set g_balance_okmachinegun_switchdelay_drop 0.2 -set g_balance_okmachinegun_switchdelay_raise 0.2 -set g_balance_okmachinegun_weaponreplace "" -set g_balance_okmachinegun_weaponstart 0 -set g_balance_okmachinegun_weaponstartoverride -1 -set g_balance_okmachinegun_weaponthrowable 1 -// }}} -// {{{ #22: Overkill Nex (MUTATOR WEAPON) -set g_balance_oknex_charge 0 -set g_balance_oknex_charge_animlimit 0.5 -set g_balance_oknex_charge_limit 1 -set g_balance_oknex_charge_maxspeed 800 -set g_balance_oknex_charge_mindmg 40 -set g_balance_oknex_charge_minspeed 400 -set g_balance_oknex_charge_rate 0.6 -set g_balance_oknex_charge_rot_pause 0 -set g_balance_oknex_charge_rot_rate 0 -set g_balance_oknex_charge_shot_multiplier 0 -set g_balance_oknex_charge_start 0.5 -set g_balance_oknex_charge_velocity_rate 0 -set g_balance_oknex_primary_ammo 10 -set g_balance_oknex_primary_animtime 0.65 -set g_balance_oknex_primary_damage 100 -set g_balance_oknex_primary_damagefalloff_forcehalflife 0 -set g_balance_oknex_primary_damagefalloff_halflife 0 -set g_balance_oknex_primary_damagefalloff_maxdist 0 -set g_balance_oknex_primary_damagefalloff_mindist 0 -set g_balance_oknex_primary_force 500 -set g_balance_oknex_primary_refire 1 -set g_balance_oknex_reload_ammo 50 -set g_balance_oknex_reload_time 2 -set g_balance_oknex_secondary 2 -set g_balance_oknex_secondary_chargepool 0 -set g_balance_oknex_secondary_chargepool_pause_regen 1 -set g_balance_oknex_secondary_chargepool_regen 0.15 -set g_balance_oknex_secondary_damagefalloff_forcehalflife 0 -set g_balance_oknex_secondary_damagefalloff_halflife 0 -set g_balance_oknex_secondary_damagefalloff_maxdist 0 -set g_balance_oknex_secondary_damagefalloff_mindist 0 -set g_balance_oknex_secondary_refire_type 1 -set g_balance_oknex_switchdelay_drop 0.2 -set g_balance_oknex_switchdelay_raise 0.2 -set g_balance_oknex_weaponreplace "" -set g_balance_oknex_weaponstart 0 -set g_balance_oknex_weaponstartoverride -1 -set g_balance_oknex_weaponthrowable 1 -// }}} -// {{{ #23: Overkill Rocket Propelled Chainsaw (MUTATOR WEAPON) -set g_balance_okrpc_primary_ammo 10 -set g_balance_okrpc_primary_animtime 1 -set g_balance_okrpc_primary_damage 150 -set g_balance_okrpc_primary_damage2 500 -set g_balance_okrpc_primary_damageforcescale 2 -set g_balance_okrpc_primary_edgedamage 50 -set g_balance_okrpc_primary_force 400 -set g_balance_okrpc_primary_health 25 -set g_balance_okrpc_primary_lifetime 30 -set g_balance_okrpc_primary_radius 300 -set g_balance_okrpc_primary_refire 1 -set g_balance_okrpc_primary_speed 2500 -set g_balance_okrpc_primary_speedaccel 5000 -set g_balance_okrpc_reload_ammo 10 -set g_balance_okrpc_reload_time 1 -set g_balance_okrpc_secondary_refire_type 1 -set g_balance_okrpc_switchdelay_drop 0.2 -set g_balance_okrpc_switchdelay_raise 0.2 -set g_balance_okrpc_weaponreplace "" -set g_balance_okrpc_weaponstart 0 -set g_balance_okrpc_weaponstartoverride 0 -set g_balance_okrpc_weaponthrowable 0 -// }}} -// {{{ #24: Overkill Shotgun (MUTATOR WEAPON) -set g_balance_okshotgun_primary_ammo 3 -set g_balance_okshotgun_primary_animtime 0.65 -set g_balance_okshotgun_primary_bot_range 512 -set g_balance_okshotgun_primary_bullets 10 -set g_balance_okshotgun_primary_damage 17 -set g_balance_okshotgun_primary_damagefalloff_forcehalflife 0 -set g_balance_okshotgun_primary_damagefalloff_halflife 0 -set g_balance_okshotgun_primary_damagefalloff_maxdist 0 -set g_balance_okshotgun_primary_damagefalloff_mindist 0 -set g_balance_okshotgun_primary_force 80 -set g_balance_okshotgun_primary_refire 0.75 -set g_balance_okshotgun_primary_solidpenetration 3.8 -set g_balance_okshotgun_primary_spread 0.07 -set g_balance_okshotgun_primary_spread_pattern 0 -set g_balance_okshotgun_primary_spread_pattern_scale 0 -set g_balance_okshotgun_reload_ammo 24 -set g_balance_okshotgun_reload_time 2 -set g_balance_okshotgun_secondary_refire_type 1 -set g_balance_okshotgun_switchdelay_drop 0.2 -set g_balance_okshotgun_switchdelay_raise 0.2 -set g_balance_okshotgun_weaponreplace "" -set g_balance_okshotgun_weaponstart 0 -set g_balance_okshotgun_weaponstartoverride -1 -set g_balance_okshotgun_weaponthrowable 1 // }}} diff --git a/bal-wep-nexuiz25.cfg b/bal-wep-nexuiz25.cfg index fa0f52dfc..a333ee14b 100644 --- a/bal-wep-nexuiz25.cfg +++ b/bal-wep-nexuiz25.cfg @@ -1,289 +1,127 @@ +exec bal-wep-xonotic.cfg + // {{{ #1: Blaster set g_balance_blaster_primary_animtime 0.3 set g_balance_blaster_primary_damage 35 -set g_balance_blaster_primary_delay 0 -set g_balance_blaster_primary_edgedamage 10 set g_balance_blaster_primary_force 400 -set g_balance_blaster_primary_force_zscale 1 set g_balance_blaster_primary_lifetime 30 set g_balance_blaster_primary_radius 70 -set g_balance_blaster_primary_refire 0.7 -set g_balance_blaster_primary_shotangle 0 set g_balance_blaster_primary_speed 9000 -set g_balance_blaster_primary_spread 0 set g_balance_blaster_switchdelay_drop 0.15 set g_balance_blaster_switchdelay_raise 0.15 -set g_balance_blaster_weaponreplace "" -set g_balance_blaster_weaponstart 1 -set g_balance_blaster_weaponstartoverride -1 -set g_balance_blaster_weaponthrowable 0 // }}} // {{{ #2: Shotgun -set g_balance_shotgun_primary_ammo 1 -set g_balance_shotgun_primary_animtime 0.2 set g_balance_shotgun_primary_bullets 6 set g_balance_shotgun_primary_damage 9 -set g_balance_shotgun_primary_damagefalloff_forcehalflife 0 -set g_balance_shotgun_primary_damagefalloff_halflife 0 -set g_balance_shotgun_primary_damagefalloff_maxdist 0 -set g_balance_shotgun_primary_damagefalloff_mindist 0 set g_balance_shotgun_primary_force 60 set g_balance_shotgun_primary_refire 0.5 -set g_balance_shotgun_primary_solidpenetration 3.8 set g_balance_shotgun_primary_spread 0.07 -set g_balance_shotgun_primary_spread_pattern 0 -set g_balance_shotgun_primary_spread_pattern_scale 0 -set g_balance_shotgun_reload_ammo 0 -set g_balance_shotgun_reload_time 2 set g_balance_shotgun_secondary 2 -set g_balance_shotgun_secondary_alt_animtime 0.2 -set g_balance_shotgun_secondary_alt_refire 1.2 -set g_balance_shotgun_secondary_animtime 1.15 set g_balance_shotgun_secondary_damage 80 -set g_balance_shotgun_secondary_force 200 -set g_balance_shotgun_secondary_melee_blockedbyfiring 0 -set g_balance_shotgun_secondary_melee_delay 0.25 -set g_balance_shotgun_secondary_melee_multihit 1 -set g_balance_shotgun_secondary_melee_no_doubleslap 1 -set g_balance_shotgun_secondary_melee_nonplayerdamage 40 -set g_balance_shotgun_secondary_melee_range 120 -set g_balance_shotgun_secondary_melee_swing_side 120 -set g_balance_shotgun_secondary_melee_swing_up 30 -set g_balance_shotgun_secondary_melee_time 0.15 -set g_balance_shotgun_secondary_melee_traces 10 -set g_balance_shotgun_secondary_refire 1.25 set g_balance_shotgun_switchdelay_drop 0.15 set g_balance_shotgun_switchdelay_raise 0.15 -set g_balance_shotgun_weaponreplace "" -set g_balance_shotgun_weaponstart 1 -set g_balance_shotgun_weaponstartoverride -1 -set g_balance_shotgun_weaponthrowable 1 // }}} // {{{ #3: MachineGun set g_balance_machinegun_burst 0 -set g_balance_machinegun_burst_ammo 3 set g_balance_machinegun_burst_animtime 0.75 set g_balance_machinegun_burst_refire 0.05 set g_balance_machinegun_burst_refire2 0.75 set g_balance_machinegun_burst_spread 0.04 -set g_balance_machinegun_damagefalloff_forcehalflife 0 -set g_balance_machinegun_damagefalloff_halflife 0 -set g_balance_machinegun_damagefalloff_maxdist 0 -set g_balance_machinegun_damagefalloff_mindist 0 -set g_balance_machinegun_first 1 -set g_balance_machinegun_first_ammo 1 set g_balance_machinegun_first_damage 30 set g_balance_machinegun_first_force 50 set g_balance_machinegun_first_refire 0.2 set g_balance_machinegun_first_spread 0.015 set g_balance_machinegun_mode 0 -set g_balance_machinegun_reload_ammo 0 -set g_balance_machinegun_reload_time 2 -set g_balance_machinegun_solidpenetration 13.1 set g_balance_machinegun_spread_add 0.02 set g_balance_machinegun_spread_decay 0 set g_balance_machinegun_spread_max 0.6 -set g_balance_machinegun_spread_min 0.02 -set g_balance_machinegun_spread_cold_damagemultiplier 1 -set g_balance_machinegun_spread_heat_damagemultiplier 1 -set g_balance_machinegun_sustained_ammo 1 set g_balance_machinegun_sustained_damage 15 set g_balance_machinegun_sustained_force 27 -set g_balance_machinegun_sustained_refire 0.1 set g_balance_machinegun_sustained_spread 0.05 set g_balance_machinegun_switchdelay_drop 0.15 set g_balance_machinegun_switchdelay_raise 0.15 -set g_balance_machinegun_weaponreplace "" -set g_balance_machinegun_weaponstart 0 -set g_balance_machinegun_weaponstartoverride -1 -set g_balance_machinegun_weaponthrowable 1 // }}} // {{{ #4: Mortar -set g_balance_mortar_bouncefactor 0.5 -set g_balance_mortar_bouncestop 0.075 -set g_balance_mortar_primary_ammo 2 -set g_balance_mortar_primary_animtime 0.3 set g_balance_mortar_primary_damage 70 set g_balance_mortar_primary_damageforcescale 4 -set g_balance_mortar_primary_edgedamage 25 set g_balance_mortar_primary_force 400 set g_balance_mortar_primary_health 25 set g_balance_mortar_primary_lifetime 30 set g_balance_mortar_primary_lifetime_stick 1 set g_balance_mortar_primary_radius 140 -set g_balance_mortar_primary_refire 0.8 -set g_balance_mortar_primary_remote_minbouncecnt 0 set g_balance_mortar_primary_speed 2000 set g_balance_mortar_primary_speed_up 200 -set g_balance_mortar_primary_speed_z 0 -set g_balance_mortar_primary_spread 0 -set g_balance_mortar_primary_type 0 -set g_balance_mortar_reload_ammo 0 -set g_balance_mortar_reload_time 2 -set g_balance_mortar_secondary_ammo 2 -set g_balance_mortar_secondary_animtime 0.3 set g_balance_mortar_secondary_damage 70 -set g_balance_mortar_secondary_damageforcescale 4 set g_balance_mortar_secondary_edgedamage 38 set g_balance_mortar_secondary_force 400 set g_balance_mortar_secondary_health 10 set g_balance_mortar_secondary_lifetime 2.5 set g_balance_mortar_secondary_lifetime_bounce 0 -set g_balance_mortar_secondary_lifetime_stick 0 set g_balance_mortar_secondary_radius 140 -set g_balance_mortar_secondary_refire 0.7 -set g_balance_mortar_secondary_remote_detonateprimary 0 -set g_balance_mortar_secondary_speed 1400 set g_balance_mortar_secondary_speed_up 200 -set g_balance_mortar_secondary_speed_z 0 -set g_balance_mortar_secondary_spread 0 -set g_balance_mortar_secondary_type 1 set g_balance_mortar_switchdelay_drop 0.15 set g_balance_mortar_switchdelay_raise 0.15 -set g_balance_mortar_weaponreplace "" -set g_balance_mortar_weaponstart 0 -set g_balance_mortar_weaponstartoverride -1 -set g_balance_mortar_weaponthrowable 1 // }}} // {{{ #5: Mine Layer (MUTATOR WEAPON) -set g_balance_minelayer_ammo 4 -set g_balance_minelayer_animtime 0.4 -set g_balance_minelayer_damage 40 -set g_balance_minelayer_damageforcescale 0 -set g_balance_minelayer_detonatedelay -1 -set g_balance_minelayer_edgedamage 20 -set g_balance_minelayer_force 250 -set g_balance_minelayer_health 15 -set g_balance_minelayer_lifetime 10 -set g_balance_minelayer_lifetime_countdown 0.5 -set g_balance_minelayer_limit 3 -set g_balance_minelayer_protection 0 -set g_balance_minelayer_proximityradius 150 -set g_balance_minelayer_radius 175 -set g_balance_minelayer_refire 1.5 -set g_balance_minelayer_reload_ammo 0 -set g_balance_minelayer_reload_time 2 -set g_balance_minelayer_remote_damage 45 -set g_balance_minelayer_remote_edgedamage 40 -set g_balance_minelayer_remote_force 300 -set g_balance_minelayer_remote_radius 200 -set g_balance_minelayer_speed 1000 set g_balance_minelayer_switchdelay_drop 0.15 set g_balance_minelayer_switchdelay_raise 0.15 -set g_balance_minelayer_time 0.5 -set g_balance_minelayer_weaponreplace "" -set g_balance_minelayer_weaponstart 0 -set g_balance_minelayer_weaponstartoverride -1 -set g_balance_minelayer_weaponthrowable 1 // }}} // {{{ #6: Electro set g_balance_electro_combo_comboradius 0 set g_balance_electro_combo_comboradius_thruwall 0 set g_balance_electro_combo_damage 80 -set g_balance_electro_combo_duration 0 set g_balance_electro_combo_edgedamage 0 set g_balance_electro_combo_force 200 set g_balance_electro_combo_radius 250 set g_balance_electro_combo_safeammocheck 0 -set g_balance_electro_combo_speed 2000 set g_balance_electro_primary_ammo 2 -set g_balance_electro_primary_animtime 0.3 set g_balance_electro_primary_comboradius 0 set g_balance_electro_primary_damage 65 set g_balance_electro_primary_edgedamage 0 -set g_balance_electro_primary_force 200 set g_balance_electro_primary_lifetime 30 -set g_balance_electro_primary_midaircombo_enemy 1 set g_balance_electro_primary_midaircombo_explode 0 set g_balance_electro_primary_midaircombo_interval 0 -set g_balance_electro_primary_midaircombo_own 1 -set g_balance_electro_primary_midaircombo_radius 0 -set g_balance_electro_primary_midaircombo_speed 2000 -set g_balance_electro_primary_midaircombo_teammate 1 set g_balance_electro_primary_radius 150 -set g_balance_electro_primary_refire 0.6 set g_balance_electro_primary_speed 2000 -set g_balance_electro_primary_spread 0 -set g_balance_electro_reload_ammo 0 -set g_balance_electro_reload_time 2 -set g_balance_electro_secondary_ammo 2 set g_balance_electro_secondary_animtime 0.3 set g_balance_electro_secondary_bouncefactor 0.5 set g_balance_electro_secondary_bouncestop 0.075 set g_balance_electro_secondary_count 1 set g_balance_electro_secondary_damage 50 set g_balance_electro_secondary_damagedbycontents 0 -set g_balance_electro_secondary_damageforcescale 4 set g_balance_electro_secondary_edgedamage 0 set g_balance_electro_secondary_force 200 -set g_balance_electro_secondary_health 5 set g_balance_electro_secondary_lifetime 5 -set g_balance_electro_secondary_limit 0 -set g_balance_electro_secondary_radius 150 set g_balance_electro_secondary_refire 0.3 set g_balance_electro_secondary_refire2 0.3 set g_balance_electro_secondary_speed 900 -set g_balance_electro_secondary_speed_up 200 -set g_balance_electro_secondary_speed_z 0 set g_balance_electro_secondary_spread 0.04 -set g_balance_electro_secondary_stick 0 -set g_balance_electro_secondary_stick_lifetime -1 set g_balance_electro_secondary_touchexplode 0 set g_balance_electro_switchdelay_drop 0.15 set g_balance_electro_switchdelay_raise 0.15 -set g_balance_electro_weaponreplace "" -set g_balance_electro_weaponstart 0 -set g_balance_electro_weaponstartoverride -1 -set g_balance_electro_weaponthrowable 1 // }}} // {{{ #7: Crylink set g_balance_crylink_primary_ammo 2 -set g_balance_crylink_primary_animtime 0.3 set g_balance_crylink_primary_bouncedamagefactor 0.5 -set g_balance_crylink_primary_bounces 1 set g_balance_crylink_primary_damage 18 set g_balance_crylink_primary_edgedamage 0 set g_balance_crylink_primary_force -55 set g_balance_crylink_primary_joindelay 0 set g_balance_crylink_primary_joinexplode 0 -set g_balance_crylink_primary_joinexplode_damage 0 -set g_balance_crylink_primary_joinexplode_edgedamage 0 -set g_balance_crylink_primary_joinexplode_force 0 -set g_balance_crylink_primary_joinexplode_radius 0 set g_balance_crylink_primary_joinspread 0 set g_balance_crylink_primary_linkexplode 1 -set g_balance_crylink_primary_middle_fadetime 5 -set g_balance_crylink_primary_middle_lifetime 5 set g_balance_crylink_primary_other_fadetime 0.25 set g_balance_crylink_primary_other_lifetime 0.1 -set g_balance_crylink_primary_radius 80 set g_balance_crylink_primary_refire 0.4 set g_balance_crylink_primary_shots 4 set g_balance_crylink_primary_speed 7000 set g_balance_crylink_primary_spread 0.03 -set g_balance_crylink_reload_ammo 0 -set g_balance_crylink_reload_time 2 -set g_balance_crylink_secondary 1 set g_balance_crylink_secondary_ammo 2 -set g_balance_crylink_secondary_animtime 0.2 -set g_balance_crylink_secondary_bouncedamagefactor 0.5 -set g_balance_crylink_secondary_bounces 0 set g_balance_crylink_secondary_damage 18 set g_balance_crylink_secondary_edgedamage 5 set g_balance_crylink_secondary_force -55 -set g_balance_crylink_secondary_joindelay 0 -set g_balance_crylink_secondary_joinexplode 0 -set g_balance_crylink_secondary_joinexplode_damage 0 -set g_balance_crylink_secondary_joinexplode_edgedamage 0 -set g_balance_crylink_secondary_joinexplode_force 0 -set g_balance_crylink_secondary_joinexplode_radius 0 -set g_balance_crylink_secondary_joinspread 0 -set g_balance_crylink_secondary_linkexplode 1 -set g_balance_crylink_secondary_middle_fadetime 5 -set g_balance_crylink_secondary_middle_lifetime 5 set g_balance_crylink_secondary_other_fadetime 2 set g_balance_crylink_secondary_other_lifetime 2 -set g_balance_crylink_secondary_radius 100 set g_balance_crylink_secondary_refire 0.5 set g_balance_crylink_secondary_shots 7 set g_balance_crylink_secondary_speed 7000 @@ -291,101 +129,36 @@ set g_balance_crylink_secondary_spread 0.08 set g_balance_crylink_secondary_spreadtype 0 set g_balance_crylink_switchdelay_drop 0.15 set g_balance_crylink_switchdelay_raise 0.15 -set g_balance_crylink_weaponreplace "" -set g_balance_crylink_weaponstart 0 -set g_balance_crylink_weaponstartoverride -1 -set g_balance_crylink_weaponthrowable 1 // }}} // {{{ #8: Vortex set g_balance_vortex_charge 0 -set g_balance_vortex_charge_always 0 -set g_balance_vortex_charge_animlimit 0.5 -set g_balance_vortex_charge_limit 1 -set g_balance_vortex_charge_maxspeed 800 -set g_balance_vortex_charge_mindmg 40 -set g_balance_vortex_charge_minspeed 400 set g_balance_vortex_charge_rate 0.4 -set g_balance_vortex_charge_rot_pause 0 -set g_balance_vortex_charge_rot_rate 0 -set g_balance_vortex_charge_shot_multiplier 0 -set g_balance_vortex_charge_start 0.5 -set g_balance_vortex_charge_velocity_rate 0 set g_balance_vortex_primary_ammo 5 set g_balance_vortex_primary_animtime 0.3 -set g_balance_vortex_primary_armorpierce 0 set g_balance_vortex_primary_damage 100 -set g_balance_vortex_primary_damagefalloff_forcehalflife 0 -set g_balance_vortex_primary_damagefalloff_halflife 0 -set g_balance_vortex_primary_damagefalloff_maxdist 0 -set g_balance_vortex_primary_damagefalloff_mindist 0 set g_balance_vortex_primary_force 600 -set g_balance_vortex_primary_refire 1.5 -set g_balance_vortex_reload_ammo 0 -set g_balance_vortex_reload_time 2 -set g_balance_vortex_secondary 0 -set g_balance_vortex_secondary_ammo 2 -set g_balance_vortex_secondary_animtime 0 -set g_balance_vortex_secondary_armorpierce 0 -set g_balance_vortex_secondary_chargepool 0 -set g_balance_vortex_secondary_chargepool_pause_regen 1 -set g_balance_vortex_secondary_chargepool_regen 0.15 -set g_balance_vortex_secondary_damage 0 -set g_balance_vortex_secondary_damagefalloff_forcehalflife 0 -set g_balance_vortex_secondary_damagefalloff_halflife 0 -set g_balance_vortex_secondary_damagefalloff_maxdist 0 -set g_balance_vortex_secondary_damagefalloff_mindist 0 -set g_balance_vortex_secondary_force 0 -set g_balance_vortex_secondary_refire 0 set g_balance_vortex_switchdelay_drop 0.15 set g_balance_vortex_switchdelay_raise 0.15 -set g_balance_vortex_weaponreplace "" -set g_balance_vortex_weaponstart 0 -set g_balance_vortex_weaponstartoverride -1 -set g_balance_vortex_weaponthrowable 1 // }}} // {{{ #9: Hagar -set g_balance_hagar_primary_ammo 1 set g_balance_hagar_primary_damage 37 -set g_balance_hagar_primary_damageforcescale 0 set g_balance_hagar_primary_edgedamage 15 -set g_balance_hagar_primary_force 100 set g_balance_hagar_primary_health 0 set g_balance_hagar_primary_lifetime 30 -set g_balance_hagar_primary_radius 65 set g_balance_hagar_primary_refire 0.15 set g_balance_hagar_primary_speed 3000 set g_balance_hagar_primary_spread 0.01 -set g_balance_hagar_reload_ammo 0 -set g_balance_hagar_reload_time 2 -set g_balance_hagar_secondary 1 -set g_balance_hagar_secondary_ammo 1 set g_balance_hagar_secondary_damage 37 -set g_balance_hagar_secondary_damageforcescale 0 set g_balance_hagar_secondary_edgedamage 15 set g_balance_hagar_secondary_force 100 set g_balance_hagar_secondary_health 0 set g_balance_hagar_secondary_lifetime_min 30 -set g_balance_hagar_secondary_lifetime_rand 0 set g_balance_hagar_secondary_load 0 -set g_balance_hagar_secondary_load_abort 1 -set g_balance_hagar_secondary_load_animtime 0.2 -set g_balance_hagar_secondary_load_hold 4 -set g_balance_hagar_secondary_load_linkexplode 0 -set g_balance_hagar_secondary_load_max 4 -set g_balance_hagar_secondary_load_releasedeath 0 -set g_balance_hagar_secondary_load_speed 0.5 -set g_balance_hagar_secondary_load_spread 0.075 -set g_balance_hagar_secondary_load_spread_bias 0.5 -set g_balance_hagar_secondary_radius 80 set g_balance_hagar_secondary_refire 0.15 set g_balance_hagar_secondary_speed 1400 set g_balance_hagar_secondary_spread 0.015 set g_balance_hagar_switchdelay_drop 0.15 set g_balance_hagar_switchdelay_raise 0.15 -set g_balance_hagar_weaponreplace "" -set g_balance_hagar_weaponstart 0 -set g_balance_hagar_weaponstartoverride -1 -set g_balance_hagar_weaponthrowable 1 // }}} // {{{ #10: Devastator set g_balance_devastator_ammo 3 @@ -393,486 +166,83 @@ set g_balance_devastator_animtime 0.3 set g_balance_devastator_damage 105 set g_balance_devastator_damageforcescale 4 set g_balance_devastator_detonatedelay 0.2 -set g_balance_devastator_edgedamage 40 set g_balance_devastator_force 600 -set g_balance_devastator_force_xyscale 1 set g_balance_devastator_guidedelay 0.15 -set g_balance_devastator_guidegoal 512 -set g_balance_devastator_guiderate 90 -set g_balance_devastator_guideratedelay 0.01 -set g_balance_devastator_guidestop 0 set g_balance_devastator_health 40 set g_balance_devastator_lifetime 30 set g_balance_devastator_radius 150 set g_balance_devastator_refire 1 -set g_balance_devastator_reload_ammo 0 -set g_balance_devastator_reload_time 2 set g_balance_devastator_remote_damage 105 set g_balance_devastator_remote_edgedamage 40 set g_balance_devastator_remote_force 600 -set g_balance_devastator_remote_jump 0 -set g_balance_devastator_remote_jump_damage 70 set g_balance_devastator_remote_jump_force 0 -set g_balance_devastator_remote_jump_radius 100 set g_balance_devastator_remote_jump_velocity_z_add 400 -set g_balance_devastator_remote_jump_velocity_z_max 1500 -set g_balance_devastator_remote_jump_velocity_z_min 400 set g_balance_devastator_remote_radius 150 set g_balance_devastator_speed 850 set g_balance_devastator_speedaccel 0 set g_balance_devastator_speedstart 850 set g_balance_devastator_switchdelay_drop 0.15 set g_balance_devastator_switchdelay_raise 0.15 -set g_balance_devastator_weaponreplace "" -set g_balance_devastator_weaponstart 0 -set g_balance_devastator_weaponstartoverride -1 -set g_balance_devastator_weaponthrowable 1 // }}} // {{{ #11: Port-O-Launch -set g_balance_porto_primary_animtime 0.3 set g_balance_porto_primary_lifetime 30 -set g_balance_porto_primary_refire 1.5 set g_balance_porto_primary_speed 2000 -set g_balance_porto_secondary 1 -set g_balance_porto_secondary_animtime 0.3 set g_balance_porto_secondary_lifetime 30 -set g_balance_porto_secondary_refire 1.5 set g_balance_porto_secondary_speed 2000 set g_balance_porto_switchdelay_drop 0.15 set g_balance_porto_switchdelay_raise 0.15 -set g_balance_porto_weaponreplace "" -set g_balance_porto_weaponstart 0 -set g_balance_porto_weaponstartoverride -1 -set g_balance_porto_weaponthrowable 1 // }}} // {{{ #12: Vaporizer -set g_balance_vaporizer_primary_ammo 10 -set g_balance_vaporizer_primary_animtime 0.3 set g_balance_vaporizer_primary_damage -1 -set g_balance_vaporizer_primary_damagefalloff_forcehalflife 0 -set g_balance_vaporizer_primary_damagefalloff_halflife 0 -set g_balance_vaporizer_primary_damagefalloff_maxdist 0 -set g_balance_vaporizer_primary_damagefalloff_mindist 0 -set g_balance_vaporizer_primary_force 800 -set g_balance_vaporizer_primary_refire 1 -set g_balance_vaporizer_reload_ammo 0 -set g_balance_vaporizer_reload_time 0 set g_balance_vaporizer_switchdelay_drop 0.15 set g_balance_vaporizer_switchdelay_raise 0.15 -set g_balance_vaporizer_weaponreplace "" -set g_balance_vaporizer_weaponstart 0 -set g_balance_vaporizer_weaponstartoverride -1 set g_balance_vaporizer_weaponthrowable 0 // }}} // {{{ #13: Grappling Hook -set g_balance_hook_primary_ammo 5 -set g_balance_hook_primary_animtime 0.3 -set g_balance_hook_primary_hooked_ammo 5 -set g_balance_hook_primary_hooked_time_free 2 -set g_balance_hook_primary_hooked_time_max 0 -set g_balance_hook_primary_refire 0.2 -set g_balance_hook_secondary_animtime 0.3 -set g_balance_hook_secondary_damage 25 -set g_balance_hook_secondary_damageforcescale 0 -set g_balance_hook_secondary_duration 1.5 -set g_balance_hook_secondary_edgedamage 5 -set g_balance_hook_secondary_force -2000 -set g_balance_hook_secondary_gravity 5 -set g_balance_hook_secondary_health 15 -set g_balance_hook_secondary_lifetime 5 -set g_balance_hook_secondary_power 3 -set g_balance_hook_secondary_radius 500 -set g_balance_hook_secondary_refire 3 -set g_balance_hook_secondary_speed 0 set g_balance_hook_switchdelay_drop 0.15 set g_balance_hook_switchdelay_raise 0.15 -set g_balance_hook_weaponreplace "" -set g_balance_hook_weaponstart 0 -set g_balance_hook_weaponstartoverride -1 -set g_balance_hook_weaponthrowable 1 // }}} // {{{ #14: Heavy Laser Assault Cannon (MUTATOR WEAPON) -set g_balance_hlac_primary_ammo 1 -set g_balance_hlac_primary_animtime 0.4 -set g_balance_hlac_primary_damage 18 -set g_balance_hlac_primary_edgedamage 9 -set g_balance_hlac_primary_force 90 -set g_balance_hlac_primary_lifetime 5 -set g_balance_hlac_primary_radius 70 -set g_balance_hlac_primary_refire 0.15 set g_balance_hlac_primary_speed 9000 -set g_balance_hlac_primary_spread_add 0.0045 -set g_balance_hlac_primary_spread_crouchmod 0.25 -set g_balance_hlac_primary_spread_max 0.25 -set g_balance_hlac_primary_spread_min 0.01 -set g_balance_hlac_reload_ammo 0 -set g_balance_hlac_reload_time 2 -set g_balance_hlac_secondary 1 -set g_balance_hlac_secondary_ammo 10 -set g_balance_hlac_secondary_animtime 0.3 -set g_balance_hlac_secondary_damage 15 -set g_balance_hlac_secondary_edgedamage 7.5 -set g_balance_hlac_secondary_force 90 -set g_balance_hlac_secondary_lifetime 5 -set g_balance_hlac_secondary_radius 70 -set g_balance_hlac_secondary_refire 1 -set g_balance_hlac_secondary_shots 6 set g_balance_hlac_secondary_speed 9000 -set g_balance_hlac_secondary_spread 0.15 -set g_balance_hlac_secondary_spread_crouchmod 0.5 set g_balance_hlac_switchdelay_drop 0.15 set g_balance_hlac_switchdelay_raise 0.15 -set g_balance_hlac_weaponreplace "" -set g_balance_hlac_weaponstart 0 -set g_balance_hlac_weaponstartoverride -1 -set g_balance_hlac_weaponthrowable 1 // }}} // {{{ #15: @!#%'n Tuba -set g_balance_tuba_animtime 0.05 -set g_balance_tuba_attenuation 0.5 -set g_balance_tuba_damage 5 -set g_balance_tuba_edgedamage 0 -set g_balance_tuba_force 40 -set g_balance_tuba_radius 200 -set g_balance_tuba_refire 0.05 set g_balance_tuba_switchdelay_drop 0.15 set g_balance_tuba_switchdelay_raise 0.15 -set g_balance_tuba_weaponreplace "" -set g_balance_tuba_weaponstart 0 -set g_balance_tuba_weaponstartoverride -1 -set g_balance_tuba_weaponthrowable 1 // }}} // {{{ #16: Rifle (MUTATOR WEAPON) -set g_balance_rifle_bursttime 0 -set g_balance_rifle_primary_ammo 10 -set g_balance_rifle_primary_animtime 0.4 -set g_balance_rifle_primary_bullethail 0 -set g_balance_rifle_primary_burstcost 0 -set g_balance_rifle_primary_damage 80 -set g_balance_rifle_primary_damagefalloff_forcehalflife 0 -set g_balance_rifle_primary_damagefalloff_halflife 0 -set g_balance_rifle_primary_damagefalloff_maxdist 0 -set g_balance_rifle_primary_damagefalloff_mindist 0 -set g_balance_rifle_primary_force 100 set g_balance_rifle_primary_headshot_multiplier 1.25 -set g_balance_rifle_primary_refire 1.2 -set g_balance_rifle_primary_shots 1 -set g_balance_rifle_primary_solidpenetration 62.2 -set g_balance_rifle_primary_spread 0 -set g_balance_rifle_primary_tracer 1 -set g_balance_rifle_reload_ammo 80 -set g_balance_rifle_reload_time 2 -set g_balance_rifle_secondary 1 -set g_balance_rifle_secondary_ammo 10 -set g_balance_rifle_secondary_animtime 0.3 -set g_balance_rifle_secondary_bullethail 0 -set g_balance_rifle_secondary_burstcost 0 -set g_balance_rifle_secondary_damage 20 -set g_balance_rifle_secondary_damagefalloff_forcehalflife 0 -set g_balance_rifle_secondary_damagefalloff_halflife 0 -set g_balance_rifle_secondary_damagefalloff_maxdist 0 -set g_balance_rifle_secondary_damagefalloff_mindist 0 -set g_balance_rifle_secondary_force 50 set g_balance_rifle_secondary_headshot_multiplier 0.1875 -set g_balance_rifle_secondary_refire 0.9 -set g_balance_rifle_secondary_reload 0 -set g_balance_rifle_secondary_shots 4 -set g_balance_rifle_secondary_solidpenetration 15.5 -set g_balance_rifle_secondary_spread 0.04 -set g_balance_rifle_secondary_tracer 0 set g_balance_rifle_switchdelay_drop 0.15 set g_balance_rifle_switchdelay_raise 0.15 -set g_balance_rifle_weaponreplace "" -set g_balance_rifle_weaponstart 0 -set g_balance_rifle_weaponstartoverride -1 -set g_balance_rifle_weaponthrowable 1 // }}} // {{{ #17: Fireball -set g_balance_fireball_primary_animtime 0.4 -set g_balance_fireball_primary_bfgdamage 100 -set g_balance_fireball_primary_bfgforce 0 -set g_balance_fireball_primary_bfgradius 1000 -set g_balance_fireball_primary_damage 200 -set g_balance_fireball_primary_damageforcescale 0 -set g_balance_fireball_primary_edgedamage 50 -set g_balance_fireball_primary_force 600 -set g_balance_fireball_primary_health 0 -set g_balance_fireball_primary_laserburntime 0.5 -set g_balance_fireball_primary_laserdamage 80 -set g_balance_fireball_primary_laseredgedamage 20 -set g_balance_fireball_primary_laserradius 256 -set g_balance_fireball_primary_lifetime 15 -set g_balance_fireball_primary_radius 200 -set g_balance_fireball_primary_refire 2 -set g_balance_fireball_primary_refire2 0 -set g_balance_fireball_primary_speed 1200 -set g_balance_fireball_primary_spread 0 -set g_balance_fireball_secondary_animtime 0.3 -set g_balance_fireball_secondary_damage 40 -set g_balance_fireball_secondary_damageforcescale 4 -set g_balance_fireball_secondary_damagetime 5 -set g_balance_fireball_secondary_laserburntime 0.5 -set g_balance_fireball_secondary_laserdamage 50 -set g_balance_fireball_secondary_laseredgedamage 20 -set g_balance_fireball_secondary_laserradius 110 -set g_balance_fireball_secondary_lifetime 7 -set g_balance_fireball_secondary_refire 1.5 -set g_balance_fireball_secondary_speed 900 -set g_balance_fireball_secondary_speed_up 100 -set g_balance_fireball_secondary_speed_z 0 -set g_balance_fireball_secondary_spread 0 set g_balance_fireball_switchdelay_drop 0.15 set g_balance_fireball_switchdelay_raise 0.15 -set g_balance_fireball_weaponreplace "" -set g_balance_fireball_weaponstart 0 -set g_balance_fireball_weaponstartoverride -1 -set g_balance_fireball_weaponthrowable 0 // }}} // {{{ #18: T.A.G. Seeker (MUTATOR WEAPON) -set g_balance_seeker_flac_ammo 1 -set g_balance_seeker_flac_animtime 0.1 -set g_balance_seeker_flac_damage 15 -set g_balance_seeker_flac_edgedamage 10 -set g_balance_seeker_flac_force 50 -set g_balance_seeker_flac_lifetime 0.1 -set g_balance_seeker_flac_lifetime_rand 0.05 -set g_balance_seeker_flac_radius 100 -set g_balance_seeker_flac_refire 0.1 -set g_balance_seeker_flac_speed 3000 -set g_balance_seeker_flac_speed_up 1000 -set g_balance_seeker_flac_speed_z 0 -set g_balance_seeker_flac_spread 0.4 -set g_balance_seeker_missile_accel 1400 -set g_balance_seeker_missile_ammo 2 -set g_balance_seeker_missile_animtime 0.2 -set g_balance_seeker_missile_count 3 -set g_balance_seeker_missile_damage 30 -set g_balance_seeker_missile_damageforcescale 4 -set g_balance_seeker_missile_decel 1400 -set g_balance_seeker_missile_delay 0.25 -set g_balance_seeker_missile_edgedamage 10 -set g_balance_seeker_missile_force 150 -set g_balance_seeker_missile_health 5 -set g_balance_seeker_missile_lifetime 15 -set g_balance_seeker_missile_proxy 0 -set g_balance_seeker_missile_proxy_delay 0.2 -set g_balance_seeker_missile_proxy_maxrange 45 -set g_balance_seeker_missile_radius 80 -set g_balance_seeker_missile_refire 0.5 -set g_balance_seeker_missile_smart 1 -set g_balance_seeker_missile_smart_mindist 800 -set g_balance_seeker_missile_smart_trace_max 2500 -set g_balance_seeker_missile_smart_trace_min 1000 -set g_balance_seeker_missile_speed 700 -set g_balance_seeker_missile_speed_max 1300 -set g_balance_seeker_missile_speed_up 300 -set g_balance_seeker_missile_speed_z 0 -set g_balance_seeker_missile_spread 0 -set g_balance_seeker_missile_turnrate 0.65 -set g_balance_seeker_reload_ammo 0 -set g_balance_seeker_reload_time 2 set g_balance_seeker_switchdelay_drop 0.15 set g_balance_seeker_switchdelay_raise 0.15 -set g_balance_seeker_tag_ammo 1 -set g_balance_seeker_tag_animtime 0.2 -set g_balance_seeker_tag_damageforcescale 4 -set g_balance_seeker_tag_health 5 -set g_balance_seeker_tag_lifetime 15 -set g_balance_seeker_tag_refire 0.75 -set g_balance_seeker_tag_speed 5000 -set g_balance_seeker_tag_spread 0 -set g_balance_seeker_tag_tracker_lifetime 10 -set g_balance_seeker_type 0 -set g_balance_seeker_weaponreplace "" -set g_balance_seeker_weaponstart 0 -set g_balance_seeker_weaponstartoverride -1 -set g_balance_seeker_weaponthrowable 1 // }}} // {{{ #19: Arc set g_balance_arc_beam_ammo 4 set g_balance_arc_beam_animtime 0.2 -set g_balance_arc_beam_botaimlifetime 0 -set g_balance_arc_beam_botaimspeed 0 set g_balance_arc_beam_damage 115 -set g_balance_arc_beam_degreespersegment 1 -set g_balance_arc_beam_distancepersegment 0 -set g_balance_arc_beam_falloff_halflifedist 0 -set g_balance_arc_beam_falloff_maxdist 0 -set g_balance_arc_beam_falloff_mindist 0 set g_balance_arc_beam_force 900 set g_balance_arc_beam_healing_amax 100 -set g_balance_arc_beam_healing_aps 50 -set g_balance_arc_beam_healing_hmax 150 -set g_balance_arc_beam_healing_hps 50 set g_balance_arc_beam_heat 1 -set g_balance_arc_beam_maxangle 10 -set g_balance_arc_beam_nonplayerdamage 80 set g_balance_arc_beam_range 1000 set g_balance_arc_beam_refire 0.5 -set g_balance_arc_beam_returnspeed 8 set g_balance_arc_beam_tightness 0.5 set g_balance_arc_bolt 0 -set g_balance_arc_bolt_ammo 1 -set g_balance_arc_bolt_bounce_count 0 -set g_balance_arc_bolt_bounce_explode 0 -set g_balance_arc_bolt_bounce_lifetime 0 -set g_balance_arc_bolt_count 1 -set g_balance_arc_bolt_damage 25 -set g_balance_arc_bolt_damageforcescale 0 -set g_balance_arc_bolt_edgedamage 12.5 set g_balance_arc_bolt_force 100 -set g_balance_arc_bolt_health 15 -set g_balance_arc_bolt_lifetime 5 -set g_balance_arc_bolt_radius 65 -set g_balance_arc_bolt_refire 0.16667 -set g_balance_arc_bolt_refire2 0.16667 set g_balance_arc_bolt_speed 2200 set g_balance_arc_bolt_spread 0.03 -set g_balance_arc_burst_ammo 15 set g_balance_arc_burst_damage 150 -set g_balance_arc_burst_healing_aps 100 -set g_balance_arc_burst_healing_hps 100 set g_balance_arc_burst_heat 3 -set g_balance_arc_cooldown 2.5 set g_balance_arc_cooldown_release 1 -set g_balance_arc_overheat_max 5 -set g_balance_arc_overheat_min 3 set g_balance_arc_switchdelay_drop 0.3 set g_balance_arc_switchdelay_raise 0.3 -set g_balance_arc_weaponreplace "" -set g_balance_arc_weaponstart 0 -set g_balance_arc_weaponstartoverride -1 -set g_balance_arc_weaponthrowable 1 -// }}} -// {{{ #20: Overkill Heavy Machine Gun (MUTATOR WEAPON) -set g_balance_okhmg_primary_ammo 1 -set g_balance_okhmg_primary_damage 30 -set g_balance_okhmg_primary_force 10 -set g_balance_okhmg_primary_refire 0.05 -set g_balance_okhmg_primary_solidpenetration 127 -set g_balance_okhmg_primary_spread_add 0.005 -set g_balance_okhmg_primary_spread_max 0.06 -set g_balance_okhmg_primary_spread_min 0.01 -set g_balance_okhmg_reload_ammo 120 -set g_balance_okhmg_reload_time 1 -set g_balance_okhmg_secondary_refire_type 1 -set g_balance_okhmg_switchdelay_drop 0.2 -set g_balance_okhmg_switchdelay_raise 0.2 -set g_balance_okhmg_weaponreplace "" -set g_balance_okhmg_weaponstart 0 -set g_balance_okhmg_weaponstartoverride 0 -set g_balance_okhmg_weaponthrowable 0 -// }}} -// {{{ #21: Overkill MachineGun (MUTATOR WEAPON) -set g_balance_okmachinegun_damagefalloff_forcehalflife 0 -set g_balance_okmachinegun_damagefalloff_halflife 0 -set g_balance_okmachinegun_damagefalloff_maxdist 0 -set g_balance_okmachinegun_damagefalloff_mindist 0 -set g_balance_okmachinegun_primary_ammo 1 -set g_balance_okmachinegun_primary_damage 25 -set g_balance_okmachinegun_primary_force 5 -set g_balance_okmachinegun_primary_refire 0.1 -set g_balance_okmachinegun_primary_solidpenetration 100 -set g_balance_okmachinegun_primary_spread_add 0.012 -set g_balance_okmachinegun_primary_spread_max 0.05 -set g_balance_okmachinegun_primary_spread_min 0 -set g_balance_okmachinegun_reload_ammo 30 -set g_balance_okmachinegun_reload_time 1.5 -set g_balance_okmachinegun_secondary_refire_type 1 -set g_balance_okmachinegun_switchdelay_drop 0.2 -set g_balance_okmachinegun_switchdelay_raise 0.2 -set g_balance_okmachinegun_weaponreplace "" -set g_balance_okmachinegun_weaponstart 0 -set g_balance_okmachinegun_weaponstartoverride -1 -set g_balance_okmachinegun_weaponthrowable 1 -// }}} -// {{{ #22: Overkill Nex (MUTATOR WEAPON) -set g_balance_oknex_charge 0 -set g_balance_oknex_charge_animlimit 0.5 -set g_balance_oknex_charge_limit 1 -set g_balance_oknex_charge_maxspeed 800 -set g_balance_oknex_charge_mindmg 40 -set g_balance_oknex_charge_minspeed 400 -set g_balance_oknex_charge_rate 0.6 -set g_balance_oknex_charge_rot_pause 0 -set g_balance_oknex_charge_rot_rate 0 -set g_balance_oknex_charge_shot_multiplier 0 -set g_balance_oknex_charge_start 0.5 -set g_balance_oknex_charge_velocity_rate 0 -set g_balance_oknex_primary_ammo 10 -set g_balance_oknex_primary_animtime 0.65 -set g_balance_oknex_primary_damage 100 -set g_balance_oknex_primary_damagefalloff_forcehalflife 0 -set g_balance_oknex_primary_damagefalloff_halflife 0 -set g_balance_oknex_primary_damagefalloff_maxdist 0 -set g_balance_oknex_primary_damagefalloff_mindist 0 -set g_balance_oknex_primary_force 500 -set g_balance_oknex_primary_refire 1 -set g_balance_oknex_reload_ammo 50 -set g_balance_oknex_reload_time 2 -set g_balance_oknex_secondary 2 -set g_balance_oknex_secondary_chargepool 0 -set g_balance_oknex_secondary_chargepool_pause_regen 1 -set g_balance_oknex_secondary_chargepool_regen 0.15 -set g_balance_oknex_secondary_damagefalloff_forcehalflife 0 -set g_balance_oknex_secondary_damagefalloff_halflife 0 -set g_balance_oknex_secondary_damagefalloff_maxdist 0 -set g_balance_oknex_secondary_damagefalloff_mindist 0 -set g_balance_oknex_secondary_refire_type 1 -set g_balance_oknex_switchdelay_drop 0.2 -set g_balance_oknex_switchdelay_raise 0.2 -set g_balance_oknex_weaponreplace "" -set g_balance_oknex_weaponstart 0 -set g_balance_oknex_weaponstartoverride -1 -set g_balance_oknex_weaponthrowable 1 -// }}} -// {{{ #23: Overkill Rocket Propelled Chainsaw (MUTATOR WEAPON) -set g_balance_okrpc_primary_ammo 10 -set g_balance_okrpc_primary_animtime 1 -set g_balance_okrpc_primary_damage 150 -set g_balance_okrpc_primary_damage2 500 -set g_balance_okrpc_primary_damageforcescale 2 -set g_balance_okrpc_primary_edgedamage 50 -set g_balance_okrpc_primary_force 400 -set g_balance_okrpc_primary_health 25 -set g_balance_okrpc_primary_lifetime 30 -set g_balance_okrpc_primary_radius 300 -set g_balance_okrpc_primary_refire 1 -set g_balance_okrpc_primary_speed 2500 -set g_balance_okrpc_primary_speedaccel 5000 -set g_balance_okrpc_reload_ammo 10 -set g_balance_okrpc_reload_time 1 -set g_balance_okrpc_secondary_refire_type 1 -set g_balance_okrpc_switchdelay_drop 0.2 -set g_balance_okrpc_switchdelay_raise 0.2 -set g_balance_okrpc_weaponreplace "" -set g_balance_okrpc_weaponstart 0 -set g_balance_okrpc_weaponstartoverride 0 -set g_balance_okrpc_weaponthrowable 0 -// }}} -// {{{ #24: Overkill Shotgun (MUTATOR WEAPON) -set g_balance_okshotgun_primary_ammo 3 -set g_balance_okshotgun_primary_animtime 0.65 -set g_balance_okshotgun_primary_bot_range 512 -set g_balance_okshotgun_primary_bullets 10 -set g_balance_okshotgun_primary_damage 17 -set g_balance_okshotgun_primary_damagefalloff_forcehalflife 0 -set g_balance_okshotgun_primary_damagefalloff_halflife 0 -set g_balance_okshotgun_primary_damagefalloff_maxdist 0 -set g_balance_okshotgun_primary_damagefalloff_mindist 0 -set g_balance_okshotgun_primary_force 80 -set g_balance_okshotgun_primary_refire 0.75 -set g_balance_okshotgun_primary_solidpenetration 3.8 -set g_balance_okshotgun_primary_spread 0.07 -set g_balance_okshotgun_primary_spread_pattern 0 -set g_balance_okshotgun_primary_spread_pattern_scale 0 -set g_balance_okshotgun_reload_ammo 24 -set g_balance_okshotgun_reload_time 2 -set g_balance_okshotgun_secondary_refire_type 1 -set g_balance_okshotgun_switchdelay_drop 0.2 -set g_balance_okshotgun_switchdelay_raise 0.2 -set g_balance_okshotgun_weaponreplace "" -set g_balance_okshotgun_weaponstart 0 -set g_balance_okshotgun_weaponstartoverride -1 -set g_balance_okshotgun_weaponthrowable 1 // }}} diff --git a/bal-wep-samual.cfg b/bal-wep-samual.cfg index fec8c3928..db4f30f6e 100644 --- a/bal-wep-samual.cfg +++ b/bal-wep-samual.cfg @@ -1,878 +1,101 @@ +exec bal-wep-xonotic.cfg + // {{{ #1: Blaster -set g_balance_blaster_primary_animtime 0.2 set g_balance_blaster_primary_damage 25 -set g_balance_blaster_primary_delay 0 set g_balance_blaster_primary_edgedamage 12.5 set g_balance_blaster_primary_force 300 -set g_balance_blaster_primary_force_zscale 1 -set g_balance_blaster_primary_lifetime 5 set g_balance_blaster_primary_radius 70 -set g_balance_blaster_primary_refire 0.7 -set g_balance_blaster_primary_shotangle 0 -set g_balance_blaster_primary_speed 6000 -set g_balance_blaster_primary_spread 0 set g_balance_blaster_switchdelay_drop 0.15 set g_balance_blaster_switchdelay_raise 0.15 -set g_balance_blaster_weaponreplace "" -set g_balance_blaster_weaponstart 1 -set g_balance_blaster_weaponstartoverride -1 -set g_balance_blaster_weaponthrowable 0 // }}} // {{{ #2: Shotgun -set g_balance_shotgun_primary_ammo 1 -set g_balance_shotgun_primary_animtime 0.2 set g_balance_shotgun_primary_bullets 14 -set g_balance_shotgun_primary_damage 4 -set g_balance_shotgun_primary_damagefalloff_forcehalflife 0 -set g_balance_shotgun_primary_damagefalloff_halflife 0 -set g_balance_shotgun_primary_damagefalloff_maxdist 0 -set g_balance_shotgun_primary_damagefalloff_mindist 0 -set g_balance_shotgun_primary_force 15 -set g_balance_shotgun_primary_refire 0.75 -set g_balance_shotgun_primary_solidpenetration 3.8 -set g_balance_shotgun_primary_spread 0.12 -set g_balance_shotgun_primary_spread_pattern 0 -set g_balance_shotgun_primary_spread_pattern_scale 0 -set g_balance_shotgun_reload_ammo 0 -set g_balance_shotgun_reload_time 2 -set g_balance_shotgun_secondary 1 -set g_balance_shotgun_secondary_alt_animtime 0.2 -set g_balance_shotgun_secondary_alt_refire 1.2 -set g_balance_shotgun_secondary_animtime 1.15 set g_balance_shotgun_secondary_damage 80 -set g_balance_shotgun_secondary_force 200 -set g_balance_shotgun_secondary_melee_blockedbyfiring 0 -set g_balance_shotgun_secondary_melee_delay 0.25 -set g_balance_shotgun_secondary_melee_multihit 1 -set g_balance_shotgun_secondary_melee_no_doubleslap 1 -set g_balance_shotgun_secondary_melee_nonplayerdamage 40 -set g_balance_shotgun_secondary_melee_range 120 -set g_balance_shotgun_secondary_melee_swing_side 120 -set g_balance_shotgun_secondary_melee_swing_up 30 -set g_balance_shotgun_secondary_melee_time 0.15 -set g_balance_shotgun_secondary_melee_traces 10 -set g_balance_shotgun_secondary_refire 1.25 -set g_balance_shotgun_switchdelay_drop 0.2 -set g_balance_shotgun_switchdelay_raise 0.2 -set g_balance_shotgun_weaponreplace "" set g_balance_shotgun_weaponstart 0 -set g_balance_shotgun_weaponstartoverride -1 -set g_balance_shotgun_weaponthrowable 1 // }}} // {{{ #3: MachineGun -set g_balance_machinegun_burst 3 -set g_balance_machinegun_burst_ammo 3 -set g_balance_machinegun_burst_animtime 0.3 -set g_balance_machinegun_burst_refire 0.06 -set g_balance_machinegun_burst_refire2 0.45 set g_balance_machinegun_burst_spread 0.02 -set g_balance_machinegun_damagefalloff_forcehalflife 0 -set g_balance_machinegun_damagefalloff_halflife 0 -set g_balance_machinegun_damagefalloff_maxdist 0 -set g_balance_machinegun_damagefalloff_mindist 0 -set g_balance_machinegun_first 1 -set g_balance_machinegun_first_ammo 1 -set g_balance_machinegun_first_damage 14 set g_balance_machinegun_first_force 5 -set g_balance_machinegun_first_refire 0.125 -set g_balance_machinegun_first_spread 0.03 -set g_balance_machinegun_mode 1 -set g_balance_machinegun_reload_ammo 60 -set g_balance_machinegun_reload_time 2 -set g_balance_machinegun_solidpenetration 13.1 -set g_balance_machinegun_spread_add 0.012 -set g_balance_machinegun_spread_decay 0.048 -set g_balance_machinegun_spread_max 0.05 -set g_balance_machinegun_spread_min 0.02 -set g_balance_machinegun_spread_cold_damagemultiplier 1 -set g_balance_machinegun_spread_heat_damagemultiplier 1 -set g_balance_machinegun_sustained_ammo 1 -set g_balance_machinegun_sustained_damage 10 -set g_balance_machinegun_sustained_force 5 -set g_balance_machinegun_sustained_refire 0.1 -set g_balance_machinegun_sustained_spread 0.03 -set g_balance_machinegun_switchdelay_drop 0.2 -set g_balance_machinegun_switchdelay_raise 0.2 set g_balance_machinegun_weaponreplace "arc" -set g_balance_machinegun_weaponstart 0 -set g_balance_machinegun_weaponstartoverride -1 -set g_balance_machinegun_weaponthrowable 1 // }}} // {{{ #4: Mortar -set g_balance_mortar_bouncefactor 0.5 -set g_balance_mortar_bouncestop 0.075 -set g_balance_mortar_primary_ammo 2 -set g_balance_mortar_primary_animtime 0.3 set g_balance_mortar_primary_damage 50 -set g_balance_mortar_primary_damageforcescale 0 -set g_balance_mortar_primary_edgedamage 25 -set g_balance_mortar_primary_force 250 -set g_balance_mortar_primary_health 15 set g_balance_mortar_primary_lifetime 5 -set g_balance_mortar_primary_lifetime_stick 0 -set g_balance_mortar_primary_radius 120 -set g_balance_mortar_primary_refire 0.8 -set g_balance_mortar_primary_remote_minbouncecnt 0 -set g_balance_mortar_primary_speed 1900 -set g_balance_mortar_primary_speed_up 225 -set g_balance_mortar_primary_speed_z 0 -set g_balance_mortar_primary_spread 0 -set g_balance_mortar_primary_type 0 -set g_balance_mortar_reload_ammo 0 -set g_balance_mortar_reload_time 2 -set g_balance_mortar_secondary_ammo 2 -set g_balance_mortar_secondary_animtime 0.3 set g_balance_mortar_secondary_damage 60 -set g_balance_mortar_secondary_damageforcescale 4 -set g_balance_mortar_secondary_edgedamage 30 -set g_balance_mortar_secondary_force 250 -set g_balance_mortar_secondary_health 30 set g_balance_mortar_secondary_lifetime 5 -set g_balance_mortar_secondary_lifetime_bounce 0.5 -set g_balance_mortar_secondary_lifetime_stick 0 -set g_balance_mortar_secondary_radius 120 -set g_balance_mortar_secondary_refire 0.7 -set g_balance_mortar_secondary_remote_detonateprimary 0 -set g_balance_mortar_secondary_speed 1400 -set g_balance_mortar_secondary_speed_up 150 -set g_balance_mortar_secondary_speed_z 0 -set g_balance_mortar_secondary_spread 0 -set g_balance_mortar_secondary_type 1 -set g_balance_mortar_switchdelay_drop 0.2 -set g_balance_mortar_switchdelay_raise 0.2 -set g_balance_mortar_weaponreplace "" -set g_balance_mortar_weaponstart 0 -set g_balance_mortar_weaponstartoverride -1 -set g_balance_mortar_weaponthrowable 1 -// }}} -// {{{ #5: Mine Layer (MUTATOR WEAPON) -set g_balance_minelayer_ammo 4 -set g_balance_minelayer_animtime 0.4 -set g_balance_minelayer_damage 40 -set g_balance_minelayer_damageforcescale 0 -set g_balance_minelayer_detonatedelay -1 -set g_balance_minelayer_edgedamage 20 -set g_balance_minelayer_force 250 -set g_balance_minelayer_health 15 -set g_balance_minelayer_lifetime 10 -set g_balance_minelayer_lifetime_countdown 0.5 -set g_balance_minelayer_limit 3 -set g_balance_minelayer_protection 0 -set g_balance_minelayer_proximityradius 150 -set g_balance_minelayer_radius 175 -set g_balance_minelayer_refire 1.5 -set g_balance_minelayer_reload_ammo 0 -set g_balance_minelayer_reload_time 2 -set g_balance_minelayer_remote_damage 45 -set g_balance_minelayer_remote_edgedamage 40 -set g_balance_minelayer_remote_force 300 -set g_balance_minelayer_remote_radius 200 -set g_balance_minelayer_speed 1000 -set g_balance_minelayer_switchdelay_drop 0.2 -set g_balance_minelayer_switchdelay_raise 0.2 -set g_balance_minelayer_time 0.5 -set g_balance_minelayer_weaponreplace "" -set g_balance_minelayer_weaponstart 0 -set g_balance_minelayer_weaponstartoverride -1 -set g_balance_minelayer_weaponthrowable 1 // }}} // {{{ #6: Electro -set g_balance_electro_combo_comboradius 300 -set g_balance_electro_combo_comboradius_thruwall 200 -set g_balance_electro_combo_damage 50 -set g_balance_electro_combo_duration 0 -set g_balance_electro_combo_edgedamage 25 -set g_balance_electro_combo_force 120 -set g_balance_electro_combo_radius 150 -set g_balance_electro_combo_safeammocheck 1 -set g_balance_electro_combo_speed 2000 -set g_balance_electro_primary_ammo 4 -set g_balance_electro_primary_animtime 0.3 -set g_balance_electro_primary_comboradius 300 -set g_balance_electro_primary_damage 40 -set g_balance_electro_primary_edgedamage 20 -set g_balance_electro_primary_force 200 -set g_balance_electro_primary_lifetime 5 -set g_balance_electro_primary_midaircombo_enemy 1 -set g_balance_electro_primary_midaircombo_explode 1 -set g_balance_electro_primary_midaircombo_interval 0.1 -set g_balance_electro_primary_midaircombo_own 1 set g_balance_electro_primary_midaircombo_radius 100 -set g_balance_electro_primary_midaircombo_speed 2000 -set g_balance_electro_primary_midaircombo_teammate 1 -set g_balance_electro_primary_radius 100 -set g_balance_electro_primary_refire 0.6 -set g_balance_electro_primary_speed 2500 -set g_balance_electro_primary_spread 0 -set g_balance_electro_reload_ammo 0 -set g_balance_electro_reload_time 2 -set g_balance_electro_secondary_ammo 2 -set g_balance_electro_secondary_animtime 0.2 -set g_balance_electro_secondary_bouncefactor 0.3 -set g_balance_electro_secondary_bouncestop 0.05 -set g_balance_electro_secondary_count 3 set g_balance_electro_secondary_damage 40 -set g_balance_electro_secondary_damagedbycontents 1 -set g_balance_electro_secondary_damageforcescale 4 set g_balance_electro_secondary_edgedamage 20 -set g_balance_electro_secondary_force 50 -set g_balance_electro_secondary_health 5 -set g_balance_electro_secondary_lifetime 4 -set g_balance_electro_secondary_limit 0 -set g_balance_electro_secondary_radius 150 -set g_balance_electro_secondary_refire 1.2 -set g_balance_electro_secondary_refire2 0.2 -set g_balance_electro_secondary_speed 1000 -set g_balance_electro_secondary_speed_up 200 -set g_balance_electro_secondary_speed_z 0 set g_balance_electro_secondary_spread 0.04 -set g_balance_electro_secondary_stick 0 -set g_balance_electro_secondary_stick_lifetime -1 set g_balance_electro_secondary_touchexplode 0 -set g_balance_electro_switchdelay_drop 0.2 -set g_balance_electro_switchdelay_raise 0.2 -set g_balance_electro_weaponreplace "" -set g_balance_electro_weaponstart 0 -set g_balance_electro_weaponstartoverride -1 -set g_balance_electro_weaponthrowable 1 // }}} // {{{ #7: Crylink -set g_balance_crylink_primary_ammo 3 -set g_balance_crylink_primary_animtime 0.3 set g_balance_crylink_primary_bouncedamagefactor 0.5 -set g_balance_crylink_primary_bounces 1 set g_balance_crylink_primary_damage 12 set g_balance_crylink_primary_edgedamage 6 -set g_balance_crylink_primary_force -50 -set g_balance_crylink_primary_joindelay 0.1 -set g_balance_crylink_primary_joinexplode 1 -set g_balance_crylink_primary_joinexplode_damage 0 -set g_balance_crylink_primary_joinexplode_edgedamage 0 -set g_balance_crylink_primary_joinexplode_force 0 -set g_balance_crylink_primary_joinexplode_radius 0 -set g_balance_crylink_primary_joinspread 0.2 set g_balance_crylink_primary_linkexplode 1 -set g_balance_crylink_primary_middle_fadetime 5 -set g_balance_crylink_primary_middle_lifetime 5 -set g_balance_crylink_primary_other_fadetime 5 -set g_balance_crylink_primary_other_lifetime 5 -set g_balance_crylink_primary_radius 80 -set g_balance_crylink_primary_refire 0.7 -set g_balance_crylink_primary_shots 6 -set g_balance_crylink_primary_speed 2000 -set g_balance_crylink_primary_spread 0.08 -set g_balance_crylink_reload_ammo 0 -set g_balance_crylink_reload_time 2 -set g_balance_crylink_secondary 1 -set g_balance_crylink_secondary_ammo 3 -set g_balance_crylink_secondary_animtime 0.2 -set g_balance_crylink_secondary_bouncedamagefactor 0.5 -set g_balance_crylink_secondary_bounces 0 set g_balance_crylink_secondary_damage 10 set g_balance_crylink_secondary_edgedamage 5 set g_balance_crylink_secondary_force -250 -set g_balance_crylink_secondary_joindelay 0 -set g_balance_crylink_secondary_joinexplode 0 -set g_balance_crylink_secondary_joinexplode_damage 0 -set g_balance_crylink_secondary_joinexplode_edgedamage 0 -set g_balance_crylink_secondary_joinexplode_force 0 -set g_balance_crylink_secondary_joinexplode_radius 0 -set g_balance_crylink_secondary_joinspread 0 -set g_balance_crylink_secondary_linkexplode 1 -set g_balance_crylink_secondary_middle_fadetime 5 -set g_balance_crylink_secondary_middle_lifetime 5 -set g_balance_crylink_secondary_other_fadetime 5 -set g_balance_crylink_secondary_other_lifetime 5 -set g_balance_crylink_secondary_radius 100 -set g_balance_crylink_secondary_refire 0.7 -set g_balance_crylink_secondary_shots 5 -set g_balance_crylink_secondary_speed 3000 -set g_balance_crylink_secondary_spread 0.01 -set g_balance_crylink_secondary_spreadtype 1 -set g_balance_crylink_switchdelay_drop 0.2 -set g_balance_crylink_switchdelay_raise 0.2 -set g_balance_crylink_weaponreplace "" -set g_balance_crylink_weaponstart 0 -set g_balance_crylink_weaponstartoverride -1 -set g_balance_crylink_weaponthrowable 1 // }}} // {{{ #8: Vortex -set g_balance_vortex_charge 1 -set g_balance_vortex_charge_always 0 -set g_balance_vortex_charge_animlimit 0.5 -set g_balance_vortex_charge_limit 1 -set g_balance_vortex_charge_maxspeed 800 -set g_balance_vortex_charge_mindmg 40 -set g_balance_vortex_charge_minspeed 400 set g_balance_vortex_charge_rate 0.4 -set g_balance_vortex_charge_rot_pause 0 -set g_balance_vortex_charge_rot_rate 0 -set g_balance_vortex_charge_shot_multiplier 0 -set g_balance_vortex_charge_start 0.5 -set g_balance_vortex_charge_velocity_rate 0 -set g_balance_vortex_primary_ammo 6 set g_balance_vortex_primary_animtime 0.6 -set g_balance_vortex_primary_armorpierce 0 -set g_balance_vortex_primary_damage 80 -set g_balance_vortex_primary_damagefalloff_forcehalflife 0 -set g_balance_vortex_primary_damagefalloff_halflife 0 -set g_balance_vortex_primary_damagefalloff_maxdist 0 -set g_balance_vortex_primary_damagefalloff_mindist 0 set g_balance_vortex_primary_force 400 -set g_balance_vortex_primary_refire 1.5 -set g_balance_vortex_reload_ammo 0 -set g_balance_vortex_reload_time 2 -set g_balance_vortex_secondary 0 -set g_balance_vortex_secondary_ammo 2 -set g_balance_vortex_secondary_animtime 0 -set g_balance_vortex_secondary_armorpierce 0 -set g_balance_vortex_secondary_chargepool 0 -set g_balance_vortex_secondary_chargepool_pause_regen 1 -set g_balance_vortex_secondary_chargepool_regen 0.15 -set g_balance_vortex_secondary_damage 0 -set g_balance_vortex_secondary_damagefalloff_forcehalflife 0 -set g_balance_vortex_secondary_damagefalloff_halflife 0 -set g_balance_vortex_secondary_damagefalloff_maxdist 0 -set g_balance_vortex_secondary_damagefalloff_mindist 0 -set g_balance_vortex_secondary_force 0 -set g_balance_vortex_secondary_refire 0 set g_balance_vortex_switchdelay_drop 0.3 set g_balance_vortex_switchdelay_raise 0.25 -set g_balance_vortex_weaponreplace "" -set g_balance_vortex_weaponstart 0 -set g_balance_vortex_weaponstartoverride -1 -set g_balance_vortex_weaponthrowable 1 // }}} // {{{ #9: Hagar -set g_balance_hagar_primary_ammo 1 -set g_balance_hagar_primary_damage 25 -set g_balance_hagar_primary_damageforcescale 0 -set g_balance_hagar_primary_edgedamage 12.5 -set g_balance_hagar_primary_force 100 -set g_balance_hagar_primary_health 15 -set g_balance_hagar_primary_lifetime 5 -set g_balance_hagar_primary_radius 65 -set g_balance_hagar_primary_refire 0.16667 -set g_balance_hagar_primary_speed 2500 -set g_balance_hagar_primary_spread 0.03 -set g_balance_hagar_reload_ammo 0 -set g_balance_hagar_reload_time 2 -set g_balance_hagar_secondary 1 -set g_balance_hagar_secondary_ammo 1 -set g_balance_hagar_secondary_damage 40 -set g_balance_hagar_secondary_damageforcescale 0 -set g_balance_hagar_secondary_edgedamage 20 -set g_balance_hagar_secondary_force 75 -set g_balance_hagar_secondary_health 15 -set g_balance_hagar_secondary_lifetime_min 10 -set g_balance_hagar_secondary_lifetime_rand 0 -set g_balance_hagar_secondary_load 1 -set g_balance_hagar_secondary_load_abort 0 -set g_balance_hagar_secondary_load_animtime 0.2 -set g_balance_hagar_secondary_load_hold 4 -set g_balance_hagar_secondary_load_linkexplode 0 -set g_balance_hagar_secondary_load_max 4 -set g_balance_hagar_secondary_load_releasedeath 0 -set g_balance_hagar_secondary_load_speed 0.5 -set g_balance_hagar_secondary_load_spread 0.075 -set g_balance_hagar_secondary_load_spread_bias 0.5 -set g_balance_hagar_secondary_radius 80 -set g_balance_hagar_secondary_refire 0.5 set g_balance_hagar_secondary_speed 2500 set g_balance_hagar_secondary_spread 0.05 -set g_balance_hagar_switchdelay_drop 0.2 -set g_balance_hagar_switchdelay_raise 0.2 -set g_balance_hagar_weaponreplace "" -set g_balance_hagar_weaponstart 0 -set g_balance_hagar_weaponstartoverride -1 -set g_balance_hagar_weaponthrowable 1 // }}} // {{{ #10: Devastator -set g_balance_devastator_ammo 4 -set g_balance_devastator_animtime 0.4 set g_balance_devastator_damage 70 -set g_balance_devastator_damageforcescale 1 -set g_balance_devastator_detonatedelay 0.02 set g_balance_devastator_edgedamage 35 set g_balance_devastator_force 450 -set g_balance_devastator_force_xyscale 1 -set g_balance_devastator_guidedelay 0.2 -set g_balance_devastator_guidegoal 512 set g_balance_devastator_guiderate 70 -set g_balance_devastator_guideratedelay 0.01 -set g_balance_devastator_guidestop 0 -set g_balance_devastator_health 30 -set g_balance_devastator_lifetime 10 -set g_balance_devastator_radius 110 set g_balance_devastator_refire 1.2 -set g_balance_devastator_reload_ammo 0 -set g_balance_devastator_reload_time 2 -set g_balance_devastator_remote_damage 70 -set g_balance_devastator_remote_edgedamage 35 set g_balance_devastator_remote_force 400 -set g_balance_devastator_remote_jump 0 set g_balance_devastator_remote_jump_damage 40 set g_balance_devastator_remote_jump_force 0 set g_balance_devastator_remote_jump_radius 200 set g_balance_devastator_remote_jump_velocity_z_add 500 -set g_balance_devastator_remote_jump_velocity_z_max 1500 set g_balance_devastator_remote_jump_velocity_z_min 500 -set g_balance_devastator_remote_radius 110 -set g_balance_devastator_speed 1300 -set g_balance_devastator_speedaccel 1300 -set g_balance_devastator_speedstart 1000 set g_balance_devastator_switchdelay_drop 0.3 -set g_balance_devastator_switchdelay_raise 0.2 -set g_balance_devastator_weaponreplace "" -set g_balance_devastator_weaponstart 0 -set g_balance_devastator_weaponstartoverride -1 -set g_balance_devastator_weaponthrowable 1 -// }}} -// {{{ #11: Port-O-Launch -set g_balance_porto_primary_animtime 0.3 -set g_balance_porto_primary_lifetime 5 -set g_balance_porto_primary_refire 1.5 -set g_balance_porto_primary_speed 1000 -set g_balance_porto_secondary 1 -set g_balance_porto_secondary_animtime 0.3 -set g_balance_porto_secondary_lifetime 5 -set g_balance_porto_secondary_refire 1.5 -set g_balance_porto_secondary_speed 1000 -set g_balance_porto_switchdelay_drop 0.2 -set g_balance_porto_switchdelay_raise 0.2 -set g_balance_porto_weaponreplace "" -set g_balance_porto_weaponstart 0 -set g_balance_porto_weaponstartoverride -1 -set g_balance_porto_weaponthrowable 1 // }}} // {{{ #12: Vaporizer -set g_balance_vaporizer_primary_ammo 10 -set g_balance_vaporizer_primary_animtime 0.3 -set g_balance_vaporizer_primary_damage 150 -set g_balance_vaporizer_primary_damagefalloff_forcehalflife 0 -set g_balance_vaporizer_primary_damagefalloff_halflife 0 -set g_balance_vaporizer_primary_damagefalloff_maxdist 0 -set g_balance_vaporizer_primary_damagefalloff_mindist 0 -set g_balance_vaporizer_primary_force 800 -set g_balance_vaporizer_primary_refire 1 -set g_balance_vaporizer_reload_ammo 0 -set g_balance_vaporizer_reload_time 0 -set g_balance_vaporizer_switchdelay_drop 0.2 -set g_balance_vaporizer_switchdelay_raise 0.2 -set g_balance_vaporizer_weaponreplace "" -set g_balance_vaporizer_weaponstart 0 -set g_balance_vaporizer_weaponstartoverride -1 set g_balance_vaporizer_weaponthrowable 0 // }}} // {{{ #13: Grappling Hook -set g_balance_hook_primary_ammo 5 -set g_balance_hook_primary_animtime 0.3 -set g_balance_hook_primary_hooked_ammo 5 -set g_balance_hook_primary_hooked_time_free 2 -set g_balance_hook_primary_hooked_time_max 0 set g_balance_hook_primary_refire 0 -set g_balance_hook_secondary_animtime 0.3 -set g_balance_hook_secondary_damage 25 -set g_balance_hook_secondary_damageforcescale 0 -set g_balance_hook_secondary_duration 1.5 -set g_balance_hook_secondary_edgedamage 5 -set g_balance_hook_secondary_force -2000 -set g_balance_hook_secondary_gravity 5 -set g_balance_hook_secondary_health 15 -set g_balance_hook_secondary_lifetime 5 -set g_balance_hook_secondary_power 3 -set g_balance_hook_secondary_radius 500 -set g_balance_hook_secondary_refire 3 -set g_balance_hook_secondary_speed 0 -set g_balance_hook_switchdelay_drop 0.2 -set g_balance_hook_switchdelay_raise 0.2 -set g_balance_hook_weaponreplace "" -set g_balance_hook_weaponstart 0 -set g_balance_hook_weaponstartoverride -1 -set g_balance_hook_weaponthrowable 1 // }}} // {{{ #14: Heavy Laser Assault Cannon (MUTATOR WEAPON) -set g_balance_hlac_primary_ammo 1 -set g_balance_hlac_primary_animtime 0.4 -set g_balance_hlac_primary_damage 18 -set g_balance_hlac_primary_edgedamage 9 -set g_balance_hlac_primary_force 90 -set g_balance_hlac_primary_lifetime 5 -set g_balance_hlac_primary_radius 70 -set g_balance_hlac_primary_refire 0.15 set g_balance_hlac_primary_speed 9000 -set g_balance_hlac_primary_spread_add 0.0045 -set g_balance_hlac_primary_spread_crouchmod 0.25 -set g_balance_hlac_primary_spread_max 0.25 -set g_balance_hlac_primary_spread_min 0.01 -set g_balance_hlac_reload_ammo 0 -set g_balance_hlac_reload_time 2 -set g_balance_hlac_secondary 1 -set g_balance_hlac_secondary_ammo 10 -set g_balance_hlac_secondary_animtime 0.3 -set g_balance_hlac_secondary_damage 15 -set g_balance_hlac_secondary_edgedamage 7.5 -set g_balance_hlac_secondary_force 90 -set g_balance_hlac_secondary_lifetime 5 -set g_balance_hlac_secondary_radius 70 -set g_balance_hlac_secondary_refire 1 -set g_balance_hlac_secondary_shots 6 set g_balance_hlac_secondary_speed 9000 -set g_balance_hlac_secondary_spread 0.15 -set g_balance_hlac_secondary_spread_crouchmod 0.5 -set g_balance_hlac_switchdelay_drop 0.2 -set g_balance_hlac_switchdelay_raise 0.2 -set g_balance_hlac_weaponreplace "" -set g_balance_hlac_weaponstart 0 -set g_balance_hlac_weaponstartoverride -1 -set g_balance_hlac_weaponthrowable 1 -// }}} -// {{{ #15: @!#%'n Tuba -set g_balance_tuba_animtime 0.05 -set g_balance_tuba_attenuation 0.5 -set g_balance_tuba_damage 5 -set g_balance_tuba_edgedamage 0 -set g_balance_tuba_force 40 -set g_balance_tuba_radius 200 -set g_balance_tuba_refire 0.05 -set g_balance_tuba_switchdelay_drop 0.2 -set g_balance_tuba_switchdelay_raise 0.2 -set g_balance_tuba_weaponreplace "" -set g_balance_tuba_weaponstart 0 -set g_balance_tuba_weaponstartoverride -1 -set g_balance_tuba_weaponthrowable 1 -// }}} -// {{{ #16: Rifle (MUTATOR WEAPON) -set g_balance_rifle_bursttime 0 -set g_balance_rifle_primary_ammo 10 -set g_balance_rifle_primary_animtime 0.4 -set g_balance_rifle_primary_bullethail 0 -set g_balance_rifle_primary_burstcost 0 -set g_balance_rifle_primary_damage 80 -set g_balance_rifle_primary_damagefalloff_forcehalflife 0 -set g_balance_rifle_primary_damagefalloff_halflife 0 -set g_balance_rifle_primary_damagefalloff_maxdist 0 -set g_balance_rifle_primary_damagefalloff_mindist 0 -set g_balance_rifle_primary_force 100 -set g_balance_rifle_primary_headshot_multiplier 0 -set g_balance_rifle_primary_refire 1.2 -set g_balance_rifle_primary_shots 1 -set g_balance_rifle_primary_solidpenetration 62.2 -set g_balance_rifle_primary_spread 0 -set g_balance_rifle_primary_tracer 1 -set g_balance_rifle_reload_ammo 80 -set g_balance_rifle_reload_time 2 -set g_balance_rifle_secondary 1 -set g_balance_rifle_secondary_ammo 10 -set g_balance_rifle_secondary_animtime 0.3 -set g_balance_rifle_secondary_bullethail 0 -set g_balance_rifle_secondary_burstcost 0 -set g_balance_rifle_secondary_damage 20 -set g_balance_rifle_secondary_damagefalloff_forcehalflife 0 -set g_balance_rifle_secondary_damagefalloff_halflife 0 -set g_balance_rifle_secondary_damagefalloff_maxdist 0 -set g_balance_rifle_secondary_damagefalloff_mindist 0 -set g_balance_rifle_secondary_force 50 -set g_balance_rifle_secondary_headshot_multiplier 0 -set g_balance_rifle_secondary_refire 0.9 -set g_balance_rifle_secondary_reload 0 -set g_balance_rifle_secondary_shots 4 -set g_balance_rifle_secondary_solidpenetration 15.5 -set g_balance_rifle_secondary_spread 0.04 -set g_balance_rifle_secondary_tracer 0 -set g_balance_rifle_switchdelay_drop 0.2 -set g_balance_rifle_switchdelay_raise 0.2 -set g_balance_rifle_weaponreplace "" -set g_balance_rifle_weaponstart 0 -set g_balance_rifle_weaponstartoverride -1 -set g_balance_rifle_weaponthrowable 1 // }}} // {{{ #17: Fireball set g_balance_fireball_primary_animtime 0.2 -set g_balance_fireball_primary_bfgdamage 100 -set g_balance_fireball_primary_bfgforce 0 -set g_balance_fireball_primary_bfgradius 1000 -set g_balance_fireball_primary_damage 200 -set g_balance_fireball_primary_damageforcescale 0 -set g_balance_fireball_primary_edgedamage 50 -set g_balance_fireball_primary_force 600 -set g_balance_fireball_primary_health 0 -set g_balance_fireball_primary_laserburntime 0.5 -set g_balance_fireball_primary_laserdamage 80 -set g_balance_fireball_primary_laseredgedamage 20 -set g_balance_fireball_primary_laserradius 256 -set g_balance_fireball_primary_lifetime 15 -set g_balance_fireball_primary_radius 200 -set g_balance_fireball_primary_refire 2 -set g_balance_fireball_primary_refire2 0 -set g_balance_fireball_primary_speed 1200 -set g_balance_fireball_primary_spread 0 -set g_balance_fireball_secondary_animtime 0.3 -set g_balance_fireball_secondary_damage 40 -set g_balance_fireball_secondary_damageforcescale 4 -set g_balance_fireball_secondary_damagetime 5 -set g_balance_fireball_secondary_laserburntime 0.5 -set g_balance_fireball_secondary_laserdamage 50 -set g_balance_fireball_secondary_laseredgedamage 20 -set g_balance_fireball_secondary_laserradius 110 -set g_balance_fireball_secondary_lifetime 7 -set g_balance_fireball_secondary_refire 1.5 -set g_balance_fireball_secondary_speed 900 -set g_balance_fireball_secondary_speed_up 100 -set g_balance_fireball_secondary_speed_z 0 -set g_balance_fireball_secondary_spread 0 -set g_balance_fireball_switchdelay_drop 0.2 -set g_balance_fireball_switchdelay_raise 0.2 -set g_balance_fireball_weaponreplace "" -set g_balance_fireball_weaponstart 0 -set g_balance_fireball_weaponstartoverride -1 -set g_balance_fireball_weaponthrowable 0 -// }}} -// {{{ #18: T.A.G. Seeker (MUTATOR WEAPON) -set g_balance_seeker_flac_ammo 1 -set g_balance_seeker_flac_animtime 0.1 -set g_balance_seeker_flac_damage 15 -set g_balance_seeker_flac_edgedamage 10 -set g_balance_seeker_flac_force 50 -set g_balance_seeker_flac_lifetime 0.1 -set g_balance_seeker_flac_lifetime_rand 0.05 -set g_balance_seeker_flac_radius 100 -set g_balance_seeker_flac_refire 0.1 -set g_balance_seeker_flac_speed 3000 -set g_balance_seeker_flac_speed_up 1000 -set g_balance_seeker_flac_speed_z 0 -set g_balance_seeker_flac_spread 0.4 -set g_balance_seeker_missile_accel 1400 -set g_balance_seeker_missile_ammo 2 -set g_balance_seeker_missile_animtime 0.2 -set g_balance_seeker_missile_count 3 -set g_balance_seeker_missile_damage 30 -set g_balance_seeker_missile_damageforcescale 4 -set g_balance_seeker_missile_decel 1400 -set g_balance_seeker_missile_delay 0.25 -set g_balance_seeker_missile_edgedamage 10 -set g_balance_seeker_missile_force 150 -set g_balance_seeker_missile_health 5 -set g_balance_seeker_missile_lifetime 15 -set g_balance_seeker_missile_proxy 0 -set g_balance_seeker_missile_proxy_delay 0.2 -set g_balance_seeker_missile_proxy_maxrange 45 -set g_balance_seeker_missile_radius 80 -set g_balance_seeker_missile_refire 0.5 -set g_balance_seeker_missile_smart 1 -set g_balance_seeker_missile_smart_mindist 800 -set g_balance_seeker_missile_smart_trace_max 2500 -set g_balance_seeker_missile_smart_trace_min 1000 -set g_balance_seeker_missile_speed 700 -set g_balance_seeker_missile_speed_max 1300 -set g_balance_seeker_missile_speed_up 300 -set g_balance_seeker_missile_speed_z 0 -set g_balance_seeker_missile_spread 0 -set g_balance_seeker_missile_turnrate 0.65 -set g_balance_seeker_reload_ammo 0 -set g_balance_seeker_reload_time 2 -set g_balance_seeker_switchdelay_drop 0.2 -set g_balance_seeker_switchdelay_raise 0.2 -set g_balance_seeker_tag_ammo 1 -set g_balance_seeker_tag_animtime 0.2 -set g_balance_seeker_tag_damageforcescale 4 -set g_balance_seeker_tag_health 5 -set g_balance_seeker_tag_lifetime 15 -set g_balance_seeker_tag_refire 0.75 -set g_balance_seeker_tag_speed 5000 -set g_balance_seeker_tag_spread 0 -set g_balance_seeker_tag_tracker_lifetime 10 -set g_balance_seeker_type 0 -set g_balance_seeker_weaponreplace "" -set g_balance_seeker_weaponstart 0 -set g_balance_seeker_weaponstartoverride -1 -set g_balance_seeker_weaponthrowable 1 // }}} // {{{ #19: Arc set g_balance_arc_beam_ammo 0 set g_balance_arc_beam_animtime 0.2 -set g_balance_arc_beam_botaimlifetime 0 -set g_balance_arc_beam_botaimspeed 0 set g_balance_arc_beam_damage 150 -set g_balance_arc_beam_degreespersegment 1 -set g_balance_arc_beam_distancepersegment 0 -set g_balance_arc_beam_falloff_halflifedist 0 -set g_balance_arc_beam_falloff_maxdist 0 -set g_balance_arc_beam_falloff_mindist 0 set g_balance_arc_beam_force 2000 set g_balance_arc_beam_healing_amax 200 -set g_balance_arc_beam_healing_aps 50 set g_balance_arc_beam_healing_hmax 200 -set g_balance_arc_beam_healing_hps 50 set g_balance_arc_beam_heat 1 -set g_balance_arc_beam_maxangle 10 -set g_balance_arc_beam_nonplayerdamage 80 set g_balance_arc_beam_range 1000 set g_balance_arc_beam_refire 0.5 -set g_balance_arc_beam_returnspeed 8 set g_balance_arc_beam_tightness 0.5 set g_balance_arc_bolt 0 -set g_balance_arc_bolt_ammo 1 -set g_balance_arc_bolt_bounce_count 0 -set g_balance_arc_bolt_bounce_explode 0 -set g_balance_arc_bolt_bounce_lifetime 0 -set g_balance_arc_bolt_count 1 -set g_balance_arc_bolt_damage 25 -set g_balance_arc_bolt_damageforcescale 0 -set g_balance_arc_bolt_edgedamage 12.5 set g_balance_arc_bolt_force 100 -set g_balance_arc_bolt_health 15 -set g_balance_arc_bolt_lifetime 5 -set g_balance_arc_bolt_radius 65 -set g_balance_arc_bolt_refire 0.16667 -set g_balance_arc_bolt_refire2 0.16667 set g_balance_arc_bolt_speed 2200 set g_balance_arc_bolt_spread 0.03 set g_balance_arc_burst_ammo 0 set g_balance_arc_burst_damage 500 -set g_balance_arc_burst_healing_aps 100 -set g_balance_arc_burst_healing_hps 100 -set g_balance_arc_burst_heat 5 -set g_balance_arc_cooldown 2.5 set g_balance_arc_cooldown_release 1 -set g_balance_arc_overheat_max 5 -set g_balance_arc_overheat_min 3 set g_balance_arc_switchdelay_drop 0.3 set g_balance_arc_switchdelay_raise 0.3 -set g_balance_arc_weaponreplace "" -set g_balance_arc_weaponstart 0 -set g_balance_arc_weaponstartoverride -1 -set g_balance_arc_weaponthrowable 1 -// }}} -// {{{ #20: Overkill Heavy Machine Gun (MUTATOR WEAPON) -set g_balance_okhmg_primary_ammo 1 -set g_balance_okhmg_primary_damage 30 -set g_balance_okhmg_primary_force 10 -set g_balance_okhmg_primary_refire 0.05 -set g_balance_okhmg_primary_solidpenetration 127 -set g_balance_okhmg_primary_spread_add 0.005 -set g_balance_okhmg_primary_spread_max 0.06 -set g_balance_okhmg_primary_spread_min 0.01 -set g_balance_okhmg_reload_ammo 120 -set g_balance_okhmg_reload_time 1 -set g_balance_okhmg_secondary_refire_type 1 -set g_balance_okhmg_switchdelay_drop 0.2 -set g_balance_okhmg_switchdelay_raise 0.2 -set g_balance_okhmg_weaponreplace "" -set g_balance_okhmg_weaponstart 0 -set g_balance_okhmg_weaponstartoverride 0 -set g_balance_okhmg_weaponthrowable 0 -// }}} -// {{{ #21: Overkill MachineGun (MUTATOR WEAPON) -set g_balance_okmachinegun_damagefalloff_forcehalflife 0 -set g_balance_okmachinegun_damagefalloff_halflife 0 -set g_balance_okmachinegun_damagefalloff_maxdist 0 -set g_balance_okmachinegun_damagefalloff_mindist 0 -set g_balance_okmachinegun_primary_ammo 1 -set g_balance_okmachinegun_primary_damage 25 -set g_balance_okmachinegun_primary_force 5 -set g_balance_okmachinegun_primary_refire 0.1 -set g_balance_okmachinegun_primary_solidpenetration 100 -set g_balance_okmachinegun_primary_spread_add 0.012 -set g_balance_okmachinegun_primary_spread_max 0.05 -set g_balance_okmachinegun_primary_spread_min 0 -set g_balance_okmachinegun_reload_ammo 30 -set g_balance_okmachinegun_reload_time 1.5 -set g_balance_okmachinegun_secondary_refire_type 1 -set g_balance_okmachinegun_switchdelay_drop 0.2 -set g_balance_okmachinegun_switchdelay_raise 0.2 -set g_balance_okmachinegun_weaponreplace "" -set g_balance_okmachinegun_weaponstart 0 -set g_balance_okmachinegun_weaponstartoverride -1 -set g_balance_okmachinegun_weaponthrowable 1 -// }}} -// {{{ #22: Overkill Nex (MUTATOR WEAPON) -set g_balance_oknex_charge 0 -set g_balance_oknex_charge_animlimit 0.5 -set g_balance_oknex_charge_limit 1 -set g_balance_oknex_charge_maxspeed 800 -set g_balance_oknex_charge_mindmg 40 -set g_balance_oknex_charge_minspeed 400 -set g_balance_oknex_charge_rate 0.6 -set g_balance_oknex_charge_rot_pause 0 -set g_balance_oknex_charge_rot_rate 0 -set g_balance_oknex_charge_shot_multiplier 0 -set g_balance_oknex_charge_start 0.5 -set g_balance_oknex_charge_velocity_rate 0 -set g_balance_oknex_primary_ammo 10 -set g_balance_oknex_primary_animtime 0.65 -set g_balance_oknex_primary_damage 100 -set g_balance_oknex_primary_damagefalloff_forcehalflife 0 -set g_balance_oknex_primary_damagefalloff_halflife 0 -set g_balance_oknex_primary_damagefalloff_maxdist 0 -set g_balance_oknex_primary_damagefalloff_mindist 0 -set g_balance_oknex_primary_force 500 -set g_balance_oknex_primary_refire 1 -set g_balance_oknex_reload_ammo 50 -set g_balance_oknex_reload_time 2 -set g_balance_oknex_secondary 2 -set g_balance_oknex_secondary_chargepool 0 -set g_balance_oknex_secondary_chargepool_pause_regen 1 -set g_balance_oknex_secondary_chargepool_regen 0.15 -set g_balance_oknex_secondary_damagefalloff_forcehalflife 0 -set g_balance_oknex_secondary_damagefalloff_halflife 0 -set g_balance_oknex_secondary_damagefalloff_maxdist 0 -set g_balance_oknex_secondary_damagefalloff_mindist 0 -set g_balance_oknex_secondary_refire_type 1 -set g_balance_oknex_switchdelay_drop 0.2 -set g_balance_oknex_switchdelay_raise 0.2 -set g_balance_oknex_weaponreplace "" -set g_balance_oknex_weaponstart 0 -set g_balance_oknex_weaponstartoverride -1 -set g_balance_oknex_weaponthrowable 1 -// }}} -// {{{ #23: Overkill Rocket Propelled Chainsaw (MUTATOR WEAPON) -set g_balance_okrpc_primary_ammo 10 -set g_balance_okrpc_primary_animtime 1 -set g_balance_okrpc_primary_damage 150 -set g_balance_okrpc_primary_damage2 500 -set g_balance_okrpc_primary_damageforcescale 2 -set g_balance_okrpc_primary_edgedamage 50 -set g_balance_okrpc_primary_force 400 -set g_balance_okrpc_primary_health 25 -set g_balance_okrpc_primary_lifetime 30 -set g_balance_okrpc_primary_radius 300 -set g_balance_okrpc_primary_refire 1 -set g_balance_okrpc_primary_speed 2500 -set g_balance_okrpc_primary_speedaccel 5000 -set g_balance_okrpc_reload_ammo 10 -set g_balance_okrpc_reload_time 1 -set g_balance_okrpc_secondary_refire_type 1 -set g_balance_okrpc_switchdelay_drop 0.2 -set g_balance_okrpc_switchdelay_raise 0.2 -set g_balance_okrpc_weaponreplace "" -set g_balance_okrpc_weaponstart 0 -set g_balance_okrpc_weaponstartoverride 0 -set g_balance_okrpc_weaponthrowable 0 -// }}} -// {{{ #24: Overkill Shotgun (MUTATOR WEAPON) -set g_balance_okshotgun_primary_ammo 3 -set g_balance_okshotgun_primary_animtime 0.65 -set g_balance_okshotgun_primary_bot_range 512 -set g_balance_okshotgun_primary_bullets 10 -set g_balance_okshotgun_primary_damage 17 -set g_balance_okshotgun_primary_damagefalloff_forcehalflife 0 -set g_balance_okshotgun_primary_damagefalloff_halflife 0 -set g_balance_okshotgun_primary_damagefalloff_maxdist 0 -set g_balance_okshotgun_primary_damagefalloff_mindist 0 -set g_balance_okshotgun_primary_force 80 -set g_balance_okshotgun_primary_refire 0.75 -set g_balance_okshotgun_primary_solidpenetration 3.8 -set g_balance_okshotgun_primary_spread 0.07 -set g_balance_okshotgun_primary_spread_pattern 0 -set g_balance_okshotgun_primary_spread_pattern_scale 0 -set g_balance_okshotgun_reload_ammo 24 -set g_balance_okshotgun_reload_time 2 -set g_balance_okshotgun_secondary_refire_type 1 -set g_balance_okshotgun_switchdelay_drop 0.2 -set g_balance_okshotgun_switchdelay_raise 0.2 -set g_balance_okshotgun_weaponreplace "" -set g_balance_okshotgun_weaponstart 0 -set g_balance_okshotgun_weaponstartoverride -1 -set g_balance_okshotgun_weaponthrowable 1 // }}} diff --git a/bal-wep-xdf.cfg b/bal-wep-xdf.cfg index 063cdacbb..80d249d55 100644 --- a/bal-wep-xdf.cfg +++ b/bal-wep-xdf.cfg @@ -1,878 +1,142 @@ +exec bal-wep-xonotic.cfg + // {{{ #1: Blaster -set g_balance_blaster_primary_animtime 0.2 -set g_balance_blaster_primary_damage 20 -set g_balance_blaster_primary_delay 0 -set g_balance_blaster_primary_edgedamage 10 -set g_balance_blaster_primary_force 375 -set g_balance_blaster_primary_force_zscale 1 -set g_balance_blaster_primary_lifetime 5 -set g_balance_blaster_primary_radius 60 -set g_balance_blaster_primary_refire 0.7 -set g_balance_blaster_primary_shotangle 0 -set g_balance_blaster_primary_speed 6000 -set g_balance_blaster_primary_spread 0 set g_balance_blaster_switchdelay_drop 0 set g_balance_blaster_switchdelay_raise 0 -set g_balance_blaster_weaponreplace "" set g_balance_blaster_weaponstart 0 -set g_balance_blaster_weaponstartoverride -1 -set g_balance_blaster_weaponthrowable 0 // }}} // {{{ #2: Shotgun -set g_balance_shotgun_primary_ammo 1 -set g_balance_shotgun_primary_animtime 0.2 -set g_balance_shotgun_primary_bullets 12 -set g_balance_shotgun_primary_damage 4 -set g_balance_shotgun_primary_damagefalloff_forcehalflife 0 -set g_balance_shotgun_primary_damagefalloff_halflife 0 -set g_balance_shotgun_primary_damagefalloff_maxdist 0 -set g_balance_shotgun_primary_damagefalloff_mindist 0 -set g_balance_shotgun_primary_force 15 -set g_balance_shotgun_primary_refire 0.75 -set g_balance_shotgun_primary_solidpenetration 3.8 -set g_balance_shotgun_primary_spread 0.12 -set g_balance_shotgun_primary_spread_pattern 0 -set g_balance_shotgun_primary_spread_pattern_scale 0 -set g_balance_shotgun_reload_ammo 0 -set g_balance_shotgun_reload_time 2 -set g_balance_shotgun_secondary 1 -set g_balance_shotgun_secondary_alt_animtime 0.2 -set g_balance_shotgun_secondary_alt_refire 1.2 -set g_balance_shotgun_secondary_animtime 1.15 -set g_balance_shotgun_secondary_damage 70 -set g_balance_shotgun_secondary_force 200 -set g_balance_shotgun_secondary_melee_blockedbyfiring 0 -set g_balance_shotgun_secondary_melee_delay 0.25 -set g_balance_shotgun_secondary_melee_multihit 1 -set g_balance_shotgun_secondary_melee_no_doubleslap 1 -set g_balance_shotgun_secondary_melee_nonplayerdamage 40 -set g_balance_shotgun_secondary_melee_range 120 -set g_balance_shotgun_secondary_melee_swing_side 120 -set g_balance_shotgun_secondary_melee_swing_up 30 -set g_balance_shotgun_secondary_melee_time 0.15 -set g_balance_shotgun_secondary_melee_traces 10 -set g_balance_shotgun_secondary_refire 1.25 set g_balance_shotgun_switchdelay_drop 0 set g_balance_shotgun_switchdelay_raise 0 -set g_balance_shotgun_weaponreplace "" -set g_balance_shotgun_weaponstart 1 -set g_balance_shotgun_weaponstartoverride -1 -set g_balance_shotgun_weaponthrowable 1 // }}} // {{{ #3: MachineGun -set g_balance_machinegun_burst 3 -set g_balance_machinegun_burst_ammo 3 -set g_balance_machinegun_burst_animtime 0.3 -set g_balance_machinegun_burst_refire 0.06 -set g_balance_machinegun_burst_refire2 0.45 set g_balance_machinegun_burst_spread 0.03 -set g_balance_machinegun_damagefalloff_forcehalflife 0 -set g_balance_machinegun_damagefalloff_halflife 0 -set g_balance_machinegun_damagefalloff_maxdist 0 -set g_balance_machinegun_damagefalloff_mindist 0 -set g_balance_machinegun_first 1 -set g_balance_machinegun_first_ammo 1 -set g_balance_machinegun_first_damage 14 -set g_balance_machinegun_first_force 3 -set g_balance_machinegun_first_refire 0.125 -set g_balance_machinegun_first_spread 0.03 -set g_balance_machinegun_mode 1 -set g_balance_machinegun_reload_ammo 0 -set g_balance_machinegun_reload_time 2 -set g_balance_machinegun_solidpenetration 13.1 set g_balance_machinegun_spread_add 0 set g_balance_machinegun_spread_decay 0 set g_balance_machinegun_spread_max 0 set g_balance_machinegun_spread_min 0 -set g_balance_machinegun_spread_cold_damagemultiplier 1 -set g_balance_machinegun_spread_heat_damagemultiplier 1 -set g_balance_machinegun_sustained_ammo 1 -set g_balance_machinegun_sustained_damage 10 -set g_balance_machinegun_sustained_force 3 -set g_balance_machinegun_sustained_refire 0.1 set g_balance_machinegun_sustained_spread 0 set g_balance_machinegun_switchdelay_drop 0 set g_balance_machinegun_switchdelay_raise 0 -set g_balance_machinegun_weaponreplace "" -set g_balance_machinegun_weaponstart 0 -set g_balance_machinegun_weaponstartoverride -1 -set g_balance_machinegun_weaponthrowable 1 // }}} // {{{ #4: Mortar -set g_balance_mortar_bouncefactor 0.5 -set g_balance_mortar_bouncestop 0.075 -set g_balance_mortar_primary_ammo 2 -set g_balance_mortar_primary_animtime 0.3 -set g_balance_mortar_primary_damage 55 -set g_balance_mortar_primary_damageforcescale 0 -set g_balance_mortar_primary_edgedamage 25 -set g_balance_mortar_primary_force 250 -set g_balance_mortar_primary_health 15 set g_balance_mortar_primary_lifetime 5 -set g_balance_mortar_primary_lifetime_stick 0 set g_balance_mortar_primary_radius 100 set g_balance_mortar_primary_refire 0.7 -set g_balance_mortar_primary_remote_minbouncecnt 0 set g_balance_mortar_primary_speed 2000 set g_balance_mortar_primary_speed_up 200 -set g_balance_mortar_primary_speed_z 0 -set g_balance_mortar_primary_spread 0 -set g_balance_mortar_primary_type 0 -set g_balance_mortar_reload_ammo 0 -set g_balance_mortar_reload_time 2 -set g_balance_mortar_secondary_ammo 2 set g_balance_mortar_secondary_animtime 0.5 -set g_balance_mortar_secondary_damage 55 set g_balance_mortar_secondary_damageforcescale 0 -set g_balance_mortar_secondary_edgedamage 30 set g_balance_mortar_secondary_force 300 -set g_balance_mortar_secondary_health 30 set g_balance_mortar_secondary_lifetime 8 -set g_balance_mortar_secondary_lifetime_bounce 0.5 -set g_balance_mortar_secondary_lifetime_stick 0 set g_balance_mortar_secondary_radius 200 -set g_balance_mortar_secondary_refire 0.7 -set g_balance_mortar_secondary_remote_detonateprimary 0 set g_balance_mortar_secondary_speed 800 set g_balance_mortar_secondary_speed_up 0 set g_balance_mortar_secondary_speed_z 200 -set g_balance_mortar_secondary_spread 0 -set g_balance_mortar_secondary_type 1 set g_balance_mortar_switchdelay_drop 0 set g_balance_mortar_switchdelay_raise 0 -set g_balance_mortar_weaponreplace "" -set g_balance_mortar_weaponstart 0 -set g_balance_mortar_weaponstartoverride -1 -set g_balance_mortar_weaponthrowable 1 // }}} // {{{ #5: Mine Layer (MUTATOR WEAPON) -set g_balance_minelayer_ammo 4 -set g_balance_minelayer_animtime 0.4 -set g_balance_minelayer_damage 40 -set g_balance_minelayer_damageforcescale 0 -set g_balance_minelayer_detonatedelay -1 -set g_balance_minelayer_edgedamage 20 -set g_balance_minelayer_force 250 -set g_balance_minelayer_health 15 -set g_balance_minelayer_lifetime 10 -set g_balance_minelayer_lifetime_countdown 0.5 -set g_balance_minelayer_limit 3 -set g_balance_minelayer_protection 0 -set g_balance_minelayer_proximityradius 150 -set g_balance_minelayer_radius 175 -set g_balance_minelayer_refire 1.5 -set g_balance_minelayer_reload_ammo 0 -set g_balance_minelayer_reload_time 2 -set g_balance_minelayer_remote_damage 45 -set g_balance_minelayer_remote_edgedamage 40 -set g_balance_minelayer_remote_force 300 -set g_balance_minelayer_remote_radius 200 -set g_balance_minelayer_speed 1000 set g_balance_minelayer_switchdelay_drop 0 set g_balance_minelayer_switchdelay_raise 0 -set g_balance_minelayer_time 0.5 -set g_balance_minelayer_weaponreplace "" -set g_balance_minelayer_weaponstart 0 -set g_balance_minelayer_weaponstartoverride -1 -set g_balance_minelayer_weaponthrowable 1 // }}} // {{{ #6: Electro set g_balance_electro_combo_comboradius 275 -set g_balance_electro_combo_comboradius_thruwall 200 -set g_balance_electro_combo_damage 50 -set g_balance_electro_combo_duration 0 -set g_balance_electro_combo_edgedamage 25 -set g_balance_electro_combo_force 120 set g_balance_electro_combo_radius 175 -set g_balance_electro_combo_safeammocheck 1 -set g_balance_electro_combo_speed 2000 -set g_balance_electro_primary_ammo 4 -set g_balance_electro_primary_animtime 0.3 set g_balance_electro_primary_comboradius 150 -set g_balance_electro_primary_damage 40 -set g_balance_electro_primary_edgedamage 20 -set g_balance_electro_primary_force 200 -set g_balance_electro_primary_lifetime 5 -set g_balance_electro_primary_midaircombo_enemy 1 -set g_balance_electro_primary_midaircombo_explode 1 -set g_balance_electro_primary_midaircombo_interval 0.1 -set g_balance_electro_primary_midaircombo_own 1 set g_balance_electro_primary_midaircombo_radius 100 -set g_balance_electro_primary_midaircombo_speed 2000 -set g_balance_electro_primary_midaircombo_teammate 1 -set g_balance_electro_primary_radius 100 -set g_balance_electro_primary_refire 0.6 -set g_balance_electro_primary_speed 2500 -set g_balance_electro_primary_spread 0 -set g_balance_electro_reload_ammo 0 -set g_balance_electro_reload_time 2 -set g_balance_electro_secondary_ammo 2 -set g_balance_electro_secondary_animtime 0.2 set g_balance_electro_secondary_bouncefactor 0.4 -set g_balance_electro_secondary_bouncestop 0.05 -set g_balance_electro_secondary_count 3 -set g_balance_electro_secondary_damage 30 -set g_balance_electro_secondary_damagedbycontents 1 -set g_balance_electro_secondary_damageforcescale 4 -set g_balance_electro_secondary_edgedamage 15 set g_balance_electro_secondary_force 200 -set g_balance_electro_secondary_health 5 set g_balance_electro_secondary_lifetime 3 -set g_balance_electro_secondary_limit 0 -set g_balance_electro_secondary_radius 150 set g_balance_electro_secondary_refire 1.1 -set g_balance_electro_secondary_refire2 0.2 set g_balance_electro_secondary_speed 900 -set g_balance_electro_secondary_speed_up 200 -set g_balance_electro_secondary_speed_z 0 -set g_balance_electro_secondary_spread 0 -set g_balance_electro_secondary_stick 0 -set g_balance_electro_secondary_stick_lifetime -1 set g_balance_electro_secondary_touchexplode 0 set g_balance_electro_switchdelay_drop 0 set g_balance_electro_switchdelay_raise 0 set g_balance_electro_weaponreplace "arc" -set g_balance_electro_weaponstart 0 -set g_balance_electro_weaponstartoverride -1 -set g_balance_electro_weaponthrowable 1 // }}} // {{{ #7: Crylink -set g_balance_crylink_primary_ammo 3 -set g_balance_crylink_primary_animtime 0.3 -set g_balance_crylink_primary_bouncedamagefactor 1 -set g_balance_crylink_primary_bounces 1 -set g_balance_crylink_primary_damage 10 -set g_balance_crylink_primary_edgedamage 5 -set g_balance_crylink_primary_force -50 -set g_balance_crylink_primary_joindelay 0.1 -set g_balance_crylink_primary_joinexplode 1 -set g_balance_crylink_primary_joinexplode_damage 0 -set g_balance_crylink_primary_joinexplode_edgedamage 0 -set g_balance_crylink_primary_joinexplode_force 0 -set g_balance_crylink_primary_joinexplode_radius 0 -set g_balance_crylink_primary_joinspread 0.2 -set g_balance_crylink_primary_linkexplode 0 -set g_balance_crylink_primary_middle_fadetime 5 -set g_balance_crylink_primary_middle_lifetime 5 -set g_balance_crylink_primary_other_fadetime 5 -set g_balance_crylink_primary_other_lifetime 5 -set g_balance_crylink_primary_radius 80 -set g_balance_crylink_primary_refire 0.7 -set g_balance_crylink_primary_shots 6 -set g_balance_crylink_primary_speed 2000 -set g_balance_crylink_primary_spread 0.08 -set g_balance_crylink_reload_ammo 0 -set g_balance_crylink_reload_time 2 -set g_balance_crylink_secondary 1 -set g_balance_crylink_secondary_ammo 3 -set g_balance_crylink_secondary_animtime 0.2 set g_balance_crylink_secondary_bouncedamagefactor 0 -set g_balance_crylink_secondary_bounces 0 -set g_balance_crylink_secondary_damage 8 -set g_balance_crylink_secondary_edgedamage 4 set g_balance_crylink_secondary_force 480 -set g_balance_crylink_secondary_joindelay 0 -set g_balance_crylink_secondary_joinexplode 0 -set g_balance_crylink_secondary_joinexplode_damage 0 -set g_balance_crylink_secondary_joinexplode_edgedamage 0 -set g_balance_crylink_secondary_joinexplode_force 0 -set g_balance_crylink_secondary_joinexplode_radius 0 -set g_balance_crylink_secondary_joinspread 0 -set g_balance_crylink_secondary_linkexplode 1 -set g_balance_crylink_secondary_middle_fadetime 5 -set g_balance_crylink_secondary_middle_lifetime 5 -set g_balance_crylink_secondary_other_fadetime 5 -set g_balance_crylink_secondary_other_lifetime 5 set g_balance_crylink_secondary_radius 120 set g_balance_crylink_secondary_refire 0.1 set g_balance_crylink_secondary_shots 1 set g_balance_crylink_secondary_speed 2000 set g_balance_crylink_secondary_spread 0 -set g_balance_crylink_secondary_spreadtype 1 set g_balance_crylink_switchdelay_drop 0 set g_balance_crylink_switchdelay_raise 0 -set g_balance_crylink_weaponreplace "" -set g_balance_crylink_weaponstart 0 -set g_balance_crylink_weaponstartoverride -1 -set g_balance_crylink_weaponthrowable 1 // }}} // {{{ #8: Vortex set g_balance_vortex_charge 0 -set g_balance_vortex_charge_always 0 -set g_balance_vortex_charge_animlimit 0.5 -set g_balance_vortex_charge_limit 1 -set g_balance_vortex_charge_maxspeed 800 -set g_balance_vortex_charge_mindmg 40 -set g_balance_vortex_charge_minspeed 400 -set g_balance_vortex_charge_rate 0.6 -set g_balance_vortex_charge_rot_pause 0 -set g_balance_vortex_charge_rot_rate 0 -set g_balance_vortex_charge_shot_multiplier 0 -set g_balance_vortex_charge_start 0.5 -set g_balance_vortex_charge_velocity_rate 0 -set g_balance_vortex_primary_ammo 6 -set g_balance_vortex_primary_animtime 0.4 -set g_balance_vortex_primary_armorpierce 0 -set g_balance_vortex_primary_damage 80 -set g_balance_vortex_primary_damagefalloff_forcehalflife 0 -set g_balance_vortex_primary_damagefalloff_halflife 0 -set g_balance_vortex_primary_damagefalloff_maxdist 0 -set g_balance_vortex_primary_damagefalloff_mindist 0 set g_balance_vortex_primary_force 400 -set g_balance_vortex_primary_refire 1.5 -set g_balance_vortex_reload_ammo 0 -set g_balance_vortex_reload_time 2 -set g_balance_vortex_secondary 0 -set g_balance_vortex_secondary_ammo 2 -set g_balance_vortex_secondary_animtime 0 -set g_balance_vortex_secondary_armorpierce 0 -set g_balance_vortex_secondary_chargepool 0 -set g_balance_vortex_secondary_chargepool_pause_regen 1 -set g_balance_vortex_secondary_chargepool_regen 0.15 -set g_balance_vortex_secondary_damage 0 -set g_balance_vortex_secondary_damagefalloff_forcehalflife 0 -set g_balance_vortex_secondary_damagefalloff_halflife 0 -set g_balance_vortex_secondary_damagefalloff_maxdist 0 -set g_balance_vortex_secondary_damagefalloff_mindist 0 -set g_balance_vortex_secondary_force 0 -set g_balance_vortex_secondary_refire 0 set g_balance_vortex_switchdelay_drop 0 set g_balance_vortex_switchdelay_raise 0 -set g_balance_vortex_weaponreplace "" -set g_balance_vortex_weaponstart 0 -set g_balance_vortex_weaponstartoverride -1 -set g_balance_vortex_weaponthrowable 1 // }}} // {{{ #9: Hagar -set g_balance_hagar_primary_ammo 1 -set g_balance_hagar_primary_damage 25 -set g_balance_hagar_primary_damageforcescale 0 -set g_balance_hagar_primary_edgedamage 12.5 set g_balance_hagar_primary_force 92 -set g_balance_hagar_primary_health 15 -set g_balance_hagar_primary_lifetime 5 set g_balance_hagar_primary_radius 25 set g_balance_hagar_primary_refire 0.11 set g_balance_hagar_primary_speed 2000 -set g_balance_hagar_primary_spread 0 -set g_balance_hagar_reload_ammo 0 -set g_balance_hagar_reload_time 2 set g_balance_hagar_secondary 0 -set g_balance_hagar_secondary_ammo 1 -set g_balance_hagar_secondary_damage 35 -set g_balance_hagar_secondary_damageforcescale 0 -set g_balance_hagar_secondary_edgedamage 17.5 -set g_balance_hagar_secondary_force 75 -set g_balance_hagar_secondary_health 15 -set g_balance_hagar_secondary_lifetime_min 10 -set g_balance_hagar_secondary_lifetime_rand 0 -set g_balance_hagar_secondary_load 1 -set g_balance_hagar_secondary_load_abort 1 -set g_balance_hagar_secondary_load_animtime 0.2 -set g_balance_hagar_secondary_load_hold 4 -set g_balance_hagar_secondary_load_linkexplode 0 -set g_balance_hagar_secondary_load_max 4 -set g_balance_hagar_secondary_load_releasedeath 0 -set g_balance_hagar_secondary_load_speed 0.5 -set g_balance_hagar_secondary_load_spread 0.075 -set g_balance_hagar_secondary_load_spread_bias 0.5 -set g_balance_hagar_secondary_radius 80 -set g_balance_hagar_secondary_refire 0.5 -set g_balance_hagar_secondary_speed 2000 -set g_balance_hagar_secondary_spread 0 set g_balance_hagar_switchdelay_drop 0 set g_balance_hagar_switchdelay_raise 0 -set g_balance_hagar_weaponreplace "" -set g_balance_hagar_weaponstart 0 -set g_balance_hagar_weaponstartoverride -1 -set g_balance_hagar_weaponthrowable 1 // }}} // {{{ #10: Devastator -set g_balance_devastator_ammo 4 set g_balance_devastator_animtime 0.7 -set g_balance_devastator_damage 80 set g_balance_devastator_damageforcescale 0 set g_balance_devastator_detonatedelay 999 -set g_balance_devastator_edgedamage 40 set g_balance_devastator_force 350 -set g_balance_devastator_force_xyscale 1 -set g_balance_devastator_guidedelay 0.2 -set g_balance_devastator_guidegoal 512 set g_balance_devastator_guiderate 0 set g_balance_devastator_guideratedelay 999 set g_balance_devastator_guidestop 1 -set g_balance_devastator_health 30 set g_balance_devastator_lifetime 20 -set g_balance_devastator_radius 110 set g_balance_devastator_refire 0.9 -set g_balance_devastator_reload_ammo 0 -set g_balance_devastator_reload_time 2 -set g_balance_devastator_remote_damage 70 -set g_balance_devastator_remote_edgedamage 35 set g_balance_devastator_remote_force 350 -set g_balance_devastator_remote_jump 0 -set g_balance_devastator_remote_jump_damage 70 -set g_balance_devastator_remote_jump_force 450 -set g_balance_devastator_remote_jump_radius 100 -set g_balance_devastator_remote_jump_velocity_z_add 0 -set g_balance_devastator_remote_jump_velocity_z_max 1500 -set g_balance_devastator_remote_jump_velocity_z_min 400 -set g_balance_devastator_remote_radius 110 set g_balance_devastator_speed 1000 set g_balance_devastator_speedaccel 0 -set g_balance_devastator_speedstart 1000 set g_balance_devastator_switchdelay_drop 0 set g_balance_devastator_switchdelay_raise 0 -set g_balance_devastator_weaponreplace "" -set g_balance_devastator_weaponstart 0 -set g_balance_devastator_weaponstartoverride -1 -set g_balance_devastator_weaponthrowable 1 // }}} // {{{ #11: Port-O-Launch -set g_balance_porto_primary_animtime 0.3 -set g_balance_porto_primary_lifetime 5 -set g_balance_porto_primary_refire 1.5 -set g_balance_porto_primary_speed 1000 -set g_balance_porto_secondary 1 -set g_balance_porto_secondary_animtime 0.3 -set g_balance_porto_secondary_lifetime 5 -set g_balance_porto_secondary_refire 1.5 -set g_balance_porto_secondary_speed 1000 set g_balance_porto_switchdelay_drop 0 set g_balance_porto_switchdelay_raise 0 -set g_balance_porto_weaponreplace "" -set g_balance_porto_weaponstart 0 -set g_balance_porto_weaponstartoverride -1 -set g_balance_porto_weaponthrowable 1 // }}} // {{{ #12: Vaporizer -set g_balance_vaporizer_primary_ammo 10 -set g_balance_vaporizer_primary_animtime 0.3 -set g_balance_vaporizer_primary_damage 150 -set g_balance_vaporizer_primary_damagefalloff_forcehalflife 0 -set g_balance_vaporizer_primary_damagefalloff_halflife 0 -set g_balance_vaporizer_primary_damagefalloff_maxdist 0 -set g_balance_vaporizer_primary_damagefalloff_mindist 0 -set g_balance_vaporizer_primary_force 800 -set g_balance_vaporizer_primary_refire 1 -set g_balance_vaporizer_reload_ammo 0 -set g_balance_vaporizer_reload_time 0 set g_balance_vaporizer_switchdelay_drop 0 set g_balance_vaporizer_switchdelay_raise 0 -set g_balance_vaporizer_weaponreplace "" -set g_balance_vaporizer_weaponstart 0 -set g_balance_vaporizer_weaponstartoverride -1 -set g_balance_vaporizer_weaponthrowable 1 // }}} // {{{ #13: Grappling Hook -set g_balance_hook_primary_ammo 5 -set g_balance_hook_primary_animtime 0.3 -set g_balance_hook_primary_hooked_ammo 5 -set g_balance_hook_primary_hooked_time_free 2 -set g_balance_hook_primary_hooked_time_max 0 -set g_balance_hook_primary_refire 0.2 -set g_balance_hook_secondary_animtime 0.3 -set g_balance_hook_secondary_damage 25 -set g_balance_hook_secondary_damageforcescale 0 -set g_balance_hook_secondary_duration 1.5 -set g_balance_hook_secondary_edgedamage 5 -set g_balance_hook_secondary_force -2000 -set g_balance_hook_secondary_gravity 5 -set g_balance_hook_secondary_health 15 -set g_balance_hook_secondary_lifetime 5 -set g_balance_hook_secondary_power 3 -set g_balance_hook_secondary_radius 500 -set g_balance_hook_secondary_refire 3 -set g_balance_hook_secondary_speed 0 set g_balance_hook_switchdelay_drop 0 set g_balance_hook_switchdelay_raise 0 -set g_balance_hook_weaponreplace "" -set g_balance_hook_weaponstart 0 -set g_balance_hook_weaponstartoverride -1 -set g_balance_hook_weaponthrowable 1 // }}} // {{{ #14: Heavy Laser Assault Cannon (MUTATOR WEAPON) -set g_balance_hlac_primary_ammo 1 -set g_balance_hlac_primary_animtime 0.4 -set g_balance_hlac_primary_damage 18 -set g_balance_hlac_primary_edgedamage 9 -set g_balance_hlac_primary_force 90 -set g_balance_hlac_primary_lifetime 5 -set g_balance_hlac_primary_radius 70 -set g_balance_hlac_primary_refire 0.15 set g_balance_hlac_primary_speed 9000 -set g_balance_hlac_primary_spread_add 0.0045 -set g_balance_hlac_primary_spread_crouchmod 0.25 -set g_balance_hlac_primary_spread_max 0.25 -set g_balance_hlac_primary_spread_min 0.01 -set g_balance_hlac_reload_ammo 0 -set g_balance_hlac_reload_time 2 -set g_balance_hlac_secondary 1 -set g_balance_hlac_secondary_ammo 10 -set g_balance_hlac_secondary_animtime 0.3 -set g_balance_hlac_secondary_damage 15 -set g_balance_hlac_secondary_edgedamage 7.5 -set g_balance_hlac_secondary_force 90 -set g_balance_hlac_secondary_lifetime 5 -set g_balance_hlac_secondary_radius 70 -set g_balance_hlac_secondary_refire 1 -set g_balance_hlac_secondary_shots 6 set g_balance_hlac_secondary_speed 9000 -set g_balance_hlac_secondary_spread 0.15 -set g_balance_hlac_secondary_spread_crouchmod 0.5 set g_balance_hlac_switchdelay_drop 0 set g_balance_hlac_switchdelay_raise 0 -set g_balance_hlac_weaponreplace "" -set g_balance_hlac_weaponstart 0 -set g_balance_hlac_weaponstartoverride -1 -set g_balance_hlac_weaponthrowable 1 // }}} // {{{ #15: @!#%'n Tuba -set g_balance_tuba_animtime 0.05 -set g_balance_tuba_attenuation 0.5 -set g_balance_tuba_damage 5 -set g_balance_tuba_edgedamage 0 -set g_balance_tuba_force 40 -set g_balance_tuba_radius 200 -set g_balance_tuba_refire 0.05 set g_balance_tuba_switchdelay_drop 0 set g_balance_tuba_switchdelay_raise 0 -set g_balance_tuba_weaponreplace "" -set g_balance_tuba_weaponstart 0 -set g_balance_tuba_weaponstartoverride -1 -set g_balance_tuba_weaponthrowable 1 // }}} // {{{ #16: Rifle (MUTATOR WEAPON) -set g_balance_rifle_bursttime 0 -set g_balance_rifle_primary_ammo 10 -set g_balance_rifle_primary_animtime 0.4 -set g_balance_rifle_primary_bullethail 0 -set g_balance_rifle_primary_burstcost 0 -set g_balance_rifle_primary_damage 80 -set g_balance_rifle_primary_damagefalloff_forcehalflife 0 -set g_balance_rifle_primary_damagefalloff_halflife 0 -set g_balance_rifle_primary_damagefalloff_maxdist 0 -set g_balance_rifle_primary_damagefalloff_mindist 0 -set g_balance_rifle_primary_force 100 -set g_balance_rifle_primary_headshot_multiplier 0 -set g_balance_rifle_primary_refire 1.2 -set g_balance_rifle_primary_shots 1 -set g_balance_rifle_primary_solidpenetration 62.2 -set g_balance_rifle_primary_spread 0 -set g_balance_rifle_primary_tracer 1 -set g_balance_rifle_reload_ammo 80 -set g_balance_rifle_reload_time 2 -set g_balance_rifle_secondary 1 -set g_balance_rifle_secondary_ammo 10 -set g_balance_rifle_secondary_animtime 0.3 -set g_balance_rifle_secondary_bullethail 0 -set g_balance_rifle_secondary_burstcost 0 -set g_balance_rifle_secondary_damage 20 -set g_balance_rifle_secondary_damagefalloff_forcehalflife 0 -set g_balance_rifle_secondary_damagefalloff_halflife 0 -set g_balance_rifle_secondary_damagefalloff_maxdist 0 -set g_balance_rifle_secondary_damagefalloff_mindist 0 -set g_balance_rifle_secondary_force 50 -set g_balance_rifle_secondary_headshot_multiplier 0 -set g_balance_rifle_secondary_refire 0.9 -set g_balance_rifle_secondary_reload 0 -set g_balance_rifle_secondary_shots 4 -set g_balance_rifle_secondary_solidpenetration 15.5 -set g_balance_rifle_secondary_spread 0.04 -set g_balance_rifle_secondary_tracer 0 set g_balance_rifle_switchdelay_drop 0 set g_balance_rifle_switchdelay_raise 0 -set g_balance_rifle_weaponreplace "" -set g_balance_rifle_weaponstart 0 -set g_balance_rifle_weaponstartoverride -1 -set g_balance_rifle_weaponthrowable 1 // }}} // {{{ #17: Fireball -set g_balance_fireball_primary_animtime 0.4 -set g_balance_fireball_primary_bfgdamage 100 -set g_balance_fireball_primary_bfgforce 0 -set g_balance_fireball_primary_bfgradius 1000 -set g_balance_fireball_primary_damage 200 -set g_balance_fireball_primary_damageforcescale 0 -set g_balance_fireball_primary_edgedamage 50 -set g_balance_fireball_primary_force 600 -set g_balance_fireball_primary_health 0 -set g_balance_fireball_primary_laserburntime 0.5 -set g_balance_fireball_primary_laserdamage 80 -set g_balance_fireball_primary_laseredgedamage 20 -set g_balance_fireball_primary_laserradius 256 -set g_balance_fireball_primary_lifetime 15 -set g_balance_fireball_primary_radius 200 -set g_balance_fireball_primary_refire 2 -set g_balance_fireball_primary_refire2 0 -set g_balance_fireball_primary_speed 1200 -set g_balance_fireball_primary_spread 0 -set g_balance_fireball_secondary_animtime 0.3 -set g_balance_fireball_secondary_damage 40 -set g_balance_fireball_secondary_damageforcescale 4 -set g_balance_fireball_secondary_damagetime 5 -set g_balance_fireball_secondary_laserburntime 0.5 -set g_balance_fireball_secondary_laserdamage 50 -set g_balance_fireball_secondary_laseredgedamage 20 -set g_balance_fireball_secondary_laserradius 110 -set g_balance_fireball_secondary_lifetime 7 -set g_balance_fireball_secondary_refire 1.5 -set g_balance_fireball_secondary_speed 900 -set g_balance_fireball_secondary_speed_up 100 -set g_balance_fireball_secondary_speed_z 0 -set g_balance_fireball_secondary_spread 0 set g_balance_fireball_switchdelay_drop 0 set g_balance_fireball_switchdelay_raise 0 -set g_balance_fireball_weaponreplace "" -set g_balance_fireball_weaponstart 0 -set g_balance_fireball_weaponstartoverride -1 -set g_balance_fireball_weaponthrowable 0 // }}} // {{{ #18: T.A.G. Seeker (MUTATOR WEAPON) -set g_balance_seeker_flac_ammo 1 -set g_balance_seeker_flac_animtime 0.1 -set g_balance_seeker_flac_damage 15 -set g_balance_seeker_flac_edgedamage 10 -set g_balance_seeker_flac_force 50 -set g_balance_seeker_flac_lifetime 0.1 -set g_balance_seeker_flac_lifetime_rand 0.05 -set g_balance_seeker_flac_radius 100 -set g_balance_seeker_flac_refire 0.1 -set g_balance_seeker_flac_speed 3000 -set g_balance_seeker_flac_speed_up 1000 -set g_balance_seeker_flac_speed_z 0 -set g_balance_seeker_flac_spread 0.4 -set g_balance_seeker_missile_accel 1400 -set g_balance_seeker_missile_ammo 2 -set g_balance_seeker_missile_animtime 0.2 -set g_balance_seeker_missile_count 3 -set g_balance_seeker_missile_damage 30 -set g_balance_seeker_missile_damageforcescale 4 -set g_balance_seeker_missile_decel 1400 -set g_balance_seeker_missile_delay 0.25 -set g_balance_seeker_missile_edgedamage 10 -set g_balance_seeker_missile_force 150 -set g_balance_seeker_missile_health 5 -set g_balance_seeker_missile_lifetime 15 -set g_balance_seeker_missile_proxy 0 -set g_balance_seeker_missile_proxy_delay 0.2 -set g_balance_seeker_missile_proxy_maxrange 45 -set g_balance_seeker_missile_radius 80 -set g_balance_seeker_missile_refire 0.5 -set g_balance_seeker_missile_smart 1 -set g_balance_seeker_missile_smart_mindist 800 -set g_balance_seeker_missile_smart_trace_max 2500 -set g_balance_seeker_missile_smart_trace_min 1000 -set g_balance_seeker_missile_speed 700 -set g_balance_seeker_missile_speed_max 1300 -set g_balance_seeker_missile_speed_up 300 -set g_balance_seeker_missile_speed_z 0 -set g_balance_seeker_missile_spread 0 -set g_balance_seeker_missile_turnrate 0.65 -set g_balance_seeker_reload_ammo 0 -set g_balance_seeker_reload_time 2 set g_balance_seeker_switchdelay_drop 0 set g_balance_seeker_switchdelay_raise 0 -set g_balance_seeker_tag_ammo 1 -set g_balance_seeker_tag_animtime 0.2 -set g_balance_seeker_tag_damageforcescale 4 -set g_balance_seeker_tag_health 5 -set g_balance_seeker_tag_lifetime 15 -set g_balance_seeker_tag_refire 0.75 -set g_balance_seeker_tag_speed 5000 -set g_balance_seeker_tag_spread 0 -set g_balance_seeker_tag_tracker_lifetime 10 -set g_balance_seeker_type 0 -set g_balance_seeker_weaponreplace "" -set g_balance_seeker_weaponstart 0 -set g_balance_seeker_weaponstartoverride -1 -set g_balance_seeker_weaponthrowable 1 // }}} // {{{ #19: Arc -set g_balance_arc_beam_ammo 6 -set g_balance_arc_beam_animtime 0.1 -set g_balance_arc_beam_botaimlifetime 0 -set g_balance_arc_beam_botaimspeed 0 -set g_balance_arc_beam_damage 100 -set g_balance_arc_beam_degreespersegment 1 -set g_balance_arc_beam_distancepersegment 0 -set g_balance_arc_beam_falloff_halflifedist 0 -set g_balance_arc_beam_falloff_maxdist 0 -set g_balance_arc_beam_falloff_mindist 0 -set g_balance_arc_beam_force 600 -set g_balance_arc_beam_healing_amax 0 -set g_balance_arc_beam_healing_aps 50 -set g_balance_arc_beam_healing_hmax 150 -set g_balance_arc_beam_healing_hps 50 -set g_balance_arc_beam_heat 0 -set g_balance_arc_beam_maxangle 10 -set g_balance_arc_beam_nonplayerdamage 80 set g_balance_arc_beam_range 1000 -set g_balance_arc_beam_refire 0.25 -set g_balance_arc_beam_returnspeed 8 set g_balance_arc_beam_tightness 0.5 -set g_balance_arc_bolt 1 -set g_balance_arc_bolt_ammo 1 -set g_balance_arc_bolt_bounce_count 0 -set g_balance_arc_bolt_bounce_explode 0 -set g_balance_arc_bolt_bounce_lifetime 0 -set g_balance_arc_bolt_count 1 -set g_balance_arc_bolt_damage 25 -set g_balance_arc_bolt_damageforcescale 0 -set g_balance_arc_bolt_edgedamage 12.5 set g_balance_arc_bolt_force 200 -set g_balance_arc_bolt_health 15 -set g_balance_arc_bolt_lifetime 5 -set g_balance_arc_bolt_radius 65 set g_balance_arc_bolt_refire 0.033333 set g_balance_arc_bolt_refire2 0.03333 -set g_balance_arc_bolt_speed 2300 -set g_balance_arc_bolt_spread 0 -set g_balance_arc_burst_ammo 15 -set g_balance_arc_burst_damage 250 -set g_balance_arc_burst_healing_aps 100 -set g_balance_arc_burst_healing_hps 100 -set g_balance_arc_burst_heat 5 -set g_balance_arc_cooldown 2.5 -set g_balance_arc_cooldown_release 0 -set g_balance_arc_overheat_max 5 -set g_balance_arc_overheat_min 3 set g_balance_arc_switchdelay_drop 0 set g_balance_arc_switchdelay_raise 0 -set g_balance_arc_weaponreplace "" -set g_balance_arc_weaponstart 0 -set g_balance_arc_weaponstartoverride -1 -set g_balance_arc_weaponthrowable 1 -// }}} -// {{{ #20: Overkill Heavy Machine Gun (MUTATOR WEAPON) -set g_balance_okhmg_primary_ammo 1 -set g_balance_okhmg_primary_damage 30 -set g_balance_okhmg_primary_force 10 -set g_balance_okhmg_primary_refire 0.05 -set g_balance_okhmg_primary_solidpenetration 127 -set g_balance_okhmg_primary_spread_add 0.005 -set g_balance_okhmg_primary_spread_max 0.06 -set g_balance_okhmg_primary_spread_min 0.01 -set g_balance_okhmg_reload_ammo 120 -set g_balance_okhmg_reload_time 1 -set g_balance_okhmg_secondary_refire_type 1 -set g_balance_okhmg_switchdelay_drop 0.2 -set g_balance_okhmg_switchdelay_raise 0.2 -set g_balance_okhmg_weaponreplace "" -set g_balance_okhmg_weaponstart 0 -set g_balance_okhmg_weaponstartoverride 0 -set g_balance_okhmg_weaponthrowable 0 -// }}} -// {{{ #21: Overkill MachineGun (MUTATOR WEAPON) -set g_balance_okmachinegun_damagefalloff_forcehalflife 0 -set g_balance_okmachinegun_damagefalloff_halflife 0 -set g_balance_okmachinegun_damagefalloff_maxdist 0 -set g_balance_okmachinegun_damagefalloff_mindist 0 -set g_balance_okmachinegun_primary_ammo 1 -set g_balance_okmachinegun_primary_damage 25 -set g_balance_okmachinegun_primary_force 5 -set g_balance_okmachinegun_primary_refire 0.1 -set g_balance_okmachinegun_primary_solidpenetration 100 -set g_balance_okmachinegun_primary_spread_add 0.012 -set g_balance_okmachinegun_primary_spread_max 0.05 -set g_balance_okmachinegun_primary_spread_min 0 -set g_balance_okmachinegun_reload_ammo 30 -set g_balance_okmachinegun_reload_time 1.5 -set g_balance_okmachinegun_secondary_refire_type 1 -set g_balance_okmachinegun_switchdelay_drop 0.2 -set g_balance_okmachinegun_switchdelay_raise 0.2 -set g_balance_okmachinegun_weaponreplace "" -set g_balance_okmachinegun_weaponstart 0 -set g_balance_okmachinegun_weaponstartoverride -1 -set g_balance_okmachinegun_weaponthrowable 1 -// }}} -// {{{ #22: Overkill Nex (MUTATOR WEAPON) -set g_balance_oknex_charge 0 -set g_balance_oknex_charge_animlimit 0.5 -set g_balance_oknex_charge_limit 1 -set g_balance_oknex_charge_maxspeed 800 -set g_balance_oknex_charge_mindmg 40 -set g_balance_oknex_charge_minspeed 400 -set g_balance_oknex_charge_rate 0.6 -set g_balance_oknex_charge_rot_pause 0 -set g_balance_oknex_charge_rot_rate 0 -set g_balance_oknex_charge_shot_multiplier 0 -set g_balance_oknex_charge_start 0.5 -set g_balance_oknex_charge_velocity_rate 0 -set g_balance_oknex_primary_ammo 10 -set g_balance_oknex_primary_animtime 0.65 -set g_balance_oknex_primary_damage 100 -set g_balance_oknex_primary_damagefalloff_forcehalflife 0 -set g_balance_oknex_primary_damagefalloff_halflife 0 -set g_balance_oknex_primary_damagefalloff_maxdist 0 -set g_balance_oknex_primary_damagefalloff_mindist 0 -set g_balance_oknex_primary_force 500 -set g_balance_oknex_primary_refire 1 -set g_balance_oknex_reload_ammo 50 -set g_balance_oknex_reload_time 2 -set g_balance_oknex_secondary 2 -set g_balance_oknex_secondary_chargepool 0 -set g_balance_oknex_secondary_chargepool_pause_regen 1 -set g_balance_oknex_secondary_chargepool_regen 0.15 -set g_balance_oknex_secondary_damagefalloff_forcehalflife 0 -set g_balance_oknex_secondary_damagefalloff_halflife 0 -set g_balance_oknex_secondary_damagefalloff_maxdist 0 -set g_balance_oknex_secondary_damagefalloff_mindist 0 -set g_balance_oknex_secondary_refire_type 1 -set g_balance_oknex_switchdelay_drop 0.2 -set g_balance_oknex_switchdelay_raise 0.2 -set g_balance_oknex_weaponreplace "" -set g_balance_oknex_weaponstart 0 -set g_balance_oknex_weaponstartoverride -1 -set g_balance_oknex_weaponthrowable 1 -// }}} -// {{{ #23: Overkill Rocket Propelled Chainsaw (MUTATOR WEAPON) -set g_balance_okrpc_primary_ammo 10 -set g_balance_okrpc_primary_animtime 1 -set g_balance_okrpc_primary_damage 150 -set g_balance_okrpc_primary_damage2 500 -set g_balance_okrpc_primary_damageforcescale 2 -set g_balance_okrpc_primary_edgedamage 50 -set g_balance_okrpc_primary_force 400 -set g_balance_okrpc_primary_health 25 -set g_balance_okrpc_primary_lifetime 30 -set g_balance_okrpc_primary_radius 300 -set g_balance_okrpc_primary_refire 1 -set g_balance_okrpc_primary_speed 2500 -set g_balance_okrpc_primary_speedaccel 5000 -set g_balance_okrpc_reload_ammo 10 -set g_balance_okrpc_reload_time 1 -set g_balance_okrpc_secondary_refire_type 1 -set g_balance_okrpc_switchdelay_drop 0.2 -set g_balance_okrpc_switchdelay_raise 0.2 -set g_balance_okrpc_weaponreplace "" -set g_balance_okrpc_weaponstart 0 -set g_balance_okrpc_weaponstartoverride 0 -set g_balance_okrpc_weaponthrowable 0 -// }}} -// {{{ #24: Overkill Shotgun (MUTATOR WEAPON) -set g_balance_okshotgun_primary_ammo 3 -set g_balance_okshotgun_primary_animtime 0.65 -set g_balance_okshotgun_primary_bot_range 512 -set g_balance_okshotgun_primary_bullets 10 -set g_balance_okshotgun_primary_damage 17 -set g_balance_okshotgun_primary_damagefalloff_forcehalflife 0 -set g_balance_okshotgun_primary_damagefalloff_halflife 0 -set g_balance_okshotgun_primary_damagefalloff_maxdist 0 -set g_balance_okshotgun_primary_damagefalloff_mindist 0 -set g_balance_okshotgun_primary_force 80 -set g_balance_okshotgun_primary_refire 0.75 -set g_balance_okshotgun_primary_solidpenetration 3.8 -set g_balance_okshotgun_primary_spread 0.07 -set g_balance_okshotgun_primary_spread_pattern 0 -set g_balance_okshotgun_primary_spread_pattern_scale 0 -set g_balance_okshotgun_reload_ammo 24 -set g_balance_okshotgun_reload_time 2 -set g_balance_okshotgun_secondary_refire_type 1 -set g_balance_okshotgun_switchdelay_drop 0.2 -set g_balance_okshotgun_switchdelay_raise 0.2 -set g_balance_okshotgun_weaponreplace "" -set g_balance_okshotgun_weaponstart 0 -set g_balance_okshotgun_weaponstartoverride -1 -set g_balance_okshotgun_weaponthrowable 1 // }}} diff --git a/balance-mario.cfg b/balance-mario.cfg index a9505e07f..e677b9ef9 100644 --- a/balance-mario.cfg +++ b/balance-mario.cfg @@ -1,283 +1,14 @@ +exec balance-xonotic.cfg + g_mod_balance Mario testing_disable // {{{ starting gear -set g_balance_health_start 100 -set g_balance_armor_start 0 -set g_start_ammo_shells 15 -set g_start_ammo_nails 0 -set g_start_ammo_rockets 0 -set g_start_ammo_cells 0 -set g_start_ammo_fuel 0 -set g_random_start_weapons_count 0 -set g_random_start_weapons "machinegun mortar electro crylink vortex hagar devastator" -set g_random_start_shells 15 -set g_random_start_bullets 80 -set g_random_start_rockets 40 -set g_random_start_cells 30 -set g_warmup_start_health 100 "starting values when being in warmup-stage" -set g_warmup_start_armor 100 "starting values when being in warmup-stage" -set g_warmup_start_ammo_shells 30 "starting values when being in warmup-stage" -set g_warmup_start_ammo_nails 160 "starting values when being in warmup-stage" -set g_warmup_start_ammo_rockets 80 "starting values when being in warmup-stage" -set g_warmup_start_ammo_cells 90 "starting values when being in warmup-stage" -set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage" -set g_ca_start_health 200 -set g_ca_start_armor 200 -set g_ca_start_ammo_shells 60 -set g_ca_start_ammo_nails 320 -set g_ca_start_ammo_rockets 160 -set g_ca_start_ammo_cells 180 -set g_ca_start_ammo_fuel 0 -set g_ft_start_health 100 -set g_ft_start_armor 0 -set g_ft_start_ammo_shells 60 -set g_ft_start_ammo_nails 320 -set g_ft_start_ammo_rockets 160 -set g_ft_start_ammo_cells 180 -set g_ft_start_ammo_fuel 0 -set g_lms_start_health 200 -set g_lms_start_armor 200 -set g_lms_start_ammo_shells 60 -set g_lms_start_ammo_nails 320 -set g_lms_start_ammo_rockets 160 -set g_lms_start_ammo_cells 180 -set g_lms_start_ammo_fuel 0 -set g_mayhem_start_health 200 -set g_mayhem_start_armor 200 -set g_mayhem_start_ammo_shells 60 -set g_mayhem_start_ammo_nails 320 -set g_mayhem_start_ammo_rockets 160 -set g_mayhem_start_ammo_cells 180 -set g_mayhem_start_ammo_fuel 0 -set g_tmayhem_start_health 200 -set g_tmayhem_start_armor 200 -set g_tmayhem_start_ammo_shells 60 -set g_tmayhem_start_ammo_nails 320 -set g_tmayhem_start_ammo_rockets 160 -set g_tmayhem_start_ammo_cells 180 -set g_tmayhem_start_ammo_fuel 0 -set g_balance_nix_roundtime 25 -set g_balance_nix_incrtime 1.6 -set g_balance_nix_ammo_shells 60 -set g_balance_nix_ammo_nails 320 -set g_balance_nix_ammo_rockets 160 -set g_balance_nix_ammo_cells 180 -set g_balance_nix_ammo_fuel 100 -set g_balance_nix_ammoincr_shells 2 // eh this will need figured out later I assume -set g_balance_nix_ammoincr_nails 6 -set g_balance_nix_ammoincr_rockets 2 -set g_balance_nix_ammoincr_cells 2 -set g_balance_nix_ammoincr_fuel 2 -// }}} - -// {{{ pickup items -set g_pickup_ammo_anyway 1 -set g_pickup_weapons_anyway 1 -set g_pickup_shells 15 -set g_pickup_shells_weapon 15 -set g_pickup_shells_max 60 -set g_pickup_nails 80 -set g_pickup_nails_weapon 80 -set g_pickup_nails_max 320 -set g_pickup_rockets 40 -set g_pickup_rockets_weapon 40 -set g_pickup_rockets_max 160 -set g_pickup_cells 30 -set g_pickup_cells_weapon 30 -set g_pickup_cells_max 180 -set g_pickup_fuel 50 -set g_pickup_fuel_weapon 50 -set g_pickup_fuel_jetpack 100 -set g_pickup_fuel_max 100 -set g_pickup_armorsmall 5 -set g_pickup_armorsmall_max 200 -set g_pickup_armorsmall_anyway 1 -set g_pickup_armormedium 25 -set g_pickup_armormedium_max 200 -set g_pickup_armormedium_anyway 1 -set g_pickup_armorbig 50 -set g_pickup_armorbig_max 200 -set g_pickup_armorbig_anyway 1 -set g_pickup_armormega 100 -set g_pickup_armormega_max 200 -set g_pickup_armormega_anyway 1 -set g_pickup_healthsmall 5 -set g_pickup_healthsmall_max 200 -set g_pickup_healthsmall_anyway 1 -set g_pickup_healthmedium 25 -set g_pickup_healthmedium_max 200 -set g_pickup_healthmedium_anyway 1 -set g_pickup_healthbig 50 -set g_pickup_healthbig_max 200 -set g_pickup_healthbig_anyway 1 -set g_pickup_healthmega 100 -set g_pickup_healthmega_max 200 -set g_pickup_healthmega_anyway 1 -set g_pickup_respawntime_powerup 120 -set g_pickup_respawntime_weapon 10 -set g_pickup_respawntime_superweapon 120 -set g_pickup_respawntime_ammo 10 -set g_pickup_respawntime_armor_small 15 -set g_pickup_respawntime_armor_medium 20 -set g_pickup_respawntime_armor_big 30 -set g_pickup_respawntime_armor_mega 30 -set g_pickup_respawntime_health_small 15 -set g_pickup_respawntime_health_medium 15 -set g_pickup_respawntime_health_big 20 -set g_pickup_respawntime_health_mega 30 -set g_pickup_respawntime_initial_random 1 -set g_pickup_respawntimejitter_powerup 0 -set g_pickup_respawntimejitter_weapon 0 -set g_pickup_respawntimejitter_superweapon 10 -set g_pickup_respawntimejitter_ammo 0 -set g_pickup_respawntimejitter_armor_small 0 -set g_pickup_respawntimejitter_armor_medium 0 -set g_pickup_respawntimejitter_armor_big 0 -set g_pickup_respawntimejitter_armor_mega 0 -set g_pickup_respawntimejitter_health_small 0 -set g_pickup_respawntimejitter_health_medium 0 -set g_pickup_respawntimejitter_health_big 0 -set g_pickup_respawntimejitter_health_mega 0 +set g_ft_start_armor 0 // }}} // {{{ regen/rot -set g_balance_health_regen 0.08 -set g_balance_health_regenlinear 0.5 -set g_balance_pause_health_regen 5 -set g_balance_pause_health_regen_spawn 0 -set g_balance_health_rot 0.02 -set g_balance_health_rotlinear 1 -set g_balance_pause_health_rot 1 -set g_balance_pause_health_rot_spawn 5 -set g_balance_health_regenstable 100 -set g_balance_health_rotstable 100 -set g_balance_health_limit 200 -set g_balance_armor_regen 0 -set g_balance_armor_regenlinear 0 -set g_balance_armor_rot 0.02 -set g_balance_armor_rotlinear 1 -set g_balance_pause_armor_rot 1 -set g_balance_pause_armor_rot_spawn 5 -set g_balance_armor_regenstable 100 -set g_balance_armor_rotstable 100 -set g_balance_armor_limit 200 set g_balance_armor_blockpercent 0.55 -set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)" -set g_balance_fuel_regenlinear 0 -set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter -set g_balance_fuel_rot 0.05 -set g_balance_fuel_rotlinear 0 -set g_balance_pause_fuel_rot 5 -set g_balance_pause_fuel_rot_spawn 10 -set g_balance_fuel_regenstable 50 -set g_balance_fuel_rotstable 100 -set g_balance_fuel_limit 100 -// }}} - -// {{{ misc -set g_balance_selfdamagepercent 0.65 -set g_weaponspeedfactor 1 "weapon projectile speed multiplier" -set g_weaponratefactor 1 "weapon fire rate multiplier" -set g_weapondamagefactor 1 "weapon damage multiplier" -set g_weaponforcefactor 1 "weapon force multiplier" -set g_weaponspreadfactor 1 "weapon spread multiplier" -set g_balance_firetransfer_time 0.9 -set g_balance_firetransfer_damage 0.8 -set g_throughfloor_damage 0.75 -set g_throughfloor_force 0.75 -set g_projectiles_damage -2 -// possible values: -// -2: absolutely no damage to projectiles (no exceptions) -// -1: no damage other than the exceptions (electro combo, hagar join explode, ML mines) -// 0: only damage from contents (lava/slime) or exceptions -// 1: only self damage or damage from contents or exceptions -// 2: allow all damage to projectiles normally -set g_projectiles_keep_owner 1 -set g_projectiles_newton_style 0 -// possible values: -// 0: absolute velocity projectiles (like Quake) -// 1: relative velocity projectiles, "Newtonian" (like Tribes 2) -// 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard) -set g_projectiles_newton_style_2_minfactor 0.8 -set g_projectiles_newton_style_2_maxfactor 1.5 -set g_projectiles_spread_style 7 -// possible values: -// 0: forward + solid sphere (like Quake) - varies velocity -// 1: forward + flattened solid sphere -// 2: forward + solid circle -// 3: forward + normal distribution 3D - varies velocity -// 4: forward + normal distribution on a plane -// 5: forward + circle with 1-r falloff -// 6: forward + circle with 1-r^2 falloff -// 7: forward + circle with (1-r)(2-r) falloff -set g_balance_falldamage_deadminspeed 250 -set g_balance_falldamage_minspeed 900 -set g_balance_falldamage_factor 0.20 -set g_balance_falldamage_maxdamage 40 -set g_balance_falldamage_onlyvertical 0 -set g_balance_damagepush_speedfactor 2.5 -set g_balance_contents_damagerate 0.2 // ticrate interval for applying damage with playerdamage/projectiledamage -set g_balance_contents_drowndelay 10 // time under water before a player begins drowning -set g_balance_contents_playerdamage_drowning 20 // damage per second for while player is drowning -set g_balance_contents_playerdamage_lava 50 // damage per second for while player is inside lava -set g_balance_contents_playerdamage_lava_burn 0 // extra burning damage after leaving lava -set g_balance_contents_playerdamage_lava_burn_time 2.5 // time across which the damage is applied (note: not dps!) -set g_balance_contents_playerdamage_slime 30 // damage per second for while player is inside slime -set g_balance_contents_projectiledamage 10000 // instantly kill projectiles upon touching lava/slime -set g_maxpushtime 8.0 "timeout for kill credit when your damage knocks someone into a death trap" -// }}} - -// {{{ powerups -set g_balance_powerup_invincible_takedamage 0.33 // only 1/3rd damage is taken -set g_balance_powerup_invincible_takeforce 0.33 -set g_balance_powerup_invincible_time 30 -set g_balance_powerup_invisibility_alpha 0.15 -set g_balance_powerup_invisibility_time 30 -set g_balance_powerup_speed_attackrate 0.8 -set g_balance_powerup_speed_highspeed 1.5 -set g_balance_powerup_speed_time 30 -set g_balance_powerup_strength_damage 3 -set g_balance_powerup_strength_force 3 -set g_balance_powerup_strength_time 30 -set g_balance_powerup_strength_selfdamage 1.5 -set g_balance_powerup_strength_selfforce 1.5 -set g_balance_superweapons_time 30 -// }}} - -// {{{ jetpack/hook -set g_jetpack_antigravity 0.8 "factor of gravity compensation of the Jetpack" -set g_jetpack_acceleration_side 1200 "acceleration of the Jetpack in the XY direction" -set g_jetpack_acceleration_up 600 "acceleration of the Jetpack in the Z direction (NOTE: you have to factor in gravity here, if antigravity is not \"1\")" -set g_jetpack_maxspeed_side 1200 "max speed of the Jetpack in the XY direction" -set g_jetpack_maxspeed_up 600 "max speed of the Jetpack in the Z direction" -set g_jetpack_fuel 8 "fuel per second for Jetpack" -set g_jetpack_reverse_thrust 0 "if not \"0\", downward acceleration when crouching with the Jetpack" - -set g_grappling_hook_tarzan 2 // 2: can also pull players -set g_balance_grapplehook_speed_fly 1800 -set g_balance_grapplehook_speed_pull 2000 -set g_balance_grapplehook_force_rubber 2000 -set g_balance_grapplehook_force_rubber_overstretch 1000 -set g_balance_grapplehook_length_min 50 -set g_balance_grapplehook_stretch 50 -set g_balance_grapplehook_airfriction 0.2 -set g_balance_grapplehook_health 50 -set g_balance_grapplehook_damagedbycontents 1 -set g_balance_grapplehook_refire 0.2 -set g_balance_grapplehook_nade_time 0.7 -set g_balance_grapplehook_crouchslide 0 -set g_balance_grapplehook_gravity 0 -set g_balance_grapplehook_pull_frozen 0 -// }}} - -// {{{ port-o-launch -set g_balance_portal_health 200 // these get recharged whenever the portal is used -set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used -// }}} - -// {{{ hlac -// hlac projectile settings are supposed to match the blaster, make sure they match when updating the blaster balance // }}} exec bal-wep-mario.cfg diff --git a/balance-nexuiz25.cfg b/balance-nexuiz25.cfg index a93086d1d..a3e6339bf 100644 --- a/balance-nexuiz25.cfg +++ b/balance-nexuiz25.cfg @@ -1,84 +1,59 @@ +exec balance-xonotic.cfg + g_mod_balance Nexuiz25 testing_disable // {{{ starting gear set g_balance_health_start 150 -set g_balance_armor_start 0 set g_start_ammo_shells 40 -set g_start_ammo_nails 0 -set g_start_ammo_rockets 0 -set g_start_ammo_cells 0 -set g_start_ammo_fuel 0 -set g_random_start_weapons_count 0 -set g_random_start_weapons "machinegun mortar electro crylink vortex hagar devastator" -set g_random_start_shells 15 -set g_random_start_bullets 80 set g_random_start_rockets 15 set g_random_start_cells 25 set g_warmup_start_health 250 "starting values when being in warmup-stage" -set g_warmup_start_armor 100 "starting values when being in warmup-stage" set g_warmup_start_ammo_shells 50 "starting values when being in warmup-stage" set g_warmup_start_ammo_nails 150 "starting values when being in warmup-stage" set g_warmup_start_ammo_rockets 50 "starting values when being in warmup-stage" set g_warmup_start_ammo_cells 50 "starting values when being in warmup-stage" -set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage" set g_ca_start_health 250 set g_ca_start_armor 100 set g_ca_start_ammo_shells 50 set g_ca_start_ammo_nails 150 set g_ca_start_ammo_rockets 50 set g_ca_start_ammo_cells 50 -set g_ca_start_ammo_fuel 0 set g_ft_start_health 150 -set g_ft_start_armor 0 +set g_ft_start_armor 0 set g_ft_start_ammo_shells 50 set g_ft_start_ammo_nails 150 set g_ft_start_ammo_rockets 50 set g_ft_start_ammo_cells 50 -set g_ft_start_ammo_fuel 0 set g_lms_start_health 250 set g_lms_start_armor 100 set g_lms_start_ammo_shells 50 set g_lms_start_ammo_nails 150 set g_lms_start_ammo_rockets 50 set g_lms_start_ammo_cells 50 -set g_lms_start_ammo_fuel 0 set g_mayhem_start_health 250 set g_mayhem_start_armor 100 set g_mayhem_start_ammo_shells 50 set g_mayhem_start_ammo_nails 150 set g_mayhem_start_ammo_rockets 50 set g_mayhem_start_ammo_cells 50 -set g_mayhem_start_ammo_fuel 0 set g_tmayhem_start_health 250 set g_tmayhem_start_armor 100 set g_tmayhem_start_ammo_shells 50 set g_tmayhem_start_ammo_nails 150 set g_tmayhem_start_ammo_rockets 50 set g_tmayhem_start_ammo_cells 50 -set g_tmayhem_start_ammo_fuel 0 -set g_balance_nix_roundtime 25 -set g_balance_nix_incrtime 1.6 set g_balance_nix_ammo_shells 15 set g_balance_nix_ammo_nails 45 set g_balance_nix_ammo_rockets 15 set g_balance_nix_ammo_cells 15 set g_balance_nix_ammo_fuel 25 -set g_balance_nix_ammoincr_shells 2 // eh this will need figured out later I assume -set g_balance_nix_ammoincr_nails 6 -set g_balance_nix_ammoincr_rockets 2 -set g_balance_nix_ammoincr_cells 2 -set g_balance_nix_ammoincr_fuel 2 // }}} // {{{ pickup items set g_pickup_ammo_anyway 0 set g_pickup_weapons_anyway 0 -set g_pickup_shells 15 -set g_pickup_shells_weapon 15 set g_pickup_shells_max 999 -set g_pickup_nails 80 -set g_pickup_nails_weapon 80 set g_pickup_nails_max 999 set g_pickup_rockets 15 set g_pickup_rockets_weapon 15 @@ -90,185 +65,73 @@ set g_pickup_fuel 25 set g_pickup_fuel_weapon 25 set g_pickup_fuel_jetpack 50 set g_pickup_fuel_max 999 -set g_pickup_armorsmall 5 set g_pickup_armorsmall_max 999 set g_pickup_armorsmall_anyway 0 -set g_pickup_armormedium 25 set g_pickup_armormedium_max 999 set g_pickup_armormedium_anyway 0 -set g_pickup_armorbig 50 set g_pickup_armorbig_max 999 set g_pickup_armorbig_anyway 0 -set g_pickup_armormega 100 set g_pickup_armormega_max 999 set g_pickup_armormega_anyway 0 -set g_pickup_healthsmall 5 set g_pickup_healthsmall_max 999 set g_pickup_healthsmall_anyway 0 -set g_pickup_healthmedium 25 set g_pickup_healthmedium_max 999 set g_pickup_healthmedium_anyway 0 -set g_pickup_healthbig 50 set g_pickup_healthbig_max 999 set g_pickup_healthbig_anyway 0 -set g_pickup_healthmega 100 set g_pickup_healthmega_max 999 set g_pickup_healthmega_anyway 0 -set g_pickup_respawntime_powerup 120 set g_pickup_respawntime_weapon 15 -set g_pickup_respawntime_superweapon 120 set g_pickup_respawntime_ammo 15 -set g_pickup_respawntime_armor_small 15 -set g_pickup_respawntime_armor_medium 20 -set g_pickup_respawntime_armor_big 30 -set g_pickup_respawntime_armor_mega 30 -set g_pickup_respawntime_health_small 15 -set g_pickup_respawntime_health_medium 15 -set g_pickup_respawntime_health_big 20 -set g_pickup_respawntime_health_mega 30 set g_pickup_respawntime_initial_random 2 set g_pickup_respawntimejitter_powerup 10 -set g_pickup_respawntimejitter_weapon 0 -set g_pickup_respawntimejitter_superweapon 10 -set g_pickup_respawntimejitter_ammo 0 -set g_pickup_respawntimejitter_armor_small 0 -set g_pickup_respawntimejitter_armor_medium 0 -set g_pickup_respawntimejitter_armor_big 0 -set g_pickup_respawntimejitter_armor_mega 0 -set g_pickup_respawntimejitter_health_small 0 -set g_pickup_respawntimejitter_health_medium 0 -set g_pickup_respawntimejitter_health_big 0 -set g_pickup_respawntimejitter_health_mega 0 // }}} // {{{ regen/rot set g_balance_health_regen 0.1 set g_balance_health_regenlinear 0 -set g_balance_pause_health_regen 5 -set g_balance_pause_health_regen_spawn 0 set g_balance_health_rot 0.1 set g_balance_health_rotlinear 0 set g_balance_pause_health_rot 5 set g_balance_pause_health_rot_spawn 10 -set g_balance_health_regenstable 100 -set g_balance_health_rotstable 100 set g_balance_health_limit 999 -set g_balance_armor_regen 0 -set g_balance_armor_regenlinear 0 set g_balance_armor_rot 0.1 set g_balance_armor_rotlinear 0 set g_balance_pause_armor_rot 5 set g_balance_pause_armor_rot_spawn 10 -set g_balance_armor_regenstable 100 -set g_balance_armor_rotstable 100 set g_balance_armor_limit 999 set g_balance_armor_blockpercent 0.6 -set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)" -set g_balance_fuel_regenlinear 0 -set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter -set g_balance_fuel_rot 0.05 -set g_balance_fuel_rotlinear 0 -set g_balance_pause_fuel_rot 5 -set g_balance_pause_fuel_rot_spawn 10 -set g_balance_fuel_regenstable 50 -set g_balance_fuel_rotstable 100 set g_balance_fuel_limit 999 // }}} // {{{ misc set g_balance_selfdamagepercent 0.6 -set g_weaponspeedfactor 1 "weapon projectile speed multiplier" -set g_weaponratefactor 1 "weapon fire rate multiplier" -set g_weapondamagefactor 1 "weapon damage multiplier" -set g_weaponforcefactor 1 "weapon force multiplier" -set g_weaponspreadfactor 1 "weapon spread multiplier" -set g_balance_firetransfer_time 0.9 -set g_balance_firetransfer_damage 0.8 set g_throughfloor_damage 1 set g_throughfloor_force 1 set g_projectiles_damage 2 -// possible values: -// -2: absolutely no damage to projectiles (no exceptions) -// -1: no damage other than the exceptions (electro combo, hagar join explode, ML mines) -// 0: only damage from contents (lava/slime) or exceptions -// 1: only self damage or damage from contents or exceptions -// 2: allow all damage to projectiles normally set g_projectiles_keep_owner 0 set g_projectiles_newton_style 2 -// possible values: -// 0: absolute velocity projectiles (like Quake) -// 1: relative velocity projectiles, "Newtonian" (like Tribes 2) -// 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard) set g_projectiles_newton_style_2_minfactor 0.7 set g_projectiles_newton_style_2_maxfactor 5 set g_projectiles_spread_style 0 -// possible values: -// 0: forward + solid sphere (like Quake) - varies velocity -// 1: forward + flattened solid sphere -// 2: forward + solid circle -// 3: forward + normal distribution 3D - varies velocity -// 4: forward + normal distribution on a plane -// 5: forward + circle with 1-r falloff -// 6: forward + circle with 1-r^2 falloff -// 7: forward + circle with (1-r)(2-r) falloff set g_balance_falldamage_deadminspeed 150 set g_balance_falldamage_minspeed 1400 set g_balance_falldamage_factor 0.15 set g_balance_falldamage_maxdamage 25 -set g_balance_falldamage_onlyvertical 0 set g_balance_damagepush_speedfactor 0 -set g_balance_contents_damagerate 0.2 // ticrate interval for applying damage with playerdamage/projectiledamage -set g_balance_contents_drowndelay 10 // time under water before a player begins drowning -set g_balance_contents_playerdamage_drowning 20 // damage per second for while player is drowning -set g_balance_contents_playerdamage_lava 50 // damage per second for while player is inside lava -set g_balance_contents_playerdamage_lava_burn 0 // extra burning damage after leaving lava -set g_balance_contents_playerdamage_lava_burn_time 2.5 // time across which the damage is applied (note: not dps!) -set g_balance_contents_playerdamage_slime 30 // damage per second for while player is inside slime -set g_balance_contents_projectiledamage 10000 // instantly kill projectiles upon touching lava/slime -set g_maxpushtime 8.0 "timeout for kill credit when your damage knocks someone into a death trap" // }}} // {{{ powerups set g_balance_powerup_invincible_takedamage 0.2 set g_balance_powerup_invincible_takeforce 1 -set g_balance_powerup_invincible_time 30 -set g_balance_powerup_invisibility_alpha 0.15 -set g_balance_powerup_invisibility_time 30 -set g_balance_powerup_speed_attackrate 0.8 -set g_balance_powerup_speed_highspeed 1.5 -set g_balance_powerup_speed_time 30 -set g_balance_powerup_strength_damage 3 set g_balance_powerup_strength_force 4 -set g_balance_powerup_strength_time 30 -set g_balance_powerup_strength_selfdamage 1.5 -set g_balance_powerup_strength_selfforce 1.5 -set g_balance_superweapons_time 30 // }}} // {{{ jetpack/hook -set g_jetpack_antigravity 0.8 "factor of gravity compensation of the Jetpack" -set g_jetpack_acceleration_side 1200 "acceleration of the Jetpack in the XY direction" -set g_jetpack_acceleration_up 600 "acceleration of the Jetpack in the Z direction (NOTE: you have to factor in gravity here, if antigravity is not \"1\")" set g_jetpack_maxspeed_side 1500 "max speed of the Jetpack in the XY direction" -set g_jetpack_maxspeed_up 600 "max speed of the Jetpack in the Z direction" -set g_jetpack_fuel 8 "fuel per second for Jetpack" -set g_jetpack_reverse_thrust 0 "if not \"0\", downward acceleration when crouching with the Jetpack" -set g_grappling_hook_tarzan 2 // 2: can also pull players -set g_balance_grapplehook_speed_fly 1800 -set g_balance_grapplehook_speed_pull 2000 -set g_balance_grapplehook_force_rubber 2000 -set g_balance_grapplehook_force_rubber_overstretch 1000 -set g_balance_grapplehook_length_min 50 -set g_balance_grapplehook_stretch 50 -set g_balance_grapplehook_airfriction 0.2 set g_balance_grapplehook_health 130 set g_balance_grapplehook_damagedbycontents 0 -set g_balance_grapplehook_refire 0.2 -set g_balance_grapplehook_nade_time 0.7 -set g_balance_grapplehook_crouchslide 0 -set g_balance_grapplehook_gravity 0 -set g_balance_grapplehook_pull_frozen 0 // }}} // {{{ port-o-launch @@ -276,8 +139,4 @@ set g_balance_portal_health 200 // these get recharged whenever the portal is us set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used // }}} -// {{{ hlac -// hlac projectile settings are supposed to match the blaster, make sure they match when updating the blaster balance -// }}} - exec bal-wep-nexuiz25.cfg diff --git a/balance-overkill.cfg b/balance-overkill.cfg index 7150399b7..e99c89013 100644 --- a/balance-overkill.cfg +++ b/balance-overkill.cfg @@ -1,281 +1,38 @@ +exec balance-xonotic.cfg + g_mod_balance Overkill testing_disable // {{{ starting gear -set g_balance_health_start 100 -set g_balance_armor_start 0 -set g_start_ammo_shells 15 -set g_start_ammo_nails 0 -set g_start_ammo_rockets 0 -set g_start_ammo_cells 0 -set g_start_ammo_fuel 0 -set g_random_start_weapons_count 0 -set g_random_start_weapons "machinegun mortar electro crylink vortex hagar devastator" -set g_random_start_shells 15 -set g_random_start_bullets 80 -set g_random_start_rockets 40 -set g_random_start_cells 30 -set g_warmup_start_health 100 "starting values when being in warmup-stage" -set g_warmup_start_armor 100 "starting values when being in warmup-stage" -set g_warmup_start_ammo_shells 30 "starting values when being in warmup-stage" -set g_warmup_start_ammo_nails 160 "starting values when being in warmup-stage" -set g_warmup_start_ammo_rockets 80 "starting values when being in warmup-stage" -set g_warmup_start_ammo_cells 90 "starting values when being in warmup-stage" -set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage" -set g_ca_start_health 200 -set g_ca_start_armor 200 -set g_ca_start_ammo_shells 60 -set g_ca_start_ammo_nails 320 -set g_ca_start_ammo_rockets 160 -set g_ca_start_ammo_cells 180 -set g_ca_start_ammo_fuel 0 -set g_ft_start_health 100 -set g_ft_start_armor 0 -set g_ft_start_ammo_shells 60 -set g_ft_start_ammo_nails 320 -set g_ft_start_ammo_rockets 160 -set g_ft_start_ammo_cells 180 -set g_ft_start_ammo_fuel 0 -set g_lms_start_health 200 +set g_ft_start_armor 0 set g_lms_start_armor 100 -set g_lms_start_ammo_shells 60 -set g_lms_start_ammo_nails 320 -set g_lms_start_ammo_rockets 160 -set g_lms_start_ammo_cells 180 -set g_lms_start_ammo_fuel 0 -set g_mayhem_start_health 200 set g_mayhem_start_armor 100 -set g_mayhem_start_ammo_shells 60 -set g_mayhem_start_ammo_nails 320 -set g_mayhem_start_ammo_rockets 160 -set g_mayhem_start_ammo_cells 180 -set g_mayhem_start_ammo_fuel 0 -set g_tmayhem_start_health 200 set g_tmayhem_start_armor 100 -set g_tmayhem_start_ammo_shells 60 -set g_tmayhem_start_ammo_nails 320 -set g_tmayhem_start_ammo_rockets 160 -set g_tmayhem_start_ammo_cells 180 -set g_tmayhem_start_ammo_fuel 0 -set g_balance_nix_roundtime 25 -set g_balance_nix_incrtime 1.6 -set g_balance_nix_ammo_shells 60 -set g_balance_nix_ammo_nails 320 -set g_balance_nix_ammo_rockets 160 -set g_balance_nix_ammo_cells 180 -set g_balance_nix_ammo_fuel 100 -set g_balance_nix_ammoincr_shells 2 // eh this will need figured out later I assume -set g_balance_nix_ammoincr_nails 6 -set g_balance_nix_ammoincr_rockets 2 -set g_balance_nix_ammoincr_cells 2 -set g_balance_nix_ammoincr_fuel 2 // }}} // {{{ pickup items -set g_pickup_ammo_anyway 1 -set g_pickup_weapons_anyway 1 -set g_pickup_shells 15 -set g_pickup_shells_weapon 15 -set g_pickup_shells_max 60 -set g_pickup_nails 80 -set g_pickup_nails_weapon 80 -set g_pickup_nails_max 320 -set g_pickup_rockets 40 -set g_pickup_rockets_weapon 40 -set g_pickup_rockets_max 160 -set g_pickup_cells 30 -set g_pickup_cells_weapon 30 -set g_pickup_cells_max 180 -set g_pickup_fuel 50 -set g_pickup_fuel_weapon 50 -set g_pickup_fuel_jetpack 100 -set g_pickup_fuel_max 100 -set g_pickup_armorsmall 5 set g_pickup_armorsmall_max 100 -set g_pickup_armorsmall_anyway 1 -set g_pickup_armormedium 25 set g_pickup_armormedium_max 100 -set g_pickup_armormedium_anyway 1 -set g_pickup_armorbig 50 set g_pickup_armorbig_max 100 -set g_pickup_armorbig_anyway 1 -set g_pickup_armormega 100 set g_pickup_armormega_max 100 -set g_pickup_armormega_anyway 1 -set g_pickup_healthsmall 5 -set g_pickup_healthsmall_max 200 -set g_pickup_healthsmall_anyway 1 -set g_pickup_healthmedium 25 -set g_pickup_healthmedium_max 200 -set g_pickup_healthmedium_anyway 1 -set g_pickup_healthbig 50 -set g_pickup_healthbig_max 200 -set g_pickup_healthbig_anyway 1 -set g_pickup_healthmega 100 -set g_pickup_healthmega_max 200 set g_pickup_healthmega_anyway 0 -set g_pickup_respawntime_powerup 120 -set g_pickup_respawntime_weapon 10 -set g_pickup_respawntime_superweapon 120 -set g_pickup_respawntime_ammo 10 -set g_pickup_respawntime_armor_small 15 -set g_pickup_respawntime_armor_medium 20 -set g_pickup_respawntime_armor_big 30 -set g_pickup_respawntime_armor_mega 30 -set g_pickup_respawntime_health_small 15 -set g_pickup_respawntime_health_medium 15 -set g_pickup_respawntime_health_big 20 -set g_pickup_respawntime_health_mega 30 set g_pickup_respawntime_initial_random 0 -set g_pickup_respawntimejitter_powerup 0 -set g_pickup_respawntimejitter_weapon 0 -set g_pickup_respawntimejitter_superweapon 10 -set g_pickup_respawntimejitter_ammo 0 -set g_pickup_respawntimejitter_armor_small 0 -set g_pickup_respawntimejitter_armor_medium 0 -set g_pickup_respawntimejitter_armor_big 0 -set g_pickup_respawntimejitter_armor_mega 0 -set g_pickup_respawntimejitter_health_small 0 -set g_pickup_respawntimejitter_health_medium 0 -set g_pickup_respawntimejitter_health_big 0 -set g_pickup_respawntimejitter_health_mega 0 // }}} // {{{ regen/rot set g_balance_health_regen 0 set g_balance_health_regenlinear 100 set g_balance_pause_health_regen 2 -set g_balance_pause_health_regen_spawn 0 set g_balance_health_rot 0 -set g_balance_health_rotlinear 1 -set g_balance_pause_health_rot 1 -set g_balance_pause_health_rot_spawn 5 -set g_balance_health_regenstable 100 set g_balance_health_rotstable 200 -set g_balance_health_limit 200 -set g_balance_armor_regen 0 -set g_balance_armor_regenlinear 0 set g_balance_armor_rot 0 -set g_balance_armor_rotlinear 1 set g_balance_pause_armor_rot 5 -set g_balance_pause_armor_rot_spawn 5 -set g_balance_armor_regenstable 100 set g_balance_armor_rotstable 0 set g_balance_armor_limit 100 set g_balance_armor_blockpercent 0.6 -set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)" -set g_balance_fuel_regenlinear 0 -set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter -set g_balance_fuel_rot 0.05 -set g_balance_fuel_rotlinear 0 -set g_balance_pause_fuel_rot 5 -set g_balance_pause_fuel_rot_spawn 10 -set g_balance_fuel_regenstable 50 -set g_balance_fuel_rotstable 100 -set g_balance_fuel_limit 100 // }}} // {{{ misc -set g_balance_selfdamagepercent 0.65 -set g_weaponspeedfactor 1 "weapon projectile speed multiplier" -set g_weaponratefactor 1 "weapon fire rate multiplier" -set g_weapondamagefactor 1 "weapon damage multiplier" -set g_weaponforcefactor 1 "weapon force multiplier" -set g_weaponspreadfactor 1 "weapon spread multiplier" -set g_balance_firetransfer_time 0.9 -set g_balance_firetransfer_damage 0.8 -set g_throughfloor_damage 0.75 -set g_throughfloor_force 0.75 -set g_projectiles_damage -2 -// possible values: -// -2: absolutely no damage to projectiles (no exceptions) -// -1: no damage other than the exceptions (electro combo, hagar join explode, ML mines) -// 0: only damage from contents (lava/slime) or exceptions -// 1: only self damage or damage from contents or exceptions -// 2: allow all damage to projectiles normally set g_projectiles_keep_owner 0 -set g_projectiles_newton_style 0 -// possible values: -// 0: absolute velocity projectiles (like Quake) -// 1: relative velocity projectiles, "Newtonian" (like Tribes 2) -// 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard) set g_projectiles_newton_style_2_minfactor 1 -set g_projectiles_newton_style_2_maxfactor 1.5 -set g_projectiles_spread_style 7 -// possible values: -// 0: forward + solid sphere (like Quake) - varies velocity -// 1: forward + flattened solid sphere -// 2: forward + solid circle -// 3: forward + normal distribution 3D - varies velocity -// 4: forward + normal distribution on a plane -// 5: forward + circle with 1-r falloff -// 6: forward + circle with 1-r^2 falloff -// 7: forward + circle with (1-r)(2-r) falloff -set g_balance_falldamage_deadminspeed 250 -set g_balance_falldamage_minspeed 900 -set g_balance_falldamage_factor 0.20 -set g_balance_falldamage_maxdamage 40 -set g_balance_falldamage_onlyvertical 0 -set g_balance_damagepush_speedfactor 2.5 -set g_balance_contents_damagerate 0.2 // ticrate interval for applying damage with playerdamage/projectiledamage -set g_balance_contents_drowndelay 10 // time under water before a player begins drowning -set g_balance_contents_playerdamage_drowning 20 // damage per second for while player is drowning -set g_balance_contents_playerdamage_lava 50 // damage per second for while player is inside lava -set g_balance_contents_playerdamage_lava_burn 0 // extra burning damage after leaving lava -set g_balance_contents_playerdamage_lava_burn_time 2.5 // time across which the damage is applied (note: not dps!) -set g_balance_contents_playerdamage_slime 30 // damage per second for while player is inside slime -set g_balance_contents_projectiledamage 10000 // instantly kill projectiles upon touching lava/slime -set g_maxpushtime 8.0 "timeout for kill credit when your damage knocks someone into a death trap" -// }}} - -// {{{ powerups -set g_balance_powerup_invincible_takedamage 0.33 // only 1/3rd damage is taken -set g_balance_powerup_invincible_takeforce 0.33 -set g_balance_powerup_invincible_time 30 -set g_balance_powerup_invisibility_alpha 0.15 -set g_balance_powerup_invisibility_time 30 -set g_balance_powerup_speed_attackrate 0.8 -set g_balance_powerup_speed_highspeed 1.5 -set g_balance_powerup_speed_time 30 -set g_balance_powerup_strength_damage 3 -set g_balance_powerup_strength_force 3 -set g_balance_powerup_strength_time 30 -set g_balance_powerup_strength_selfdamage 1.5 -set g_balance_powerup_strength_selfforce 1.5 -set g_balance_superweapons_time 30 -// }}} - -// {{{ jetpack/hook -set g_jetpack_antigravity 0.8 "factor of gravity compensation of the Jetpack" -set g_jetpack_acceleration_side 1200 "acceleration of the Jetpack in the XY direction" -set g_jetpack_acceleration_up 600 "acceleration of the Jetpack in the Z direction (NOTE: you have to factor in gravity here, if antigravity is not \"1\")" -set g_jetpack_maxspeed_side 1200 "max speed of the Jetpack in the XY direction" -set g_jetpack_maxspeed_up 600 "max speed of the Jetpack in the Z direction" -set g_jetpack_fuel 8 "fuel per second for Jetpack" -set g_jetpack_reverse_thrust 0 "if not \"0\", downward acceleration when crouching with the Jetpack" - -set g_grappling_hook_tarzan 2 // 2: can also pull players -set g_balance_grapplehook_speed_fly 1800 -set g_balance_grapplehook_speed_pull 2000 -set g_balance_grapplehook_force_rubber 2000 -set g_balance_grapplehook_force_rubber_overstretch 1000 -set g_balance_grapplehook_length_min 50 -set g_balance_grapplehook_stretch 50 -set g_balance_grapplehook_airfriction 0.2 -set g_balance_grapplehook_health 50 -set g_balance_grapplehook_damagedbycontents 1 -set g_balance_grapplehook_refire 0.2 -set g_balance_grapplehook_nade_time 0.7 -set g_balance_grapplehook_crouchslide 0 -set g_balance_grapplehook_gravity 0 -set g_balance_grapplehook_pull_frozen 0 -// }}} - -// {{{ port-o-launch -set g_balance_portal_health 200 // these get recharged whenever the portal is used -set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used -// }}} - -// {{{ hlac -// hlac projectile settings are supposed to match the blaster, make sure they match when updating the blaster balance // }}} diff --git a/balance-samual.cfg b/balance-samual.cfg index 2bc93c531..da5b9da20 100644 --- a/balance-samual.cfg +++ b/balance-samual.cfg @@ -1,283 +1,34 @@ +exec balance-xonotic.cfg + g_mod_balance Samual testing_disable // {{{ starting gear -set g_balance_health_start 100 -set g_balance_armor_start 0 -set g_start_ammo_shells 15 -set g_start_ammo_nails 0 -set g_start_ammo_rockets 0 -set g_start_ammo_cells 0 -set g_start_ammo_fuel 0 -set g_random_start_weapons_count 0 -set g_random_start_weapons "machinegun mortar electro crylink vortex hagar devastator" -set g_random_start_shells 15 -set g_random_start_bullets 80 -set g_random_start_rockets 40 -set g_random_start_cells 30 -set g_warmup_start_health 100 "starting values when being in warmup-stage" -set g_warmup_start_armor 100 "starting values when being in warmup-stage" -set g_warmup_start_ammo_shells 30 "starting values when being in warmup-stage" -set g_warmup_start_ammo_nails 160 "starting values when being in warmup-stage" -set g_warmup_start_ammo_rockets 80 "starting values when being in warmup-stage" -set g_warmup_start_ammo_cells 90 "starting values when being in warmup-stage" -set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage" -set g_ca_start_health 200 -set g_ca_start_armor 200 -set g_ca_start_ammo_shells 60 -set g_ca_start_ammo_nails 320 -set g_ca_start_ammo_rockets 160 -set g_ca_start_ammo_cells 180 -set g_ca_start_ammo_fuel 0 -set g_ft_start_health 100 -set g_ft_start_armor 0 -set g_ft_start_ammo_shells 60 -set g_ft_start_ammo_nails 320 -set g_ft_start_ammo_rockets 160 -set g_ft_start_ammo_cells 180 -set g_ft_start_ammo_fuel 0 -set g_lms_start_health 200 -set g_lms_start_armor 200 -set g_lms_start_ammo_shells 60 -set g_lms_start_ammo_nails 320 -set g_lms_start_ammo_rockets 160 -set g_lms_start_ammo_cells 180 -set g_lms_start_ammo_fuel 0 -set g_mayhem_start_health 200 -set g_mayhem_start_armor 200 -set g_mayhem_start_ammo_shells 60 -set g_mayhem_start_ammo_nails 320 -set g_mayhem_start_ammo_rockets 160 -set g_mayhem_start_ammo_cells 180 -set g_mayhem_start_ammo_fuel 0 -set g_tmayhem_start_health 200 -set g_tmayhem_start_armor 200 -set g_tmayhem_start_ammo_shells 60 -set g_tmayhem_start_ammo_nails 320 -set g_tmayhem_start_ammo_rockets 160 -set g_tmayhem_start_ammo_cells 180 -set g_tmayhem_start_ammo_fuel 0 -set g_balance_nix_roundtime 25 -set g_balance_nix_incrtime 1.6 -set g_balance_nix_ammo_shells 60 -set g_balance_nix_ammo_nails 320 -set g_balance_nix_ammo_rockets 160 -set g_balance_nix_ammo_cells 180 -set g_balance_nix_ammo_fuel 100 -set g_balance_nix_ammoincr_shells 2 // eh this will need figured out later I assume -set g_balance_nix_ammoincr_nails 6 -set g_balance_nix_ammoincr_rockets 2 -set g_balance_nix_ammoincr_cells 2 -set g_balance_nix_ammoincr_fuel 2 +set g_ft_start_armor 0 // }}} // {{{ pickup items -set g_pickup_ammo_anyway 1 -set g_pickup_weapons_anyway 1 -set g_pickup_shells 15 -set g_pickup_shells_weapon 15 -set g_pickup_shells_max 60 -set g_pickup_nails 80 -set g_pickup_nails_weapon 80 -set g_pickup_nails_max 320 -set g_pickup_rockets 40 -set g_pickup_rockets_weapon 40 -set g_pickup_rockets_max 160 -set g_pickup_cells 30 -set g_pickup_cells_weapon 30 -set g_pickup_cells_max 180 -set g_pickup_fuel 50 -set g_pickup_fuel_weapon 50 -set g_pickup_fuel_jetpack 100 -set g_pickup_fuel_max 100 -set g_pickup_armorsmall 5 -set g_pickup_armorsmall_max 200 -set g_pickup_armorsmall_anyway 1 -set g_pickup_armormedium 25 -set g_pickup_armormedium_max 200 -set g_pickup_armormedium_anyway 1 -set g_pickup_armorbig 50 -set g_pickup_armorbig_max 200 -set g_pickup_armorbig_anyway 1 -set g_pickup_armormega 100 -set g_pickup_armormega_max 200 -set g_pickup_armormega_anyway 1 -set g_pickup_healthsmall 5 -set g_pickup_healthsmall_max 200 -set g_pickup_healthsmall_anyway 1 -set g_pickup_healthmedium 25 -set g_pickup_healthmedium_max 200 -set g_pickup_healthmedium_anyway 1 -set g_pickup_healthbig 50 -set g_pickup_healthbig_max 200 -set g_pickup_healthbig_anyway 1 -set g_pickup_healthmega 100 -set g_pickup_healthmega_max 200 -set g_pickup_healthmega_anyway 1 -set g_pickup_respawntime_powerup 120 -set g_pickup_respawntime_weapon 10 -set g_pickup_respawntime_superweapon 120 -set g_pickup_respawntime_ammo 10 -set g_pickup_respawntime_armor_small 15 -set g_pickup_respawntime_armor_medium 20 -set g_pickup_respawntime_armor_big 30 -set g_pickup_respawntime_armor_mega 30 -set g_pickup_respawntime_health_small 15 -set g_pickup_respawntime_health_medium 15 -set g_pickup_respawntime_health_big 20 -set g_pickup_respawntime_health_mega 30 set g_pickup_respawntime_initial_random 2 set g_pickup_respawntimejitter_powerup 30 -set g_pickup_respawntimejitter_weapon 0 -set g_pickup_respawntimejitter_superweapon 10 -set g_pickup_respawntimejitter_ammo 0 -set g_pickup_respawntimejitter_armor_small 0 -set g_pickup_respawntimejitter_armor_medium 0 -set g_pickup_respawntimejitter_armor_big 0 -set g_pickup_respawntimejitter_armor_mega 0 -set g_pickup_respawntimejitter_health_small 0 -set g_pickup_respawntimejitter_health_medium 0 -set g_pickup_respawntimejitter_health_big 0 -set g_pickup_respawntimejitter_health_mega 0 // }}} // {{{ regen/rot -set g_balance_health_regen 0.08 -set g_balance_health_regenlinear 0.5 -set g_balance_pause_health_regen 5 -set g_balance_pause_health_regen_spawn 0 set g_balance_health_rot 0.04 set g_balance_health_rotlinear 0.75 -set g_balance_pause_health_rot 1 -set g_balance_pause_health_rot_spawn 5 -set g_balance_health_regenstable 100 -set g_balance_health_rotstable 100 -set g_balance_health_limit 200 -set g_balance_armor_regen 0 -set g_balance_armor_regenlinear 0 set g_balance_armor_rot 0.04 set g_balance_armor_rotlinear 0.75 -set g_balance_pause_armor_rot 1 -set g_balance_pause_armor_rot_spawn 5 -set g_balance_armor_regenstable 100 -set g_balance_armor_rotstable 100 -set g_balance_armor_limit 200 set g_balance_armor_blockpercent 0.6 -set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)" -set g_balance_fuel_regenlinear 0 -set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter -set g_balance_fuel_rot 0.05 -set g_balance_fuel_rotlinear 0 -set g_balance_pause_fuel_rot 5 -set g_balance_pause_fuel_rot_spawn 10 -set g_balance_fuel_regenstable 50 -set g_balance_fuel_rotstable 100 -set g_balance_fuel_limit 100 // }}} // {{{ misc -set g_balance_selfdamagepercent 0.65 -set g_weaponspeedfactor 1 "weapon projectile speed multiplier" -set g_weaponratefactor 1 "weapon fire rate multiplier" -set g_weapondamagefactor 1 "weapon damage multiplier" -set g_weaponforcefactor 1 "weapon force multiplier" -set g_weaponspreadfactor 1 "weapon spread multiplier" -set g_balance_firetransfer_time 0.9 -set g_balance_firetransfer_damage 0.8 -set g_throughfloor_damage 0.75 -set g_throughfloor_force 0.75 set g_projectiles_damage 2 -// possible values: -// -2: absolutely no damage to projectiles (no exceptions) -// -1: no damage other than the exceptions (electro combo, hagar join explode, ML mines) -// 0: only damage from contents (lava/slime) or exceptions -// 1: only self damage or damage from contents or exceptions -// 2: allow all damage to projectiles normally set g_projectiles_keep_owner 0 set g_projectiles_newton_style 2 -// possible values: -// 0: absolute velocity projectiles (like Quake) -// 1: relative velocity projectiles, "Newtonian" (like Tribes 2) -// 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard) -set g_projectiles_newton_style_2_minfactor 0.8 -set g_projectiles_newton_style_2_maxfactor 1.5 -set g_projectiles_spread_style 7 -// possible values: -// 0: forward + solid sphere (like Quake) - varies velocity -// 1: forward + flattened solid sphere -// 2: forward + solid circle -// 3: forward + normal distribution 3D - varies velocity -// 4: forward + normal distribution on a plane -// 5: forward + circle with 1-r falloff -// 6: forward + circle with 1-r^2 falloff -// 7: forward + circle with (1-r)(2-r) falloff -set g_balance_falldamage_deadminspeed 250 -set g_balance_falldamage_minspeed 900 -set g_balance_falldamage_factor 0.20 -set g_balance_falldamage_maxdamage 40 -set g_balance_falldamage_onlyvertical 0 -set g_balance_damagepush_speedfactor 2.5 -set g_balance_contents_damagerate 0.2 // ticrate interval for applying damage with playerdamage/projectiledamage -set g_balance_contents_drowndelay 10 // time under water before a player begins drowning -set g_balance_contents_playerdamage_drowning 20 // damage per second for while player is drowning -set g_balance_contents_playerdamage_lava 50 // damage per second for while player is inside lava -set g_balance_contents_playerdamage_lava_burn 0 // extra burning damage after leaving lava -set g_balance_contents_playerdamage_lava_burn_time 2.5 // time across which the damage is applied (note: not dps!) -set g_balance_contents_playerdamage_slime 30 // damage per second for while player is inside slime -set g_balance_contents_projectiledamage 10000 // instantly kill projectiles upon touching lava/slime -set g_maxpushtime 8.0 "timeout for kill credit when your damage knocks someone into a death trap" // }}} // {{{ powerups set g_balance_powerup_invincible_takedamage 0.25 // only 1/4th damage is taken set g_balance_powerup_invincible_takeforce 1 -set g_balance_powerup_invincible_time 30 -set g_balance_powerup_invisibility_alpha 0.15 -set g_balance_powerup_invisibility_time 30 -set g_balance_powerup_speed_attackrate 0.8 -set g_balance_powerup_speed_highspeed 1.5 -set g_balance_powerup_speed_time 30 -set g_balance_powerup_strength_damage 3 -set g_balance_powerup_strength_force 3 -set g_balance_powerup_strength_time 30 -set g_balance_powerup_strength_selfdamage 1.5 -set g_balance_powerup_strength_selfforce 1.5 -set g_balance_superweapons_time 30 -// }}} - -// {{{ jetpack/hook -set g_jetpack_antigravity 0.8 "factor of gravity compensation of the Jetpack" -set g_jetpack_acceleration_side 1200 "acceleration of the Jetpack in the XY direction" -set g_jetpack_acceleration_up 600 "acceleration of the Jetpack in the Z direction (NOTE: you have to factor in gravity here, if antigravity is not \"1\")" -set g_jetpack_maxspeed_side 1200 "max speed of the Jetpack in the XY direction" -set g_jetpack_maxspeed_up 600 "max speed of the Jetpack in the Z direction" -set g_jetpack_fuel 8 "fuel per second for Jetpack" -set g_jetpack_reverse_thrust 0 "if not \"0\", downward acceleration when crouching with the Jetpack" - -set g_grappling_hook_tarzan 2 // 2: can also pull players -set g_balance_grapplehook_speed_fly 1800 -set g_balance_grapplehook_speed_pull 2000 -set g_balance_grapplehook_force_rubber 2000 -set g_balance_grapplehook_force_rubber_overstretch 1000 -set g_balance_grapplehook_length_min 50 -set g_balance_grapplehook_stretch 50 -set g_balance_grapplehook_airfriction 0.2 -set g_balance_grapplehook_health 50 -set g_balance_grapplehook_damagedbycontents 1 -set g_balance_grapplehook_refire 0.2 -set g_balance_grapplehook_nade_time 0.7 -set g_balance_grapplehook_crouchslide 0 -set g_balance_grapplehook_gravity 0 -set g_balance_grapplehook_pull_frozen 0 -// }}} - -// {{{ port-o-launch -set g_balance_portal_health 200 // these get recharged whenever the portal is used -set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used -// }}} - -// {{{ hlac -// hlac projectile settings are supposed to match the blaster, make sure they match when updating the blaster balance // }}} exec bal-wep-samual.cfg diff --git a/balance-xdf.cfg b/balance-xdf.cfg index e05a3fe2e..841b90806 100644 --- a/balance-xdf.cfg +++ b/balance-xdf.cfg @@ -1,118 +1,21 @@ +exec balance-xonotic.cfg + g_mod_balance XDF testing_disable // {{{ starting gear -set g_balance_health_start 100 -set g_balance_armor_start 0 -set g_start_ammo_shells 15 -set g_start_ammo_nails 0 -set g_start_ammo_rockets 0 -set g_start_ammo_cells 0 -set g_start_ammo_fuel 0 -set g_random_start_weapons_count 0 -set g_random_start_weapons "machinegun mortar electro crylink vortex hagar devastator" -set g_random_start_shells 15 -set g_random_start_bullets 80 -set g_random_start_rockets 40 -set g_random_start_cells 30 -set g_warmup_start_health 100 "starting values when being in warmup-stage" -set g_warmup_start_armor 100 "starting values when being in warmup-stage" -set g_warmup_start_ammo_shells 30 "starting values when being in warmup-stage" -set g_warmup_start_ammo_nails 160 "starting values when being in warmup-stage" -set g_warmup_start_ammo_rockets 80 "starting values when being in warmup-stage" -set g_warmup_start_ammo_cells 90 "starting values when being in warmup-stage" -set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage" -set g_ca_start_health 200 -set g_ca_start_armor 200 -set g_ca_start_ammo_shells 60 -set g_ca_start_ammo_nails 320 -set g_ca_start_ammo_rockets 160 -set g_ca_start_ammo_cells 180 -set g_ca_start_ammo_fuel 0 -set g_ft_start_health 100 -set g_ft_start_armor 0 -set g_ft_start_ammo_shells 60 -set g_ft_start_ammo_nails 320 -set g_ft_start_ammo_rockets 160 -set g_ft_start_ammo_cells 180 -set g_ft_start_ammo_fuel 0 -set g_lms_start_health 200 -set g_lms_start_armor 200 -set g_lms_start_ammo_shells 60 -set g_lms_start_ammo_nails 320 -set g_lms_start_ammo_rockets 160 -set g_lms_start_ammo_cells 180 -set g_lms_start_ammo_fuel 0 -set g_mayhem_start_health 200 -set g_mayhem_start_armor 200 -set g_mayhem_start_ammo_shells 60 -set g_mayhem_start_ammo_nails 320 -set g_mayhem_start_ammo_rockets 160 -set g_mayhem_start_ammo_cells 180 -set g_mayhem_start_ammo_fuel 0 -set g_tmayhem_start_health 200 -set g_tmayhem_start_armor 200 -set g_tmayhem_start_ammo_shells 60 -set g_tmayhem_start_ammo_nails 320 -set g_tmayhem_start_ammo_rockets 160 -set g_tmayhem_start_ammo_cells 180 -set g_tmayhem_start_ammo_fuel 0 -set g_balance_nix_roundtime 25 -set g_balance_nix_incrtime 1.6 -set g_balance_nix_ammo_shells 60 -set g_balance_nix_ammo_nails 320 -set g_balance_nix_ammo_rockets 160 -set g_balance_nix_ammo_cells 180 -set g_balance_nix_ammo_fuel 100 -set g_balance_nix_ammoincr_shells 2 // eh this will need figured out later I assume -set g_balance_nix_ammoincr_nails 6 -set g_balance_nix_ammoincr_rockets 2 -set g_balance_nix_ammoincr_cells 2 -set g_balance_nix_ammoincr_fuel 2 +set g_ft_start_armor 0 // }}} // {{{ pickup items set g_pickup_ammo_anyway 0 set g_pickup_weapons_anyway 0 -set g_pickup_shells 15 -set g_pickup_shells_weapon 15 -set g_pickup_shells_max 60 -set g_pickup_nails 80 -set g_pickup_nails_weapon 80 -set g_pickup_nails_max 320 -set g_pickup_rockets 40 -set g_pickup_rockets_weapon 40 -set g_pickup_rockets_max 160 -set g_pickup_cells 30 -set g_pickup_cells_weapon 30 -set g_pickup_cells_max 180 -set g_pickup_fuel 50 -set g_pickup_fuel_weapon 50 -set g_pickup_fuel_jetpack 100 -set g_pickup_fuel_max 100 -set g_pickup_armorsmall 5 -set g_pickup_armorsmall_max 200 set g_pickup_armorsmall_anyway 0 -set g_pickup_armormedium 25 -set g_pickup_armormedium_max 200 set g_pickup_armormedium_anyway 0 -set g_pickup_armorbig 50 -set g_pickup_armorbig_max 200 -set g_pickup_armorbig_anyway 0 -set g_pickup_armormega 100 -set g_pickup_armormega_max 200 set g_pickup_armormega_anyway 0 -set g_pickup_healthsmall 5 -set g_pickup_healthsmall_max 200 set g_pickup_healthsmall_anyway 0 -set g_pickup_healthmedium 25 -set g_pickup_healthmedium_max 200 set g_pickup_healthmedium_anyway 0 -set g_pickup_healthbig 50 -set g_pickup_healthbig_max 200 set g_pickup_healthbig_anyway 0 -set g_pickup_healthmega 100 -set g_pickup_healthmega_max 200 set g_pickup_healthmega_anyway 0 set g_pickup_respawntime_powerup 0.1 set g_pickup_respawntime_weapon 0.1 @@ -127,157 +30,17 @@ set g_pickup_respawntime_health_medium 0.1 set g_pickup_respawntime_health_big 0.1 set g_pickup_respawntime_health_mega 0.1 set g_pickup_respawntime_initial_random 2 -set g_pickup_respawntimejitter_powerup 0 -set g_pickup_respawntimejitter_weapon 0 -set g_pickup_respawntimejitter_superweapon 10 -set g_pickup_respawntimejitter_ammo 0 -set g_pickup_respawntimejitter_armor_small 0 -set g_pickup_respawntimejitter_armor_medium 0 -set g_pickup_respawntimejitter_armor_big 0 -set g_pickup_respawntimejitter_armor_mega 0 -set g_pickup_respawntimejitter_health_small 0 -set g_pickup_respawntimejitter_health_medium 0 -set g_pickup_respawntimejitter_health_big 0 -set g_pickup_respawntimejitter_health_mega 0 -// }}} - -// {{{ regen/rot -set g_balance_health_regen 0.08 -set g_balance_health_regenlinear 0.5 -set g_balance_pause_health_regen 5 -set g_balance_pause_health_regen_spawn 0 -set g_balance_health_rot 0.02 -set g_balance_health_rotlinear 1 -set g_balance_pause_health_rot 1 -set g_balance_pause_health_rot_spawn 5 -set g_balance_health_regenstable 100 -set g_balance_health_rotstable 100 -set g_balance_health_limit 200 -set g_balance_armor_regen 0 -set g_balance_armor_regenlinear 0 -set g_balance_armor_rot 0.02 -set g_balance_armor_rotlinear 1 -set g_balance_pause_armor_rot 1 -set g_balance_pause_armor_rot_spawn 5 -set g_balance_armor_regenstable 100 -set g_balance_armor_rotstable 100 -set g_balance_armor_limit 200 -set g_balance_armor_blockpercent 0.7 -set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)" -set g_balance_fuel_regenlinear 0 -set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter -set g_balance_fuel_rot 0.05 -set g_balance_fuel_rotlinear 0 -set g_balance_pause_fuel_rot 5 -set g_balance_pause_fuel_rot_spawn 10 -set g_balance_fuel_regenstable 50 -set g_balance_fuel_rotstable 100 -set g_balance_fuel_limit 100 // }}} // {{{ misc set g_balance_selfdamagepercent 0 -set g_weaponspeedfactor 1 "weapon projectile speed multiplier" -set g_weaponratefactor 1 "weapon fire rate multiplier" -set g_weapondamagefactor 1 "weapon damage multiplier" -set g_weaponforcefactor 1 "weapon force multiplier" -set g_weaponspreadfactor 1 "weapon spread multiplier" -set g_balance_firetransfer_time 0.9 -set g_balance_firetransfer_damage 0.8 -set g_throughfloor_damage 0.75 -set g_throughfloor_force 0.75 -set g_projectiles_damage -2 -// possible values: -// -2: absolutely no damage to projectiles (no exceptions) -// -1: no damage other than the exceptions (electro combo, hagar join explode, ML mines) -// 0: only damage from contents (lava/slime) or exceptions -// 1: only self damage or damage from contents or exceptions -// 2: allow all damage to projectiles normally set g_projectiles_keep_owner 0 -set g_projectiles_newton_style 0 -// possible values: -// 0: absolute velocity projectiles (like Quake) -// 1: relative velocity projectiles, "Newtonian" (like Tribes 2) -// 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard) -set g_projectiles_newton_style_2_minfactor 0.8 -set g_projectiles_newton_style_2_maxfactor 1.5 -set g_projectiles_spread_style 7 -// possible values: -// 0: forward + solid sphere (like Quake) - varies velocity -// 1: forward + flattened solid sphere -// 2: forward + solid circle -// 3: forward + normal distribution 3D - varies velocity -// 4: forward + normal distribution on a plane -// 5: forward + circle with 1-r falloff -// 6: forward + circle with 1-r^2 falloff -// 7: forward + circle with (1-r)(2-r) falloff -set g_balance_falldamage_deadminspeed 250 -set g_balance_falldamage_minspeed 900 -set g_balance_falldamage_factor 0.20 -set g_balance_falldamage_maxdamage 40 -set g_balance_falldamage_onlyvertical 0 -set g_balance_damagepush_speedfactor 2.5 -set g_balance_contents_damagerate 0.2 // ticrate interval for applying damage with playerdamage/projectiledamage -set g_balance_contents_drowndelay 10 // time under water before a player begins drowning -set g_balance_contents_playerdamage_drowning 20 // damage per second for while player is drowning -set g_balance_contents_playerdamage_lava 50 // damage per second for while player is inside lava -set g_balance_contents_playerdamage_lava_burn 0 // extra burning damage after leaving lava -set g_balance_contents_playerdamage_lava_burn_time 2.5 // time across which the damage is applied (note: not dps!) -set g_balance_contents_playerdamage_slime 30 // damage per second for while player is inside slime -set g_balance_contents_projectiledamage 10000 // instantly kill projectiles upon touching lava/slime -set g_maxpushtime 8.0 "timeout for kill credit when your damage knocks someone into a death trap" // }}} // {{{ powerups -set g_balance_powerup_invincible_takedamage 0.33 // only 1/3rd damage is taken -set g_balance_powerup_invincible_takeforce 0.33 -set g_balance_powerup_invincible_time 30 -set g_balance_powerup_invisibility_alpha 0.15 -set g_balance_powerup_invisibility_time 30 set g_balance_powerup_speed_attackrate 0.7692307692 // 1/1.3 set g_balance_powerup_speed_highspeed 1.3 set g_balance_powerup_speed_time 30 // q3 haste lasts 30 seconds unless count field set otherwise -set g_balance_powerup_strength_damage 3 -set g_balance_powerup_strength_force 3 -set g_balance_powerup_strength_time 30 -set g_balance_powerup_strength_selfdamage 1.5 -set g_balance_powerup_strength_selfforce 1.5 -set g_balance_superweapons_time 30 -// }}} - -// {{{ jetpack/hook -set g_jetpack_antigravity 0.8 "factor of gravity compensation of the Jetpack" -set g_jetpack_acceleration_side 1200 "acceleration of the Jetpack in the XY direction" -set g_jetpack_acceleration_up 600 "acceleration of the Jetpack in the Z direction (NOTE: you have to factor in gravity here, if antigravity is not \"1\")" -set g_jetpack_maxspeed_side 1200 "max speed of the Jetpack in the XY direction" -set g_jetpack_maxspeed_up 600 "max speed of the Jetpack in the Z direction" -set g_jetpack_fuel 8 "fuel per second for Jetpack" -set g_jetpack_reverse_thrust 0 "if not \"0\", downward acceleration when crouching with the Jetpack" - -set g_grappling_hook_tarzan 2 // 2: can also pull players -set g_balance_grapplehook_speed_fly 1800 -set g_balance_grapplehook_speed_pull 2000 -set g_balance_grapplehook_force_rubber 2000 -set g_balance_grapplehook_force_rubber_overstretch 1000 -set g_balance_grapplehook_length_min 50 -set g_balance_grapplehook_stretch 50 -set g_balance_grapplehook_airfriction 0.2 -set g_balance_grapplehook_health 50 -set g_balance_grapplehook_damagedbycontents 1 -set g_balance_grapplehook_refire 0.2 -set g_balance_grapplehook_nade_time 0.7 -set g_balance_grapplehook_crouchslide 0 -set g_balance_grapplehook_gravity 0 -set g_balance_grapplehook_pull_frozen 0 -// }}} - -// {{{ port-o-launch -set g_balance_portal_health 200 // these get recharged whenever the portal is used -set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used -// }}} - -// {{{ hlac -// hlac projectile settings are supposed to match the blaster, make sure they match when updating the blaster balance // }}} exec bal-wep-xdf.cfg diff --git a/balance-xpm.cfg b/balance-xpm.cfg index 737621e55..a8fb579b4 100644 --- a/balance-xpm.cfg +++ b/balance-xpm.cfg @@ -1,283 +1,21 @@ +exec balance-xonotic.cfg + g_mod_balance XPM testing_disable -// {{{ starting gear -set g_balance_health_start 100 -set g_balance_armor_start 0 -set g_start_ammo_shells 15 -set g_start_ammo_nails 0 -set g_start_ammo_rockets 0 -set g_start_ammo_cells 0 -set g_start_ammo_fuel 0 -set g_random_start_weapons_count 0 -set g_random_start_weapons "machinegun mortar electro crylink vortex hagar devastator" -set g_random_start_shells 15 -set g_random_start_bullets 80 -set g_random_start_rockets 40 -set g_random_start_cells 30 -set g_warmup_start_health 100 "starting values when being in warmup-stage" -set g_warmup_start_armor 100 "starting values when being in warmup-stage" -set g_warmup_start_ammo_shells 30 "starting values when being in warmup-stage" -set g_warmup_start_ammo_nails 160 "starting values when being in warmup-stage" -set g_warmup_start_ammo_rockets 80 "starting values when being in warmup-stage" -set g_warmup_start_ammo_cells 90 "starting values when being in warmup-stage" -set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage" -set g_ca_start_health 200 -set g_ca_start_armor 200 -set g_ca_start_ammo_shells 60 -set g_ca_start_ammo_nails 320 -set g_ca_start_ammo_rockets 160 -set g_ca_start_ammo_cells 180 -set g_ca_start_ammo_fuel 0 -set g_ft_start_health 100 -set g_ft_start_armor 100 -set g_ft_start_ammo_shells 60 -set g_ft_start_ammo_nails 320 -set g_ft_start_ammo_rockets 160 -set g_ft_start_ammo_cells 180 -set g_ft_start_ammo_fuel 0 -set g_lms_start_health 200 -set g_lms_start_armor 200 -set g_lms_start_ammo_shells 60 -set g_lms_start_ammo_nails 320 -set g_lms_start_ammo_rockets 160 -set g_lms_start_ammo_cells 180 -set g_lms_start_ammo_fuel 0 -set g_mayhem_start_health 200 -set g_mayhem_start_armor 200 -set g_mayhem_start_ammo_shells 60 -set g_mayhem_start_ammo_nails 320 -set g_mayhem_start_ammo_rockets 160 -set g_mayhem_start_ammo_cells 180 -set g_mayhem_start_ammo_fuel 0 -set g_tmayhem_start_health 200 -set g_tmayhem_start_armor 200 -set g_tmayhem_start_ammo_shells 60 -set g_tmayhem_start_ammo_nails 320 -set g_tmayhem_start_ammo_rockets 160 -set g_tmayhem_start_ammo_cells 180 -set g_tmayhem_start_ammo_fuel 0 -set g_balance_nix_roundtime 25 -set g_balance_nix_incrtime 1.6 -set g_balance_nix_ammo_shells 60 -set g_balance_nix_ammo_nails 320 -set g_balance_nix_ammo_rockets 160 -set g_balance_nix_ammo_cells 180 -set g_balance_nix_ammo_fuel 100 -set g_balance_nix_ammoincr_shells 2 // eh this will need figured out later I assume -set g_balance_nix_ammoincr_nails 6 -set g_balance_nix_ammoincr_rockets 2 -set g_balance_nix_ammoincr_cells 2 -set g_balance_nix_ammoincr_fuel 2 -// }}} - // {{{ pickup items -set g_pickup_ammo_anyway 1 -set g_pickup_weapons_anyway 1 -set g_pickup_shells 15 -set g_pickup_shells_weapon 15 -set g_pickup_shells_max 60 -set g_pickup_nails 80 -set g_pickup_nails_weapon 80 -set g_pickup_nails_max 320 -set g_pickup_rockets 40 -set g_pickup_rockets_weapon 40 -set g_pickup_rockets_max 160 -set g_pickup_cells 30 -set g_pickup_cells_weapon 30 -set g_pickup_cells_max 180 -set g_pickup_fuel 50 -set g_pickup_fuel_weapon 50 -set g_pickup_fuel_jetpack 100 -set g_pickup_fuel_max 100 -set g_pickup_armorsmall 5 -set g_pickup_armorsmall_max 200 set g_pickup_armorsmall_anyway 0 -set g_pickup_armormedium 25 set g_pickup_armormedium_max 100 set g_pickup_armormedium_anyway 0 -set g_pickup_armorbig 50 set g_pickup_armorbig_max 100 set g_pickup_armorbig_anyway 0 -set g_pickup_armormega 100 -set g_pickup_armormega_max 200 set g_pickup_armormega_anyway 0 -set g_pickup_healthsmall 5 -set g_pickup_healthsmall_max 200 set g_pickup_healthsmall_anyway 0 -set g_pickup_healthmedium 25 set g_pickup_healthmedium_max 100 set g_pickup_healthmedium_anyway 0 -set g_pickup_healthbig 50 set g_pickup_healthbig_max 100 set g_pickup_healthbig_anyway 0 -set g_pickup_healthmega 100 -set g_pickup_healthmega_max 200 set g_pickup_healthmega_anyway 0 -set g_pickup_respawntime_powerup 120 -set g_pickup_respawntime_weapon 10 -set g_pickup_respawntime_superweapon 120 -set g_pickup_respawntime_ammo 10 -set g_pickup_respawntime_armor_small 15 -set g_pickup_respawntime_armor_medium 20 -set g_pickup_respawntime_armor_big 30 -set g_pickup_respawntime_armor_mega 30 -set g_pickup_respawntime_health_small 15 -set g_pickup_respawntime_health_medium 15 -set g_pickup_respawntime_health_big 20 -set g_pickup_respawntime_health_mega 30 -set g_pickup_respawntime_initial_random 1 -set g_pickup_respawntimejitter_powerup 0 -set g_pickup_respawntimejitter_weapon 0 -set g_pickup_respawntimejitter_superweapon 10 -set g_pickup_respawntimejitter_ammo 0 -set g_pickup_respawntimejitter_armor_small 0 -set g_pickup_respawntimejitter_armor_medium 0 -set g_pickup_respawntimejitter_armor_big 0 -set g_pickup_respawntimejitter_armor_mega 0 -set g_pickup_respawntimejitter_health_small 0 -set g_pickup_respawntimejitter_health_medium 0 -set g_pickup_respawntimejitter_health_big 0 -set g_pickup_respawntimejitter_health_mega 0 -// }}} - -// {{{ regen/rot -set g_balance_health_regen 0.08 -set g_balance_health_regenlinear 0.5 -set g_balance_pause_health_regen 5 -set g_balance_pause_health_regen_spawn 0 -set g_balance_health_rot 0.02 -set g_balance_health_rotlinear 1 -set g_balance_pause_health_rot 1 -set g_balance_pause_health_rot_spawn 5 -set g_balance_health_regenstable 100 -set g_balance_health_rotstable 100 -set g_balance_health_limit 200 -set g_balance_armor_regen 0 -set g_balance_armor_regenlinear 0 -set g_balance_armor_rot 0.02 -set g_balance_armor_rotlinear 1 -set g_balance_pause_armor_rot 1 -set g_balance_pause_armor_rot_spawn 5 -set g_balance_armor_regenstable 100 -set g_balance_armor_rotstable 100 -set g_balance_armor_limit 200 -set g_balance_armor_blockpercent 0.7 -set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)" -set g_balance_fuel_regenlinear 0 -set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter -set g_balance_fuel_rot 0.05 -set g_balance_fuel_rotlinear 0 -set g_balance_pause_fuel_rot 5 -set g_balance_pause_fuel_rot_spawn 10 -set g_balance_fuel_regenstable 50 -set g_balance_fuel_rotstable 100 -set g_balance_fuel_limit 100 -// }}} - -// {{{ misc -set g_balance_selfdamagepercent 0.65 -set g_weaponspeedfactor 1 "weapon projectile speed multiplier" -set g_weaponratefactor 1 "weapon fire rate multiplier" -set g_weapondamagefactor 1 "weapon damage multiplier" -set g_weaponforcefactor 1 "weapon force multiplier" -set g_weaponspreadfactor 1 "weapon spread multiplier" -set g_balance_firetransfer_time 0.9 -set g_balance_firetransfer_damage 0.8 -set g_throughfloor_damage 0.75 -set g_throughfloor_force 0.75 -set g_projectiles_damage -2 -// possible values: -// -2: absolutely no damage to projectiles (no exceptions) -// -1: no damage other than the exceptions (electro combo, hagar join explode, ML mines) -// 0: only damage from contents (lava/slime) or exceptions -// 1: only self damage or damage from contents or exceptions -// 2: allow all damage to projectiles normally -set g_projectiles_keep_owner 1 -set g_projectiles_newton_style 0 -// possible values: -// 0: absolute velocity projectiles (like Quake) -// 1: relative velocity projectiles, "Newtonian" (like Tribes 2) -// 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard) -set g_projectiles_newton_style_2_minfactor 0.8 -set g_projectiles_newton_style_2_maxfactor 1.5 -set g_projectiles_spread_style 7 -// possible values: -// 0: forward + solid sphere (like Quake) - varies velocity -// 1: forward + flattened solid sphere -// 2: forward + solid circle -// 3: forward + normal distribution 3D - varies velocity -// 4: forward + normal distribution on a plane -// 5: forward + circle with 1-r falloff -// 6: forward + circle with 1-r^2 falloff -// 7: forward + circle with (1-r)(2-r) falloff -set g_balance_falldamage_deadminspeed 250 -set g_balance_falldamage_minspeed 900 -set g_balance_falldamage_factor 0.20 -set g_balance_falldamage_maxdamage 40 -set g_balance_falldamage_onlyvertical 0 -set g_balance_damagepush_speedfactor 2.5 -set g_balance_contents_damagerate 0.2 // ticrate interval for applying damage with playerdamage/projectiledamage -set g_balance_contents_drowndelay 10 // time under water before a player begins drowning -set g_balance_contents_playerdamage_drowning 20 // damage per second for while player is drowning -set g_balance_contents_playerdamage_lava 50 // damage per second for while player is inside lava -set g_balance_contents_playerdamage_lava_burn 0 // extra burning damage after leaving lava -set g_balance_contents_playerdamage_lava_burn_time 2.5 // time across which the damage is applied (note: not dps!) -set g_balance_contents_playerdamage_slime 30 // damage per second for while player is inside slime -set g_balance_contents_projectiledamage 10000 // instantly kill projectiles upon touching lava/slime -set g_maxpushtime 8.0 "timeout for kill credit when your damage knocks someone into a death trap" -// }}} - -// {{{ powerups -set g_balance_powerup_invincible_takedamage 0.33 // only 1/3rd damage is taken -set g_balance_powerup_invincible_takeforce 0.33 -set g_balance_powerup_invincible_time 30 -set g_balance_powerup_invisibility_alpha 0.15 -set g_balance_powerup_invisibility_time 30 -set g_balance_powerup_speed_attackrate 0.8 -set g_balance_powerup_speed_highspeed 1.5 -set g_balance_powerup_speed_time 30 -set g_balance_powerup_strength_damage 3 -set g_balance_powerup_strength_force 3 -set g_balance_powerup_strength_time 30 -set g_balance_powerup_strength_selfdamage 1.5 -set g_balance_powerup_strength_selfforce 1.5 -set g_balance_superweapons_time 30 -// }}} - -// {{{ jetpack/hook -set g_jetpack_antigravity 0.8 "factor of gravity compensation of the Jetpack" -set g_jetpack_acceleration_side 1200 "acceleration of the Jetpack in the XY direction" -set g_jetpack_acceleration_up 600 "acceleration of the Jetpack in the Z direction (NOTE: you have to factor in gravity here, if antigravity is not \"1\")" -set g_jetpack_maxspeed_side 1200 "max speed of the Jetpack in the XY direction" -set g_jetpack_maxspeed_up 600 "max speed of the Jetpack in the Z direction" -set g_jetpack_fuel 8 "fuel per second for Jetpack" -set g_jetpack_reverse_thrust 0 "if not \"0\", downward acceleration when crouching with the Jetpack" - -set g_grappling_hook_tarzan 2 // 2: can also pull players -set g_balance_grapplehook_speed_fly 1800 -set g_balance_grapplehook_speed_pull 2000 -set g_balance_grapplehook_force_rubber 2000 -set g_balance_grapplehook_force_rubber_overstretch 1000 -set g_balance_grapplehook_length_min 50 -set g_balance_grapplehook_stretch 50 -set g_balance_grapplehook_airfriction 0.2 -set g_balance_grapplehook_health 50 -set g_balance_grapplehook_damagedbycontents 1 -set g_balance_grapplehook_refire 0.2 -set g_balance_grapplehook_nade_time 0.7 -set g_balance_grapplehook_crouchslide 0 -set g_balance_grapplehook_gravity 0 -set g_balance_grapplehook_pull_frozen 0 -// }}} - -// {{{ port-o-launch -set g_balance_portal_health 200 // these get recharged whenever the portal is used -set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used -// }}} - -// {{{ hlac -// hlac projectile settings are supposed to match the blaster, make sure they match when updating the blaster balance // }}} exec bal-wep-xonotic.cfg -- 2.39.5