From 9e492b1571b268003ca769a8441c15746fb0c41b Mon Sep 17 00:00:00 2001 From: LegendaryGuard Date: Sun, 17 Apr 2022 22:00:14 +0000 Subject: [PATCH] Tinkering a bit --- Exporting-a-weapon-for-Xonotic.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Exporting-a-weapon-for-Xonotic.md b/Exporting-a-weapon-for-Xonotic.md index 5b2cefd..4c7fa11 100644 --- a/Exporting-a-weapon-for-Xonotic.md +++ b/Exporting-a-weapon-for-Xonotic.md @@ -1,4 +1,4 @@ -# This article looks complete, [old methodology](#old-methodology) isn't a very complete section due to the obsolescence +_This article looks complete, [old methodology](#old-methodology) isn't a very complete section due to the obsolescence_ # Modeling requirements ### To follow this, you need knowledge about modeling using Blender @@ -70,7 +70,7 @@ Moreover, watch out about position and rotation. `h_*.iqm` alterates the positio `g_*` and `v_*` MUST contain one bone. The animations can't be included. It isn't like `h_*`. -The animations are `fire`, `fire2`, `idle` and `reload`. +The required animations are `fire`, `fire2`, `idle` and `reload`. # New methodology -- 2.39.2