From 9df36326645398b4baafc0b9e713106bde71ffa3 Mon Sep 17 00:00:00 2001 From: Mircea Kitsune Date: Thu, 5 Jan 2012 18:34:44 +0200 Subject: [PATCH] Hide damage effects on spectated players too, if we aren't using chase_active --- qcsrc/client/damage.qc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/qcsrc/client/damage.qc b/qcsrc/client/damage.qc index 2ae5676d1..12d1fcc7f 100644 --- a/qcsrc/client/damage.qc +++ b/qcsrc/client/damage.qc @@ -254,7 +254,7 @@ void DamageEffect_Think() remove(self); return; } - if(self.owner.entnum == player_localentnum && !autocvar_chase_active) + if((self.owner.entnum == player_localentnum || self.owner.entnum == spectatee_status) && !autocvar_chase_active) return; // if we aren't using a third person camera, hide our own effects // now generate the particles -- 2.39.2