From 9d155353dac55df7d08ae4dc4dd7d552a3600479 Mon Sep 17 00:00:00 2001 From: terencehill Date: Fri, 12 Feb 2021 18:27:39 +0100 Subject: [PATCH] Improve sv_dodging_frozen description --- mutators.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/mutators.cfg b/mutators.cfg index 81f3ca4f5..5420c350f 100644 --- a/mutators.cfg +++ b/mutators.cfg @@ -24,7 +24,7 @@ set sv_dodging_ramp_time 0.1 "a ramp so that the horizontal part of the dodge is set sv_dodging_height_threshold 10 "the maximum height above ground where to allow dodging" set sv_dodging_wall_distance_threshold 10 "the maximum distance from a wall that still allows dodging" set sv_dodging_sound 1 "if 1 dodging makes a sound. if 0 dodging is silent" -set sv_dodging_frozen 0 "allow dodging while frozen" +set sv_dodging_frozen 0 "allow dodging while frozen (requires g_dodging to be enabled)" set sv_dodging_frozen_doubletap 0 set sv_dodging_maxspeed 450 "maximum speed a player can be moving at to use the standard dodging from an (almost) standstill" set sv_dodging_air_maxspeed 450 "maximum speed a player can be moving at before they dodge again when air dodging is enabled" -- 2.39.2