From 9d10bc36e52babb863751c0cf1d1b23b38fd000c Mon Sep 17 00:00:00 2001
From: Mario <mario@smbclan.net>
Date: Sun, 18 Oct 2015 17:31:13 +1000
Subject: [PATCH] Add a spawnflag to trigger_multiple to not trigger if a
 non-player entity touched it

---
 qcsrc/common/triggers/trigger/multi.qc | 4 ++++
 1 file changed, 4 insertions(+)

diff --git a/qcsrc/common/triggers/trigger/multi.qc b/qcsrc/common/triggers/trigger/multi.qc
index 3261520d7a..bc5821c809 100644
--- a/qcsrc/common/triggers/trigger/multi.qc
+++ b/qcsrc/common/triggers/trigger/multi.qc
@@ -23,6 +23,10 @@ void multi_trigger()
 		return;		// allready been triggered
 	}
 
+	if(self.spawnflags & 16384)
+	if(!IS_PLAYER(self.enemy))
+		return; // only players
+
 	if (self.classname == "trigger_secret")
 	{
 		if (!IS_PLAYER(self.enemy))
-- 
2.39.5