From 9bb63393a13d599d401132d13264eae7ebee2387 Mon Sep 17 00:00:00 2001 From: Mario Date: Mon, 21 Oct 2013 19:39:15 +1100 Subject: [PATCH] Remove func_breakable CSQC model linking --- qcsrc/server/func_breakable.qc | 12 ++---------- 1 file changed, 2 insertions(+), 10 deletions(-) diff --git a/qcsrc/server/func_breakable.qc b/qcsrc/server/func_breakable.qc index 29f42189a..ca7c891bf 100644 --- a/qcsrc/server/func_breakable.qc +++ b/qcsrc/server/func_breakable.qc @@ -209,17 +209,11 @@ void func_breakable_damage(entity inflictor, entity attacker, float damage, floa } } -void func_breakable_think() -{ - self.nextthink = time; - CSQCMODEL_AUTOUPDATE(); -} - void func_breakable_reset() { self.team = self.team_saved; - self.think = func_breakable_think; - self.nextthink = time; + self.think = func_null; + self.nextthink = 0; func_breakable_look_restore(); if(self.spawnflags & 1) func_breakable_behave_destroyed(); @@ -276,8 +270,6 @@ void spawnfunc_func_breakable() { self.reset = func_breakable_reset; func_breakable_reset(); - - CSQCMODEL_AUTOINIT(); } // for use in maps with a "model" key set -- 2.39.2