From 9ac2ef27d3c81a6eb185fed25180f46aaa7ba2c1 Mon Sep 17 00:00:00 2001 From: FruitieX Date: Sat, 23 Oct 2010 18:11:10 +0300 Subject: [PATCH] set allowed_to_spawn = TRUE as early as we can, this way bots already connected after mapchange seem to actually spawn --- qcsrc/server/arena.qc | 1 - qcsrc/server/defs.qh | 2 ++ qcsrc/server/g_world.qc | 2 ++ 3 files changed, 4 insertions(+), 1 deletion(-) diff --git a/qcsrc/server/arena.qc b/qcsrc/server/arena.qc index 4a3d51449..a11e01d06 100644 --- a/qcsrc/server/arena.qc +++ b/qcsrc/server/arena.qc @@ -10,7 +10,6 @@ entity spawnqueue_last; entity champion; string champion_name; float warmup; -float allowed_to_spawn; float ca_players; float required_ca_players; .float caplayer; diff --git a/qcsrc/server/defs.qh b/qcsrc/server/defs.qh index d1d86ed79..745a6e0b2 100644 --- a/qcsrc/server/defs.qh +++ b/qcsrc/server/defs.qh @@ -651,3 +651,5 @@ string deathmessage; .entity realowner; .float nex_charge; + +float allowed_to_spawn; // boolean variable used by the clan arena code to determine if a player can spawn (after the round has ended) diff --git a/qcsrc/server/g_world.qc b/qcsrc/server/g_world.qc index 08329a29d..510e2c1b7 100644 --- a/qcsrc/server/g_world.qc +++ b/qcsrc/server/g_world.qc @@ -440,6 +440,8 @@ void spawnfunc_worldspawn (void) compressShortVector_init(); + allowed_to_spawn = TRUE; + local entity head; head = nextent(world); maxclients = 0; -- 2.39.2