From 9aad5be6f558aa4db52b7edc89743eb988b411ed Mon Sep 17 00:00:00 2001 From: Mario Date: Thu, 24 Dec 2015 17:35:15 +1000 Subject: [PATCH] Now that item fading "works" with warpzones, enable them by default (value of 4500 should keep maps working normally, while improving performance on huge open maps) --- defaultXonotic.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index b8cb150d6..ad0c0fb35 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -439,8 +439,8 @@ seta g_maplist_shuffle 1 "new randomization method: like selectrandom, but avoid set g_maplist_check_waypoints 0 "when 1, maps are skipped if there currently are bots, but the map has no waypoints" set samelevel 0 "when 1, always play the same level over and over again" -set g_items_mindist 0 "starting distance for the fading of items" -set g_items_maxdist 0 "maximum distance at which an item can be viewed, after which it will be invisible" +set g_items_mindist 4000 "starting distance for the fading of items" +set g_items_maxdist 4500 "maximum distance at which an item can be viewed, after which it will be invisible" set g_grab_range 200 "distance at which dragable objects can be grabbed" -- 2.39.2