From 9a1c575a55fff02ac27642226154dd18de5ad98d Mon Sep 17 00:00:00 2001 From: terencehill Date: Sun, 20 Mar 2022 17:44:51 +0100 Subject: [PATCH] Reduce MIN_DAMAGEEXTRARADIUS because radius was increased by projectile size in a8f331de --- qcsrc/server/damage.qh | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/qcsrc/server/damage.qh b/qcsrc/server/damage.qh index fbdebd359..a1dadc1a2 100644 --- a/qcsrc/server/damage.qh +++ b/qcsrc/server/damage.qh @@ -135,7 +135,7 @@ float RadiusDamageForSource (entity inflictor, vector inflictororigin, vector in float RadiusDamage (entity inflictor, entity attacker, float coredamage, float edgedamage, float rad, entity cantbe, entity mustbe, float forceintensity, int deathtype, .entity weaponentity, entity directhitentity); .float damageforcescale; -const float MIN_DAMAGEEXTRARADIUS = 2; +const float MIN_DAMAGEEXTRARADIUS = 0.1; const float MAX_DAMAGEEXTRARADIUS = 16; .float damageextraradius; -- 2.39.2